Difference between revisions of "Sacred 2:Chance for Freeze"

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Chance for Freeze is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well as one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].  It can be triggered by doing [[Sacred 2:Ice|Ice]] damage, either by  
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Chance for Freeze is a [[Sacred 2:Secondary Damage Effects|secondary damage effect]], as well as one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].  It can be triggered by doing <onlyinclude>http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by  
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*A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,
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*A [[Sacred 2:Weapons |weapon]] with native ice damage on it
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*Having a [[Sacred 2:Ice Crystal|Ice Crystal]] [[Sacred 2:Forging|forged]] within a weapon which will convert a portion of that weapon's [[Sacred 2:Physical |physical]] damage into Ice damage. 
  
*a [[Sacred 2:Combat Arts|Combat Art]] that does ice damage or ice damage as one of it's elemental components.
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The chance to inflict Chance for Freeze upon an enemy will increase the higher the relative % Ice damage, or with this secondary effect forged into armor via jewelry.  The effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% reduction to both [[Sacred 2:Attack Speed |attack speed]] and [[Sacred 2:Run Speed|movement speed]] (duration is 5 seconds).
*Using a melee or ranged [[Sacred 2:Weapons |weapon]] with ice damage native to it or by having a [[Sacred 2:Ice Crystal|Ice Crystal]] [[Sacred 2:Forging|forged]] within that weapon.
 
  
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Only one Freeze effect can be active on a monster at a time. The next time it is triggered, it will reset the timer.
  
The chance to inflict Chance for Freeze upon an enemy will increase, the higher the relative % ice damage or with this secondary effect forged into armor via jewelry.  The effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% reduction to both [[Sacred 2:Attack Speed|attack speed]] and movement speed.
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==Resistance==
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In order to resist Freeze, players should look for items with the following modifiers:
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*Opponent's Chance to Freeze - X%: reduces the chance that opponents will Freeze the player.
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*[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%: reduces the duration and effect of Freeze.
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*[[Sacred 2:Spell Resistance|Spell Resistance]] skill mastery reduces the duration and effect of Freeze.
  
{{See Also|Sacred 2:Damage Types}}
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==See Also==
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*[[Sacred 2:Damage|Damage]]
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*[[Sacred 2:Damage Types|Damage Types]]
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*[[Sacred 2:Armor|Armor Resistances]]

Latest revision as of 15:15, 12 March 2015

Chance for Freeze is a secondary damage effect, as well as one of the Detrimental magic effects. It can be triggered by doing ice.jpg Ice damage, either by

The chance to inflict Chance for Freeze upon an enemy will increase the higher the relative % Ice damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Freeze is a x% chance that the target will be frozen. When frozen, the target will have a 25% reduction to both attack speed and movement speed (duration is 5 seconds).

Only one Freeze effect can be active on a monster at a time. The next time it is triggered, it will reset the timer.

Resistance

In order to resist Freeze, players should look for items with the following modifiers:

  • Opponent's Chance to Freeze - X%: reduces the chance that opponents will Freeze the player.
  • Detrimental Magic Effects -X%: reduces the duration and effect of Freeze.
  • Spell Resistance skill mastery reduces the duration and effect of Freeze.

See Also