Difference between revisions of "Sacred 2:Skeletal Fortification"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/11.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/11.gif
|Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.  
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|Summons a stationary skeletal tower that will automatically fire projectiles at opponents within a certain radius.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* Total [[Sacred 2:Damage|Damage]]: 29-29 [[Sacred 2:Physical|Physical]]
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* Duration: 20.0 seconds
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* Firing Frequency: 0.8/second
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* Projectiles: 1
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 15.0s + 4.9s = 19.9 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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|
 
|
 
* '''Rapid Fire''' - Increases the skeletal tower's firing rate. (50% increase)
 
* '''Rapid Fire''' - Increases the skeletal tower's firing rate. (50% increase)
* '''Focus''' - Reduces the cooldown time for the skeletal tower. (Cooldown = 7.5s -.1s per 3 CA level)
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* '''Focus''' - Reduces the cooldown time for the skeletal tower. (Halves the cooldown immediately and slowly continues to go down with CA levels. Cooldown = 7.5 seconds at CA level 1, 6 seconds at CA level 50, 5 seconds at CA level 100)
 
|}
 
|}
 
----
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Ice Shards''' - Adds ice damage. (40% from base physical damage)
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* '''Ice Shards''' - Adds [[Sacred 2:Ice|ice]] damage. (40% from base physical damage)
* '''Arcane Power''' - Adds magic damage. (40% from base physical damage)
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* '''Arcane Power''' - Adds [[Sacred 2:Magic|magic]] damage. (40% from base physical damage)
 
|}
 
|}
 
----
 
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|
 
|
 
* '''Scatter Shot''' - Adds another projectile to the skeletal tower. (The extra projectile will always fire if there is another monster nearby, so is the recommended mod.)
 
* '''Scatter Shot''' - Adds another projectile to the skeletal tower. (The extra projectile will always fire if there is another monster nearby, so is the recommended mod.)
* '''Perforate''' - The arrows pierce through their targets and continue on their flight path. (100% chance to pierce, but slim chance there is another monster directly behind the first.)
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* '''Perforate''' - The arrows pierce through their targets and continue on their flight path. (100% [[Sacred 2:Chance to pierce|chance to pierce]], but slim chance there is another monster directly behind the first.)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|LMzgHhc3D9k|400}}|center|Skeletal Fortification without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
  
==Skills And Attributes That Affect This Combat Art==
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]] (but not the tower's firing speed), allows for modification points.
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* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
  
* [[Sacred 2:Aspect Lore|Astral Lord Lore]]
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* [[Sacred 2:Aspect Focus|Astral Lord Focus]]
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* [[Sacred 2:Concentration|Concentration]]
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Skeletal Fortification: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], [[Sacred 2:Chance for Weaken|Weaken]] (if '''Arcane Power''' is taken), and [[Sacred 2:Chance for Freeze|Freeze]] (if '''Ice Shards''' is taken).
* [[Sacred 2:Ancient Magic |Ancient Magic]]
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* [[Sacred 2:Intelligence |Intelligence]]
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
* [[Sacred 2:Stamina |Stamina]] affects regeneration time only.
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Casting this under a monster sometimes launches them high up into the air, but apparently only if it kills them on the first hit, which isn't helpful.
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*Casting this under a monster sometimes launches them high up into the air, but apparently only if it kills them on the first hit, which isn't helpful.
 +
 
 
*Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
 
*Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
* If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present.
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* If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like [[Sacred 2:Dragon|Dragons]] and Guardians, will enable SF to strike enemy twice. Works best when using [[Sacred 2:Shadow Veil|Shadow Veil]] and no summons are present.
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* With '''Focus''' cooldown modification, 2 towers may be active at one time. With higher CA levels 3 or 4 towers may be active as the cooldown is reduced by 1 second per 30 levels(.1s/3 CA). This allows an Astral Lord player to easily compensate for moving enemies as well as punish larger less mobile monsters such as [[Sacred 2:Boss|bosses]].
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== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
*Allows you to target enemies normally not accessible from your present location (i.e. across a river, over/under a bridge)
 
*Allows you to target enemies normally not accessible from your present location (i.e. across a river, over/under a bridge)
 
*...
 
*...
Cons
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'''Cons'''
*It is a 'line of sight' CA. Will only strike enemies if it has a clear, unobstructed path to it. (hills, rocks, trees, statues and other objects will block projectiles)
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*It is a 'line of sight' Combat Art and will only strike enemies if it has a clear, unobstructed path to it. (hills, rocks, trees, statues and other objects will block projectiles)
 
* With '''Scatter Shot''' mod, only one arrow will be fired if only one enemy is within range.
 
* With '''Scatter Shot''' mod, only one arrow will be fired if only one enemy is within range.
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
  
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|}
 
|}
  
|valign="top"|
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==Notes==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/shadow%20warrior/combat%20arts/SkeletalFortificationFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/shadow%20warrior/combat%20arts/SkeletalFortification320.jpg]
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*This CA is one of only 3 Shadow Warrior spells that benefits from Ancient Magic (and the only one in the [[Sacred 2:Astral Lord|Astral Lord]] aspect).  The others are [[Sacred 2:Killing Spree|Killing Spree]] and [[Sacred 2:Belligerent Vault|Belligerent Vault]].
__TOC__
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<BR CLEAR=right>
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==See Also==
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*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:SkeletalFortification 3.jpg|x200px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:skel-fort1.jpg|x200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 20:57, 23 June 2023

11.gif Summons a stationary skeletal tower that will automatically fire projectiles at opponents within a certain radius.

This is a Spell Damage Based Combat Art.

Aspect

SW_Asp_03.png - Astral Lord

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Rapid Fire - Increases the skeletal tower's firing rate. (50% increase)
  • Focus - Reduces the cooldown time for the skeletal tower. (Halves the cooldown immediately and slowly continues to go down with CA levels. Cooldown = 7.5 seconds at CA level 1, 6 seconds at CA level 50, 5 seconds at CA level 100)

MODicons_10.gif Silver
  • Ice Shards - Adds ice damage. (40% from base physical damage)
  • Arcane Power - Adds magic damage. (40% from base physical damage)

MODicons_08.gif Gold
  • Scatter Shot - Adds another projectile to the skeletal tower. (The extra projectile will always fire if there is another monster nearby, so is the recommended mod.)
  • Perforate - The arrows pierce through their targets and continue on their flight path. (100% chance to pierce, but slim chance there is another monster directly behind the first.)
Skeletal Fortification without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Casting this under a monster sometimes launches them high up into the air, but apparently only if it kills them on the first hit, which isn't helpful.
  • Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
  • If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present.
  • With Focus cooldown modification, 2 towers may be active at one time. With higher CA levels 3 or 4 towers may be active as the cooldown is reduced by 1 second per 30 levels(.1s/3 CA). This allows an Astral Lord player to easily compensate for moving enemies as well as punish larger less mobile monsters such as bosses.

Pros and Cons

Pros

  • Allows you to target enemies normally not accessible from your present location (i.e. across a river, over/under a bridge)
  • ...

Cons

  • It is a 'line of sight' Combat Art and will only strike enemies if it has a clear, unobstructed path to it. (hills, rocks, trees, statues and other objects will block projectiles)
  • With Scatter Shot mod, only one arrow will be fired if only one enemy is within range.

Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Cooldown Time (s) Regen Time (s) Total Time (s) Damage Duration Firing Frequency Projectiles
1 15.0 7.0 22.0 30-30 20.0s 0.8/s 1
2 15.0 9.3 24.3 40-40 20.0s 0.8/s 1

Notes

See Also

Gallery