Difference between revisions of "Sacred 2:Long Bows"

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(→‎Notable Long Bows: updated list)
 
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===Ranged Weapon Lore Modifications===
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<div style="float:right;">
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{|style="margin:0px 0px 5px 10px;"
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|__TOC__
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|}
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</div>
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===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Long Bows===
  
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
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Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
  
 
{|class="skills"
 
{|class="skills"
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!70 - Requires Mastery
 
!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
|Combat Values: + [[Sacred 2:Attack Value|Attack]]
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|[[Sacred 2:Attack Value|Attack Value]]
 
|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
|[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
|Chance to Pierce
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|[[Sacred 2:Chance to pierce|Chance to Pierce]]
 
|}
 
|}
  
  
 
===Damage Types===
 
===Damage Types===
* Long bows typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have long bows that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
+
* Long Bows typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time, a player may have Long Bows that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
* Long bows gain damage from [[Sacred 2:Dexterity|Dexterity]].
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 +
* Long Bows gain damage from [[Sacred 2:Dexterity|Dexterity]].
  
  
 
===Damage===
 
===Damage===
 
* High
 
* High
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 +
 +
===Firing Speed===
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* Fast
 +
 +
 +
===Projectile Speed===
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* Fast
 +
 +
 +
===Projectile Path===
 +
* Straight Line
 +
 +
* Can be affected by terrain
 +
 +
* If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.
 +
 +
 +
===Range===
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* Long
 +
 +
* Can pierce targets with appropriate modifiers.  (On the bow itself or from the Dryad's [[Sacred 2:Capricious Hunter|'''Capricious Hunter''']] tree)
 +
 +
 +
===Sockets===
 +
* Up to two gold sockets as well as the grey damage converter socket.
 +
  
 
===Types===
 
===Types===
 
 
Long Bows consist of:
 
Long Bows consist of:
 
* Longbow
 
* Longbow
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== Common Long Bows ==
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=== Common Long Bows ===
 
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----
 
{|valign="top" width="100%" height="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" height="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow1c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow1cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow2c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow2cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow3c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow3cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow4c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow4cwm.gif|x200px]]|none}}</center>
  
|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:lbow5cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow5c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow6cwm.gif|x200px]]|none}}</center>
 +
 
 +
 
 +
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow6c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow7cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow7c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow8cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow8c.jpg|x200px]]|none}}</center>
+
<center>{{S2frame|[[Image:lbow9cwm.gif|x200px]]|none}}</center>
 
 
 
 
|-valign="top"
 
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow9c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow10cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow10c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow11cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow11c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow12cwm.gif|x200px]]|none}}</center>
  
|width="180px"|
 
<center>{{S2frame|[[Image:lbow12c.jpg|x200px]]|none}}</center>
 
  
 
|-valign="top"
 
|-valign="top"
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow13c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow13cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow14c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow14cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow15c.jpg|x200px]]|none}}</center>
+
<center>{{S2frame|[[Image:lbow15cwm.gif|x200px]]|none}}</center>
  
 
|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:lbow16c.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:lbow16cwm.gif|x200px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[File:New Cm Random Bow.jpg|x200px]]|none|[[Sacred 2:Community Patch|CM Patch]] Only}}</center>
 
|}
 
|}
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 +
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=== Notable Long Bows ===
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----
 +
'''[[Sacred 2:Uniques Database|Unique]] Long Bows:'''
 +
* [[Sacred 2:Bull's Eye|Bull's Eye]]
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* [[Sacred 2:Ettolrahc Notwen's Recurve Bow|Ettolrahc Notwen's Recurve Bow]] (an [[Sacred 2:Unlock Items|Unlock Item]])
 +
* [[Sacred 2:Dragon's Nemesis|Dragon's Nemesis]]
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* [[Sacred 2:Dragonbone Swiftbow|Dragonbone Swiftbow]]
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* [[Sacred 2:Spinebender Bow|Spinebender Bow]] ([[Sacred 2:Community Patch|Community Patch]])
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* [[Sacred 2:Sylvanwood Bow|Sylvanwood Bow]] (Community Patch)
 +
 +
'''[[Sacred 2:Legendary Database|Legendary]] Long Bows:'''
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* [[Sacred 2:Arnum's Pathfinder|Arnum's Pathfinder]]
 +
* [[Sacred 2:Horns of the Forest God|Horns of the Forest God]] (Community Patch)
 +
* [[Sacred 2:Kybele's Song|Kybele's Song]]
 +
* [[Sacred 2:Silithar's Malice|Silithar's Malice]]
 +
 +
===See Also===
 +
----
 +
* [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]]
 +
* [[Sacred 2:Items|Items]]
 +
* [[Sacred 2:Item Modifiers|Item Modifiers]]
 +
* [[Sacred 2:Skills|Skills]]
 +
* [[Sacred 2:Attributes|Attributes]]

Latest revision as of 14:37, 13 December 2014

Ranged Weapons Modifiers for Long Bows

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack Value Chance to disregard armor Chance to Pierce


Damage Types

  • Long Bows typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Long Bows that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • High


Firing Speed

  • Fast


Projectile Speed

  • Fast


Projectile Path

  • Straight Line
  • Can be affected by terrain
  • If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.


Range

  • Long
  • Can pierce targets with appropriate modifiers. (On the bow itself or from the Dryad's Capricious Hunter tree)


Sockets

  • Up to two gold sockets as well as the grey damage converter socket.


Types

Long Bows consist of:

  • Longbow
  • Composite Longbow
  • Carved Longbow


Common Long Bows




CM Patch Only


Notable Long Bows


Unique Long Bows:

Legendary Long Bows:

See Also