Difference between revisions of "Sacred 2:Maelstrom"
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+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area). | ||
{|width="100%" | {|width="100%" | ||
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Decrease of Enemy's attributes:-9.8% | + | * Missile Slowdown: 200% |
− | * Duration: | + | * Decrease of Enemy's attributes ([[Sacred 2:Chance for Weaken|Weaken effect]]): -9.8% + 0.1% per CA level |
− | * | + | * Enemy [[Sacred 2:Run Speed|Speed]]: -50% + 0.3% per CA level |
+ | * Duration: 8.0s + 0.06s per CA level | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.2s | ||
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | *Grind - Further reduces the armour of enemies in the Maelstrom. | + | *'''Grind''' - Further reduces the armour of enemies in the Maelstrom. (-50% + 0.2% per CA level reduction to [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]]) |
− | *Burden - Enemies are slowed down in the Maelstrom. | + | *'''Burden''' - Enemies are slowed down in the Maelstrom. (-20% + 0.2% run speed per CA level) |
|} | |} | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | *Extension - Maelstrom duration increased. | + | *'''Extension''' - Maelstrom duration increased. (4.0s + 0.03s per CA level) |
− | *Thicken - Missiles are slowed down in the Maelstrom. | + | *'''Thicken''' - Missiles are slowed down in the Maelstrom. (+200%) |
|} | |} | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | *Demoralize - Attributes are further decreased in the Maelstrom. | + | *'''Demoralize''' - Attributes are further decreased in the Maelstrom. (5.5% + 0.1% per CA level) |
− | *Thicken - Missiles are slowed down in the Maelstrom. | + | *'''Thicken''' - Missiles are slowed down in the Maelstrom. (+200%) |
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|MyVx-iFcTXU|400}}|center|'''Maelstrom'''}} | ||
|} | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
− | The following | + | The following [[Sacred 2:Skills|skills]] will affect this combat art: |
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− | + | * [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. No apparent effect on the Maelstrom. | |
− | * | ||
+ | * [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | ||
− | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | |
− | * | ||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | + | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | |
− | |||
+ | == Usage Strategies == | ||
+ | * Given its slowing effect, Maelstorm is very well-suited against enemies who have the annoying tendency of running away (such as archers and casters). | ||
− | + | == Combo Recommendations == | |
+ | * [[Sacred 2:Energy Blaze|Energy Blaze]] and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills. | ||
+ | * The weakening effect makes it go great before virtually any damaging spell. The slow effect makes enemies easy picking for [[Sacred 2:Destroyer|Destroyers]] and [[Sacred 2:Protector|Protectors]], slows them down so that the [[Sacred 2:Dragon Strike|Dragon Strike]] will more reliably hit them, etc.. | ||
− | == | + | == Pros and Cons == |
+ | '''Pros''' | ||
+ | * Debuffs enemies in several ways | ||
+ | * Wide [[Sacred 2:Area of Effect|area of effect]] | ||
+ | '''Cons''' | ||
+ | * Causes no damage | ||
+ | *... | ||
+ | == Stats Chart == | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
+ | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
− | + | ==Gallery== | |
− | |} | + | {{s2frame|[[File:Dm maelstrom.jpg|x200px]]|none}} |
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] |
Latest revision as of 10:52, 20 December 2013
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area).
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Mentalism Lore - improves casting speed, allows for modification points. No apparent effect on the Maelstrom.
- Mentalism Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time.
Usage Strategies
- Given its slowing effect, Maelstorm is very well-suited against enemies who have the annoying tendency of running away (such as archers and casters).
Combo Recommendations
- Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
- The weakening effect makes it go great before virtually any damaging spell. The slow effect makes enemies easy picking for Destroyers and Protectors, slows them down so that the Dragon Strike will more reliably hit them, etc..
Pros and Cons
Pros
- Debuffs enemies in several ways
- Wide area of effect
Cons
- Causes no damage
- ...
Stats Chart
See Also
Gallery
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