Difference between revisions of "Sacred 2:Short Bows"
Jump to navigation
Jump to search
(filled in some more info) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Short Bows=== | ||
+ | |||
+ | Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
− | ! | + | !Item Level |
!1 | !1 | ||
!25 | !25 | ||
!70 - Requires Mastery | !70 - Requires Mastery | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc"|Modifier | + | |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]] |
|[[Sacred 2:Attack Speed|Attack Speed]] | |[[Sacred 2:Attack Speed|Attack Speed]] | ||
− | |Enemy's Chance to Reflect Ranged: | + | |[[Sacred 2:Opponent's chance to reflect ranged damage|Enemy's Chance to Reflect Ranged]] |
− | |Chance to Halve Regeneration time | + | |[[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration time]] |
|} | |} | ||
+ | |||
+ | ===Damage Types=== | ||
+ | * Short Bows typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]]. The additional damage types are not restricted to a single one at a time, a player may have Short Bows that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear. | ||
+ | |||
+ | * Short bows gain damage from [[Sacred 2:Dexterity|Dexterity]]. | ||
+ | |||
+ | |||
+ | ===Damage=== | ||
+ | * Moderate | ||
+ | |||
+ | |||
+ | ===Firing Speed=== | ||
+ | * Fast | ||
+ | |||
+ | |||
+ | ===Projectile Speed=== | ||
+ | * Fast | ||
+ | ===Projectile Path=== | ||
+ | * Straight Line | ||
+ | * Can be affected by terrain | ||
+ | |||
+ | * If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game. | ||
+ | |||
+ | |||
+ | ===Range=== | ||
+ | * Long | ||
+ | |||
+ | * Can pierce targets with appropriate modifiers. (On the bow itself or from the Dryad's [[Sacred 2:Capricious Hunter|'''Capricious Hunter''']] tree) | ||
+ | |||
+ | |||
+ | ===Sockets=== | ||
+ | * Up to two gold sockets as well as the grey damage converter socket. | ||
+ | |||
+ | |||
+ | ===Types=== | ||
Short Bows consist of: | Short Bows consist of: | ||
− | * [[Sacred 2:Short | + | * Short Bow |
− | * [[Sacred 2: | + | * Composite Short Bow |
− | * [[Sacred 2: | + | * Light Bow |
+ | |||
+ | |||
+ | === Common Short Bows === | ||
+ | ---- | ||
+ | {|valign="top" width="100%" height="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:sbow1cwm.gif|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:sbow2cwm.gif|x200px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:sbow3cwm.gif|x200px]]|none}}</center> | ||
+ | |} | ||
+ | |||
+ | |||
+ | === [[Sacred 2:Uniques Database|Unique]] Short Bows === | ||
+ | ---- | ||
+ | * [[Sacred 2:Dyashea's Hunter|Dyashea's Hunter]] | ||
+ | * [[Sacred 2:Enui's Swift String|Enui's Swift String]] | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | * [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] | ||
+ | * [[Sacred 2:Items|Items]] | ||
+ | * [[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | * [[Sacred 2:Skills|Skills]] | ||
+ | * [[Sacred 2:Attributes|Attributes]] |
Latest revision as of 07:58, 18 February 2014
Ranged Weapons Modifiers for Short Bows
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
---|---|---|---|
Modifier | Attack Speed | Enemy's Chance to Reflect Ranged | Chance to Halve Regeneration time |
Damage Types
- Short Bows typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, a player may have Short Bows that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.
- Short bows gain damage from Dexterity.
Damage
- Moderate
Firing Speed
- Fast
Projectile Speed
- Fast
Projectile Path
- Straight Line
- Can be affected by terrain
- If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.
Range
- Long
- Can pierce targets with appropriate modifiers. (On the bow itself or from the Dryad's Capricious Hunter tree)
Sockets
- Up to two gold sockets as well as the grey damage converter socket.
Types
Short Bows consist of:
- Short Bow
- Composite Short Bow
- Light Bow
Common Short Bows
|
|
|
Unique Short Bows