Difference between revisions of "Sacred 2:Chance to reflect: Close Combat"

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Provides a chance to reflect an opponents melee attacks. Will not reflect a Combat Art melee attack.
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*Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent.
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*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
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:'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
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*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
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**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked.  This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
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*Successfully blocking or reflecting a close combat or ranged combat attack negates all [[Sacred 2:Detrimental magic effects|detrimental effects]] and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]-[[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]-[[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]], that could have been caused by this attack.
  
 
== Availability of ''Chance to reflect: Close Combat'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Chance to reflect: Close Combat'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==

Latest revision as of 11:49, 12 May 2014

  • Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack, including a Weapon Damage Based Combat Arts. The attack is blocked from affecting the player and instead is inflicted on the opponent.
  • Bonuses from different sources have diminishing returns and can be calculated using the following formula:


x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...


  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.

Availability of Chance to reflect: Close Combat as Item Modifier

This modifier is available on the following unique weapons as a yellow modifier:

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following unique armor as a yellow modifier:

This modifier is available on the following legendary items as a yellow modifier:

This modifier is available on the following set items as a yellow modifier:

This modifier is available on the following unlock items as a yellow modifier:

See Also