Difference between revisions of "Sacred 2:Celestial Magic"

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[[Sacred 2:Aspects |Aspects]] - Seraphim
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{{Languages}}
  
Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
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=='''Introduction: The Celestial Magician'''==
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<div style="float:right;">
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{|style="margin:0px 0px 5px 10px;"
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|__TOC__
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|}
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</div>
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{|
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|
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Aspects_Layer2.gif
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|Due to her mystic background she has the gift of holy magic that can turn her into a magic fighter. Becoming learned in this aspect teaches the [[Sacred 2:Seraphim|Seraphim]] the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.  
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|-
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|{{S2frame|[[File:Se celestialmagic.jpg]]|none}}
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|}
  
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=='''Celestial Magic [[Sacred 2:Combat Arts|Combat Arts]]'''==
  
 
==='''[[Sacred 2:Baneful Smite|Baneful Smite]]'''===
 
==='''[[Sacred 2:Baneful Smite|Baneful Smite]]'''===
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==='''[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance (Buff)]]'''===
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==='''[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] ([[Sacred 2:Buff|Buff]])'''===
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_29.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_29.gif
|This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.
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|This extrememly intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-Mutant|T-Energy creatures]].
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|}
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=='''Celestial Magic [[Sacred 2:Runes|Runes]]'''==
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[[File:Baneful-Smite-rune.png|link=Sacred 2:Baneful Smite]][[File:Radiant-Pillar-rune.png|link=Sacred 2:Radiant Pillar]][[File:Instill-Belief-rune.png|link=Sacred 2:Instill Belief]][[File:Hallowed-Restoration-rune.png|link=Sacred 2:Hallowed Restoration]][[File:Cleansing-Brilliance-rune.png|link=Sacred 2:Cleansing Brilliance]]
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When [[Sacred 2:Forging|Forged]] into items, the runes of the Celestial magic aspect will boost the levels of the applicable Combat Arts (for the Seraphim only) and will also provide a secondary effect of [[Sacred 2:Chance to evade|Chance to Evade]] for all characters.
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{|cellspacing="0" style="font-size:100%;"
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|-align="center"
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|class="cellborderth" width="180px" rowspan="1" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
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|-align="center"
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|class="cellborderlc"|  '''[[Sacred 2:Difficulty Levels|Difficulty Level]]'''
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|class="cellborder"|  '''Bonus to Combat Art Level'''
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|class="cellborder"|  '''[[Sacred 2:Chance to evade|Chance to Evade]]'''
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|-align="center"
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|class="cellborderlc" align="left"|Bronze
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|class="cellborder"|  +1
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|class="cellborder"|  +5.0%
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|-align="center"
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|class="cellborderlc" align="left"|Silver
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|class="cellborder"|  +1
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|class="cellborder"|  +5.4%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Item Lvl 20)</div>
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|class="cellborder"|  +2
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|class="cellborder"|  +7.1%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Item Lvl 35)</div>
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|class="cellborder"|  +4
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|class="cellborder"|  +8.8%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Item Lvl 50)</div>
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|class="cellborder"|  +6
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|class="cellborder"|  +11.2%
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|}
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=='''Celestial Magic [[Sacred 2:Skills|Skills]]'''==
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/celestialmagicfocus.gif
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|valign="top"|'''[[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]]'''<br />Improves [[Sacred 2:Regeneration Time:|regeneration]], raises [[Sacred 2:Highest Combat Art Level Without Penalty|max Combat Art level]], and unlocks modification points for Celestial Magic.
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|}
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/celestialmagiclore.gif
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|valign="top"|[[Sacred 2:Celestial Magic Lore|'''Celestial Magic Lore''']]<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]], and unlocks modification points for Celestial Magic.
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|}
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=='''Celestial Magic [[Sacred 2:Saber-toothed Tiger|Saber-Toothed Tiger]]'''==
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The Saber-Toothed Tiger for the Celestial Magic is a fearsome white tiger.  The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount has a unique saddle.
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{|
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|{{S2frame|[[Image:sabcelestialmagic.jpg|500px]]|}}
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|{{IBframe|[[File:Sera tiger celestial.jpg|480px]]|}}
 
|}
 
|}
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===Bonuses and Penalties===
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{{S2frame|[[Image:sabercelestialmagicpic.jpg|500px]]|left}}
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<br clear="left" />
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Like all special mounts, this Tiger gives a large bonus to the rider's [[Sacred 2:Max. Hitpoints|hitpoints]] and [[Sacred 2:Defense Value|defense]] at the cost of increasing the [[Sacred 2:Regeneration Time:#Special Mounts|regeneration penalty]] of combat arts. 
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However, this aspect mount gives a special bonus which offsets the regeneration penalty to Celestial Magic.  Therefore, the Celestial Magician will desire this Tiger.  Combined with the [[Sacred 2:Riding|Riding]] skill, the Celestial Magic aspect will actually have ''lower'' regeneration times when the Seraphim is mounted on this Tiger.
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=='''Celestial Magic Sets'''==
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[[Sacred 2:Revelation of the Seraphim|Revelation of the Seraphim]] is a set specially focused on the Celestial Magic aspect, giving bonuses to all five combat art levels and their regeneration times.  This set has powerful defensive bonuses such as [[Sacred 2:Armor|armor]] and [[Sacred 2:Damage Mitigation|damage mitigation]] and is also well-rounded with increases to many offensive abilities.
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In addition, the [[Sacred 2:Community Patch|Community Patch]] offers another powerful set for the Celestial Magician, called [[Sacred 2:Sopor Aethernis|Sopor Aethernis]].
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'''Revelation of the Seraphim''' http://www.sacredwiki.org/images/Sacred_2/sets/Sera/revelation.gif '''Sopor Aethernis''' http://www.sacredwiki.org/images/9/93/Soporfull.gif
  
 
== See Also==
 
== See Also==
  
*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Aspects |Aspects]]
*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
*[[Sacred 2:Skills|Skills]]
 
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 06:24, 28 January 2015

Introduction: The Celestial Magician

Aspects_Layer2.gif Due to her mystic background she has the gift of holy magic that can turn her into a magic fighter. Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.

Celestial Magic Combat Arts

Baneful Smite

Gods_Char_Diff_CAs_18.gif A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

Radiant Pillar

Gods_Char_Diff_CAs_20.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

Instill Belief

Gods_Char_Diff_CAs_22.gif Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.

Hallowed Restoration

Gods_Char_Diff_CAs_27.gif Heals a considerable amount of the Seraphim's health or that of a targeted ally.

Cleansing Brilliance (Buff)

Gods_Char_Diff_CAs_29.gif This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.

Celestial Magic Runes

Baneful-Smite-rune.pngRadiant-Pillar-rune.pngInstill-Belief-rune.pngHallowed-Restoration-rune.pngCleansing-Brilliance-rune.png

When Forged into items, the runes of the Celestial magic aspect will boost the levels of the applicable Combat Arts (for the Seraphim only) and will also provide a secondary effect of Chance to Evade for all characters.

Difficulty Level Bonus to Combat Art Level Chance to Evade
Bronze +1 +5.0%
Silver +1 +5.4%
Gold
(Item Lvl 20)
+2 +7.1%
Platinum
(Item Lvl 35)
+4 +8.8%
Niobium
(Item Lvl 50)
+6 +11.2%

Celestial Magic Skills

celestialmagicfocus.gif Celestial Magic Focus
Improves regeneration, raises max Combat Art level, and unlocks modification points for Celestial Magic.
celestialmagiclore.gif Celestial Magic Lore
Increases damage, critical chance, and cast speed, and unlocks modification points for Celestial Magic.

Celestial Magic Saber-Toothed Tiger

The Saber-Toothed Tiger for the Celestial Magic is a fearsome white tiger. The Ice and Blood version of this special mount has a unique saddle.

-. -.

Bonuses and Penalties


Like all special mounts, this Tiger gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.

However, this aspect mount gives a special bonus which offsets the regeneration penalty to Celestial Magic. Therefore, the Celestial Magician will desire this Tiger. Combined with the Riding skill, the Celestial Magic aspect will actually have lower regeneration times when the Seraphim is mounted on this Tiger.

Celestial Magic Sets

Revelation of the Seraphim is a set specially focused on the Celestial Magic aspect, giving bonuses to all five combat art levels and their regeneration times. This set has powerful defensive bonuses such as armor and damage mitigation and is also well-rounded with increases to many offensive abilities.

In addition, the Community Patch offers another powerful set for the Celestial Magician, called Sopor Aethernis.

Revelation of the Seraphim revelation.gif Sopor Aethernis Soporfull.gif

See Also