Difference between revisions of "Sacred 2:Shrunken Head"
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A [[Sacred 2:Dryad |Dryad]] may use [[Sacred 2:Combat Arts|Combat Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a time). When a player has found a shrunken head, he may drag it into his inventory screen (After pressing "F" key) and set it within the shrunken head slot. The head is comparable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn. | A [[Sacred 2:Dryad |Dryad]] may use [[Sacred 2:Combat Arts|Combat Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a time). When a player has found a shrunken head, he may drag it into his inventory screen (After pressing "F" key) and set it within the shrunken head slot. The head is comparable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn. | ||
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*[[Sacred 2:Opponent level for death blow|Death blow]] | *[[Sacred 2:Opponent level for death blow|Death blow]] | ||
*Regen Time -X% | *Regen Time -X% | ||
− | *+X General Skills ( | + | *+X [[Sacred 2:General Skills|General Skills]] ([[Sacred 2:Bargaining|Bargaining]], [[Sacred 2:Alchemy|Alchemy]], Blacksmith...etc...) |
− | *+X to | + | *+X to [[Sacred 2:All Skills|All Skills]] |
− | *+X to | + | *+X to [[Sacred 2:All combat arts|All combat arts]] |
− | *+range | + | *+[[Sacred 2:Visibility range|Visibility range]] |
− | *+ | + | *+[[Sacred 2:Selling price|Selling price]] |
*+% EXP bonus / kill... | *+% EXP bonus / kill... | ||
*and lots more | *and lots more | ||
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Combat Modifiers for shrunken heads come in three general types: | Combat Modifiers for shrunken heads come in three general types: | ||
− | *Defense | + | *[[Sacred 2:Defense Value X%|Defense ]] |
*[[Sacred 2:Spell Resistance|Spell Resistance]] | *[[Sacred 2:Spell Resistance|Spell Resistance]] | ||
*[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect | *[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect | ||
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− | '''Defense''' - This affects a monster's Chance to Hit versus the character. | + | '''[[Sacred 2:Defense Value X%|Defense]]''' - This affects a monster's Chance to Hit versus the character. |
http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gdef.jpg | http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gdef.jpg | ||
− | '''Spell Resistance '''- This affects a monster's chance to successfully cast a spell at full strength upon the character. | + | '''[[Sacred 2:Spell Resistance|Spell Resistance]] '''- This affects a monster's chance to successfully cast a spell at full strength upon the character. |
http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gspell.jpg | http://www.sacredwiki.org/images/Sacred_2/Voodoo%20Pets/gspell.jpg | ||
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− | === [[Sacred 2: | + | === [[Sacred 2:Yellow Dryad Head|Yellow Dryad Head]] === |
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− | * Drops from [[Sacred 2:Terus|Terus, General of the Undead Legion]] quest boss | + | * Drops from [[Sacred 2:Terus, General of the Undead Legion|Terus, General of the Undead Legion]] quest boss |
* | * | ||
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* | * | ||
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− | [[Sacred 2:Shrunken Heads Ingame Render|Shrunken Heads Ingame | + | ==See Also== |
+ | [[Sacred 2:Shrunken Heads Ingame Render|Shrunken Heads Ingame Renders]] | ||
+ | |||
+ | {{S2frame|[[File:Renderings Shrunkenheads.jpg|300px]]|none|'''Creating Shrunken Head Renders'''}} |
Latest revision as of 05:32, 10 January 2014
A Dryad may use Combat Arts and Buffs to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a time). When a player has found a shrunken head, he may drag it into his inventory screen (After pressing "F" key) and set it within the shrunken head slot. The head is comparable to a piece of armor that benefits the dryad with bonuses to magic, combat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn.
The following Combat Arts will increase the chance to drop a shrunken head from the Dryad's Cabalistic Voodoo Aspect:
- Twisted Torment - Bronze Headhunter modification, Silver Sadist modification - duration (for recasting)
- Viperish Disease - Silver Headhunter modification
- Black Curse - Bronze Headhunter modification
- Moribund Animus - Both Silver and Gold Headhunter modifications
The following Combat Arts will increase the chance to drop a shrunken head from the Dryad's Capricious Hunter Aspect:
- Sinister Predator - No modification needed
She may also use the Combat Art (Buff) Moribund Animus to raise a Hireling to fight in battle with her. A Hireling's damage is only increased by the level of the hireling summoned. The level of Hireling summoned is directly related to the Combat Art level at which Moribund Animus is cast at. A weapon slot with pluses to all Combat Arts, Moribund Animus, or to the relevant skills can be used to increase the level at which this Combat Art is cast, which will result in a more powerful Hireling.
