Difference between revisions of "Sacred 2:Detrimental magic effects"

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''[[Sacred 2:Detrimental magic effects|Detrimental magic effects]]:''
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*'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - Damage over time. Duration is 5 seconds.
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The Detrimental Magic Effects (DME's) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]].  They also include effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all).
  
*'''[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%''' - Chance to freeze is a 25% slow down of movement and attack speed.
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*'''Secondary Damage Effects:'''
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**'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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**'''[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%''' - Chance to freeze is a 25% slow down of movement and [[Sacred 2:Attack Speed|Attack Speed]]. Duration is 5 seconds.
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**'''[[Sacred 2:Chance for Poison|Chance for Poison]] +X%''' - [[Sacred 2:Poison|Poison]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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**'''[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X%''' - Weaken will reduce [[Sacred 2:Attributes|Attributes]] by 20%. Duration is 5 seconds.
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**'''[[Sacred 2:Chance to inflict Open Wounds|Chance to Inflict Open Wounds]] +X%''' - [[Sacred 2:Physical|Physical]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
  
*'''[[Sacred 2:Chance for Poison|Chance for Poison]] +X%''' - Damage over time. Duration is 3 seconds.
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*'''[[ Sacred 2:Root|Root]]''' - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a [[Sacred 2:Chance to stun opponents|stun effect]] in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is '''not''' a constant value and depends on CA's level and modifications.
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*'''[[Sacred 2:Debuff|De-buff]]''' - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted)
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All DME types have their own mechanics, see corresponding sections for further explanation.
  
*'''[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X%''' - Weaken will reduce statistics by 20%.
 
  
 
== Availability of ''Detrimental magic effects -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Detrimental magic effects -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
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The "-X%" refers to the amount of time rooted as well as the damage/duration of the various elemental Secondary Damage Effects.
  
 
This modifier is available on the following unique items as a yellow modifier (that requires no skill):
 
This modifier is available on the following unique items as a yellow modifier (that requires no skill):
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*[[Sacred 2:Wings of Death|Wings of Death]]
 
*[[Sacred 2:Wings of Death|Wings of Death]]
  
This modifier is available on the following unique armor as a yellow modifier (that requires no skill):  
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This modifier is available on the following [[Sacred 2:Set Items|Set Items]] as a yellow modifier (that requires no skill):  
  
 
*[[Sacred 2:Pyx's Power|Pyx's Power]]
 
*[[Sacred 2:Pyx's Power|Pyx's Power]]
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==See Also==
 
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*[[Sacred 2:Damage|Damage]]
{{See Also|Sacred 2:Damage Types}}
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*[[Sacred 2:Damage Types|Damage Types]]

Latest revision as of 04:26, 13 January 2015

The Detrimental Magic Effects (DME's) primarily include the five Secondary Damage Effects. They also include effects like Root and most of the De-buffs (but not all).

  • Root - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a stun effect in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is not a constant value and depends on CA's level and modifications.
  • De-buff - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted)

All DME types have their own mechanics, see corresponding sections for further explanation.


Availability of Detrimental magic effects -X% as Item Modifier

The "-X%" refers to the amount of time rooted as well as the damage/duration of the various elemental Secondary Damage Effects.

This modifier is available on the following unique items as a yellow modifier (that requires no skill):

This modifier is available on the following unique jewelry as a yellow modifier (that requires no skill):

This modifier is available on the following Set Items as a yellow modifier (that requires no skill):


See Also