Difference between revisions of "Sacred 2:Chance to reflect: Combat Arts"
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(New page: Provides a percent chance to reflect an opponents Combat Art attacks.) |
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− | Provides a percent chance to reflect an opponents Combat | + | Provides a percent chance to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent. |
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+ | Bonuses from different sources have diminishing returns and can be calculated using the following formula: | ||
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+ | :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...''' | ||
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+ | *[[Sacred 2:Chance for critical hits|Critical hit]] & [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacred 2:Spell Intensity|Spell Intensity]] check does not affect reflected damage. | ||
+ | *It is impossible to block&reflect reflected damage, but it can be mitigated by [[Sacred 2:Armor|armor]], [[Sacred 2:Damage Mitigation|damage mitigation]] and [[Sacred 2:Energy Shields|energy shields]]. | ||
+ | *Reflected damage can not cause [[Sacred 2: Secondary Damage Effects|Secondary Damage Effects]]/[[Sacred 2: Detrimental magic effects|detrimental magic effects]]. | ||
+ | *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat). | ||
+ | **For example a High Elf repeatedly casting the [[Sacred 2: Expulse Magic|Expulse Magic]] on herself eventually gains a [[Sacred 2:Block chance: Combat Arts|Chance Block Combat Arts]] at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work. | ||
+ | *It is possible to block or reflect only the direct elemental damage, but not [[Sacred 2:Damage over Time|Damage Over Time]]. | ||
+ | *Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:buff|removing_buffs]]/debuff, that could have been caused by these CAs. | ||
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+ | == Availability of ''Chance to reflect: Combat Arts'' as [[Sacred 2:Item Modifiers|Item Modifier]] == | ||
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+ | This modifier is available on the following unique weapon as a yellow modifier: | ||
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+ | *[[Sacred 2:Dragon's Nemesis|Dragon's Nemesis]] | ||
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+ | This modifier is available on the following unique jewelry as a yellow modifier: | ||
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+ | *[[Sacred 2:Nadji's Taming|Nadji's Taming]] | ||
+ | *[[Sacred 2:Jodah's Ornament |Jodah's Ornament]] | ||
+ | *[[Sacred 2:Jugala's Necklace|Jugala's Necklace]] | ||
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+ | This modifier is available on the following unique armor as a yellow modifier: | ||
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+ | *[[Sacred 2:Omegranas|Omegranas]] | ||
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+ | This modifier is available on the following [[Sacred 2:Set Items|set items]] as a yellow modifier: | ||
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+ | *[[Sacred 2:Ilgard's Judgment|Ilgard's Judgment]] | ||
+ | *[[Sacred 2:Halgrim's Law|Halgrim's Law]] | ||
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+ | ==See Also== | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Legendary Database | Legendaries]] | ||
+ | *[[Sacred 2:Uniques Database|Uniques]] |
Latest revision as of 17:50, 18 December 2014
Provides a percent chance to reflect an opponents Spell Damage Based Combat Arts attacks. The attack is blocked from affecting the player and instead is inflicted on the opponent.
Bonuses from different sources have diminishing returns and can be calculated using the following formula:
- x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...
- Critical hit & Spell Resistance/Spell Intensity check does not affect reflected damage.
- It is impossible to block&reflect reflected damage, but it can be mitigated by armor, damage mitigation and energy shields.
- Reflected damage can not cause Secondary Damage Effects/detrimental magic effects.
- The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
- For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
- It is possible to block or reflect only the direct elemental damage, but not Damage Over Time.
- Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like stun/disarm/removing_buffs/debuff, that could have been caused by these CAs.
Availability of Chance to reflect: Combat Arts as Item Modifier
This modifier is available on the following unique weapon as a yellow modifier:
This modifier is available on the following unique jewelry as a yellow modifier:
This modifier is available on the following unique armor as a yellow modifier:
This modifier is available on the following set items as a yellow modifier: