Difference between revisions of "Sacred 2:Contrary to Recollections"
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* '''Location(s):'''[[Sacred 2:Sethiaz|Sethiaz]] [[Sacred 2:The Swamp|The Swamp]] | * '''Location(s):'''[[Sacred 2:Sethiaz|Sethiaz]] [[Sacred 2:The Swamp|The Swamp]] | ||
* '''Prerequisite Quest:''' [[Sacred 2:The Oldest of the Immortal|The Oldest of the Immortal]] | * '''Prerequisite Quest:''' [[Sacred 2:The Oldest of the Immortal|The Oldest of the Immortal]] | ||
− | * '''Next Quest:''' [[Sacred 2:Defying the Fog - Shadow|Defying the Fog]] | + | * '''Next Quest:''' [[Sacred 2:Defying the Fog - Shadow Campaign|Defying the Fog]] |
* '''Reward:''' | * '''Reward:''' | ||
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The fog cannot be fought directly. To weaken it the summoned creatures must first be dispatched. | The fog cannot be fought directly. To weaken it the summoned creatures must first be dispatched. | ||
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|{{S2frame|[[Image:Quest Name log1.jpg|300px]]|left}} | |{{S2frame|[[Image:Quest Name log1.jpg|300px]]|left}} | ||
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[[Category:Sacred 2 Quest|{{PAGENAME}}]] | [[Category:Sacred 2 Quest|{{PAGENAME}}]] | ||
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[[Category:Sacred 2 Shadow Campaign Quest|{{PAGENAME}}]] | [[Category:Sacred 2 Shadow Campaign Quest|{{PAGENAME}}]] | ||
+ | [[Category:Sacred 2 The Swamp Quest|{{PAGENAME}}]] |
Latest revision as of 00:23, 20 December 2011
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UPLOAD A "TAB" MAP AND "M" MAP PICTURE SHOWING THE LOCATION WHERE THIS QUEST BEGINS AND REPLACE THIS TEXT WITH IT HERE. EXAMPLE:
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Quick Walkthrough
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Detailed Walkthrough
TYPE IN ADDITIONAL INFO. LINKS TO PICTURES, MAPS, VIDEOS ARE PERMITTED IN THIS FIELD. PICTURES OF DIALOGUES MUST BE 430PX WIDE AND SHOULD NOT BE FRAMED. WHEN YOU WANT TO SHOW A TAB MAP AND "m" MAP IMAGE BESIDE EACHTOTHER IN A FRAME THEY MUST EACH BE SET TO 250PX.
KEEP IN MIND THIS SECTION IS MEANT TO HAVE WRITTEN CONTENT AND NOT JUST FOR PICTURES. TELL THE STORY OF THIS QUEST FOR READERS TO ENJOY. BE CREATIVE AND HAVE FUN WITH IT!
PICTURES SUCH AS TO SHOW LOCATIONS SHOULD BE FRAMED AND MUST BE 400PX WIDE. FRAMED IMAGES NEED A SPECIAL LINE OF CODE AFTER EACH WHICH YOU CAN SEE IN THE CODE BELOW; <br clear="both" />
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WHEN YOU WANT TO SHOW A TAB MAP AND "m" MAP IMAGE BESIDE EACHTOTHER IN A FRAME THEY MUST EACH BE SET TO 250PX.
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DIALOGUES CAN BE CUT OUT NICELY LIKE THIS ONE:
OR CROPPED WITH A FRAME:
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Logbook Entry
I've met a cult of Lizardman who worship the undead. They're following a bizarre philosophy. They don't use names, because names establish relationships, which then form communities. They think communities stifle the individuality that is essential for a fulfilled life. To join their cult I need to kill the creature on top of the Skull Rock. They may be useful to me, and the fight could be entertaining so I'll face the challenge.
I killed the creature and am now officially a member of the cult. My new "friends" want me to join them on a mission. They want to destroy a memorial currently being built. They say it must be destroyed before it's completed, or the undead it names will rest eternally, which is what they're trying to prevent. Sounds stupid to me, but destruction is always invigorating so I'm in!
We destroyed the memorial site which pleased the local cult leader. He said I deserved the blessing of immortality, so should talk to their cult leader because he's the only one who can perform the ritual. As pointless as their other customs are, I've a feeling I know what this "blessing" will be, but I should still speak to the cult leader in the village further south.
(symbol) Symbol of the Nameless
When I arrived at the headquarters of the cult they were leaving to raid a field of Marigold. According ot the cult leader, they need to stop the Lizardmen from harvesting it. The flowers produce incense which keeps the fog monster at bay. The cult would rather the Lizardmen fight the fog monster than build memorials to lay the undead to rest. Looks like all those guys are leading a busy life. The fog cannot be fought directly. To weaken it the summoned creatures must first be dispatched.
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Notes
TYPE IN ANY POSSIBLE BUGS, EXPLOITS, TRICKS, HINTS, SHORTCUTS ETC