- Note: Combat art level factors into chance for a head drop. Moribund Animus level 1 with a level 1 character results in a 10% chance to drop. (Even if the Animus is not involved in the combat) At Moribund Animus level 1 with a level 200 character you have a 0.4% chance to drop a shrunken head. So, drop chance scales with character level and combat art level, at least for Moribund Animus.
Types of Shrunken Heads
The different types of shrunken heads can be classed according to these three characteristics:
- Combat Modifier - The general type of modifier that benefits particular traits of a character.
- Color - Color of the head which, in conjunction with the enemy type of the head, indicates the unique hireling it summons.
- Enemy Type - The type of enemy that will drop the head
3 Build Types for Headhunting
In decreasing order of effectiveness for headhunting:
Version 1 - Voodun
- take both Voodoo Focus and Voodoo Lore
- Keep your regeneration time of Twisted Torment to under 0.5 seconds
- Gives huge chance of head drop
Version 2 - voodun
- take Voodoo Focus only, but not the Voodoo Lore
- Keep your regeneration time of Twisted Torment at 1.0 second
- Good chance of a head drop
Version 3 - non-voodun
- Concentration, stamina boosts from potions (and alchemy trophies) and equipment, Regen per Hit (RpH)
- lowest drop chance, still can somewhat layer Twisted Torment
Combat Modifier
Rare (2 star) (yellow) shrunken heads can have up to 3 modifiers. These include such beauties as:
- Death blow
- Regen Time -X%
- +X General Skills (Bargaining, Alchemy, Blacksmith...etc...)
- +X to All Skills
- +X to All combat arts
- +Visibility range
- +Selling price
- +% EXP bonus / kill...
- and lots more
- Uncommon (1 star) (blue) shrunken heads can have 1 modifier.
- Common (0 star) (white) shrunken heads have 1 modifier.
Combat Modifiers for shrunken heads come in three general types:
The three different types of base combat modifiers found upon heads give the following different benefits each per head to characters.
Defense - This affects a monster's Chance to Hit versus the character.
Spell Resistance - This affects a monster's chance to successfully cast a spell at full strength upon the character.
Cabalistic Voodoo Aspect - This can increase either the Cabalistic Voodoo Lore or Cabalistic Voodoo Focus levels.
Color
The color of the Shrunken head dropped is indicated by the color of the writing. This also indicates the strength and kind of hireling summoned. White heads are the easiest to have dropped from enemies but create the weakest hirelings. Blue is next in rarity, with Yellow only being found from unique bosses (or young dragons). In this way, a shrunken head of the same enemy type can come in three colors. Each color summons it's own unique hireling with the yellow head hirelings of that particular monster type being the strongest. Yellow heads generally also produce summons that have life leech of their own, making them much more durable. The scorpion summon is particularly robust due to it's high attack rate and double attacks. In the example shown here of the three types of colored heads of the same monster enemy type, the yellow enemy summoned would be the minotaur, one of the strongest hirelings possible. Blue Heads may have an extra modifier on the head as bonus, with yellow heads having the largest number of modifiers with greatest values.
Enemy Type
Each enemy in the game is grouped within an Enemy Type for the use of shrunken heads. Orcs and ogres, for example, belong to the goblinoid enemy type. A Dryad who wears the correct Enemy Type head while in battle against a matching enemy within that same enemy type gains significant bonuses via damage. Dryad Combat Arts that benefit from wearing the correct Enemy Type head are:
List of Voodoo Head Enemy Types
- Animal
- Barbarian (Kobold, Kobold Archer, Kobold Chief, Kobold Shaman, Kobold Stone Thrower, Kobold Warrior)
- Dryad
- Dragon
- Goblinoid
- Elven
- Human
- Insect
- Monster
- T-Mutation
- Undead
Hireling List
Base Game Shrunken Heads and Hirelings
White Animal Head
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Blue Animal Head
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White Barbarian Head
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Blue Barbarian Head
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White Dryad Head
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White Elven Head
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Blue Elven Head
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White Goblinoid Head
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Blue Goblinoid Head
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White Insect Head
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Blue Insect Head
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Yellow Insect Head
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White Monster Head
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Blue Monster Head
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Yellow Monster Head
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White T-Mutation Head
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Blue T-Mutation Head
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Yellow T-Mutation Head
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White Undead Head
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Blue Undead Head
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White Dragon Head
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Yellow Dragon Head
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White Human Head
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Blue Human Head
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Community Patch Shrunken Heads and Hirelings
Yellow Animal Head
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Yellow Barbarian Head
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Blue Dragon Head
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Yellow Dryad Head
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Yellow Goblinoid Head
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Blue Human Head
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Yellow Human Head
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Yellow Undead Head
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See Also
Creating Shrunken Head Renders
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