Difference between revisions of "Sacred 2:Mind Strike"
Jump to navigation
Jump to search
Gogoblender (talk | contribs) |
(added damage lore, formatting) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
|A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. | |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. | ||
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] | ||
{|width="100%" | {|width="100%" | ||
Line 14: | Line 16: | ||
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * | + | * [[Sacred 2:Damage|Damage]]: 36-36 + 14 per CA level [[Sacred 2:Physical|Physical]] |
− | + | * Regeneration of target decreased: 33.4% + 0.08% per CA level | |
− | * Regeneration of target decreased:33.4%+0.08%*level | + | * Duration: 10.0s + 0.05s per CA level |
+ | * Has a property called "invert_armor_phy" in spells.txt. Likely reverses opponent's physical [[Sacred 2:Armor|armor]] value, meaing the higher their physical armor, the more damage they take from Mind Strike. | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.9s | ||
|} | |} | ||
Line 25: | Line 29: | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | *Sustainability - Disrupting the enemy's regeneration last longer (increased duration). ( | + | *'''Sustainability''' - Disrupting the enemy's regeneration last longer (increased duration). (4.0s + 0.02s per CA level) |
− | *Weakness - Increases the regeneration malus. (16.7%+0.04% | + | *'''Weakness''' - Increases the regeneration malus. (16.7% + 0.04% per CA level) |
|} | |} | ||
---- | ---- | ||
Line 32: | Line 36: | ||
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | *Impact - Increased damage from mind strike. (30+15 | + | *'''Impact''' - Increased damage from mind strike. (30 + 15 per CA level physical) |
− | *Expansion - Also hits enemies next to the target. ( | + | *'''Expansion''' - Also hits enemies next to the target. (adds a 3.5 meter radius [[Sacred 2:Area of Effect|area of effect]]) |
|} | |} | ||
---- | ---- | ||
Line 39: | Line 43: | ||
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | *Drill - Chance to cause a deep wound. (25%) | + | *'''Drill''' - Chance to cause a [[Sacred 2:Chance to inflict Deep Wounds|deep wound]]. (25% chance) |
− | *Slow Down - Target's movement speed reduced for the duration of the spell. (20%+0.05% | + | *'''Slow Down''' - Target's [[Sacred 2:Run Speed|movement speed]] reduced for the duration of the spell. (20.0% + 0.05% per CA level) |
|} | |} | ||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|sRw2NF2cqNU|400}}|center|'''Mind Strike without Modifications'''}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | * [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | |
+ | * [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
− | + | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | |
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Mind Strike's physical damage. | ||
− | + | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | |
− | |||
− | |||
− | |||
− | + | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | |
− | * | ||
− | |||
− | + | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | |
+ | == Usage Strategies == | ||
+ | * With Concentration and [[Sacred 2:Combat Trance|Combat Trance]] it is possible to get the regeneration of Mind Strike extremely low, so that it can be cast in rapid succession. | ||
+ | * By modifying it with '''Expansion''' and '''Drill''', the Dragon Mage can lay waste to mobs. | ||
+ | == Combo Recommendations == | ||
+ | *Mind Strike is an excellent follow-up to [[Sacred 2:Maelstrom|Maelstrom]], [[Sacred 2:Energy Blaze|Energy Blaze]], or [[Sacred 2:Eternal Fire|Eternal Fire]], or it can be placed in a combo by itself for even lower regen times if Combat Discipline is taken. | ||
− | + | == Pros and Cons == | |
− | + | '''Pros''' | |
− | + | * Excellent way to prevent enemies from using their combat arts against the Dragon Mage. | |
+ | * Can spam with low regen time. | ||
+ | * Can mod for area of effect. | ||
+ | * Pierces opponents' physical resistances. | ||
− | + | '''Cons''' | |
+ | *... | ||
+ | *... | ||
+ | == Stats Chart == | ||
− | |||
==See Also== | ==See Also== | ||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | + | ||
+ | ==Gallery== | ||
+ | {| | ||
+ | |{{S2frame|[[File:Mind Strike 01.jpg|x180px]]|none}} | ||
+ | |{{S2frame|[[File:Mind Strike 02.jpg|x180px]]|none}} | ||
+ | |{{S2frame|[[File:Mind Strike 03.jpg|x180px]]|none}} | ||
+ | |{{S2frame|[[File:Mind Strike 04.jpg|x180px]]|none}} | ||
+ | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] |
Latest revision as of 22:45, 8 January 2014
This is a Spell Damage Based Combat Art
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Mentalism Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Mind Strike's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- With Concentration and Combat Trance it is possible to get the regeneration of Mind Strike extremely low, so that it can be cast in rapid succession.
- By modifying it with Expansion and Drill, the Dragon Mage can lay waste to mobs.
Combo Recommendations
- Mind Strike is an excellent follow-up to Maelstrom, Energy Blaze, or Eternal Fire, or it can be placed in a combo by itself for even lower regen times if Combat Discipline is taken.
Pros and Cons
Pros
- Excellent way to prevent enemies from using their combat arts against the Dragon Mage.
- Can spam with low regen time.
- Can mod for area of effect.
- Pierces opponents' physical resistances.
Cons
- ...
- ...
Stats Chart
See Also
Gallery
|
|
|
|