Difference between revisions of "Sacred 2:Blowguns"
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− | + | Only useable by [[Sacred 2:Dryad|Dryads]], Blowguns are quite difficult to find. [[Sacred 2:Bestiary|Enemies ]] will only rarely drop them and the only occasionally show up in a merchant's inventory. All Blowguns share the same [[Sacred 2:Ranged Weapons|'''Ranged Weapon Lore''']] unlockable modifiers, providing additional chances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]]. | |
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+ | ===Ranged Weapon Lore Modifiers for Blowguns=== | ||
+ | Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. | ||
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{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
− | ! | + | !Item Level |
!1 | !1 | ||
!25 | !25 | ||
− | ! | + | !70 - Requires Mastery |
|-align="center" | |-align="center" | ||
− | |class="skillslc"|Modifier | + | |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]] |
− | |Chance | + | |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] |
− | |Chance to | + | |[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] |
− | |Chance | + | |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] |
|} | |} | ||
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+ | '''Note''': The Mastery Unlock (Level 70) provides a lesser bonus than the level 1 bonus. However [[Sacred 2:Energy Weapons|Energy Weapons]] do obtain the same bonus at Mastery and thus it may have the lesser values for this reason. | ||
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− | + | The Chance for Secondary Effect bonus is identical to the bonus provided by [[Sacred 2:Damage Lore|Damage Lore]], increasing the chance of [[Sacred 2:Secondary Damage Effects|secondary damage effects]]. It currently displays the increase to all status effects however it only seems to trigger for [[Sacred 2: Damage Types|damage types]] a player is currently using, unless they have other equipment with "{[[Sacred 2:Chance for Burn|Chance for Burn]]|[[Sacred 2:Chance for Freeze|Chance for Freeze]]|[[Sacred 2:Chance for Poison|Chance for Poison]]|[[Sacred 2:Chance for Weaken|Chance for Weaken]]} +xx.x%" equipped. This [[Sacred 2:Item Modifiers|item modifier ]] is typically found on jewelry. | |
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− | == | + | ===[[Sacred 2:Damage Types|Damage Types]]=== |
− | + | * Blowguns typically deal multiple types of damage. They will always deal some [[Sacred 2:Physical |physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|damage types]]. The most common types found have tended to be [[Sacred 2:Poison |poison]] and the least common is [[Sacred 2:Fire|fire]]. The additional damage types are not restricted to a single one at a time, a player may have blowguns that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|secondary damage effects]] being possible without any additional gear. | |
− | * | ||
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− | |||
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− | + | * Blowguns gain damage from [[Sacred 2:Dexterity|Dexterity]] | |
− | * | ||
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+ | ===Damage=== | ||
+ | * Moderate | ||
− | + | ===Firing Speed=== | |
− | + | * Fast | |
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+ | ===Projectile Speed=== | ||
+ | * Instant | ||
− | + | ===Projectile Path=== | |
+ | * Straight Line | ||
+ | * Can be affected by terrain | ||
+ | |||
+ | ===Range=== | ||
+ | * Moderate | ||
+ | * Does not appear to be capable of piercing targets. | ||
− | + | ===Maximum number of sockets=== | |
− | + | * Up to two gold sockets as well as the grey [[Sacred 2:Damage Types|damage type]] socket. | |
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− | [ | ||
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+ | ===Types=== | ||
+ | In the game they are listed under three names: | ||
− | | | + | * Hollowshot |
+ | * Blowpipe | ||
+ | * Bamboo Pipe | ||
+ | |||
+ | |||
+ | ===Common Blowguns=== | ||
+ | ---- | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
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+ | <center>{{S2frame|[[Image:pipe7cwm.gif|160px]]|none}}</center> | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Dryad common blowpipe.jpg|170px]]|none}}</center> | ||
|} | |} | ||
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+ | === Notable Blowguns === | ||
+ | ---- | ||
+ | '''[[Sacred 2:Uniques Database|Unique]] Blowguns:''' | ||
+ | * [[Sacred 2:Aura of Death|Aura of Death]] | ||
+ | * [[Sacred 2:Death Pipe|Death Pipe]] | ||
+ | * [[Sacred 2:Impeccable Blowgun|Impeccable Blowgun]] | ||
+ | |||
+ | '''[[Sacred 2:Legendary Database|Legendary]] Blowguns:''' | ||
+ | * [[Sacred 2:Kilkeel's Poison Bringer|Kilkeel's Poison Bringer]] | ||
+ | * [[Sacred 2:Silent Death|Silent Death]] | ||
+ | * [[Sacred 2:Wyndryder's Death|Wyndryder's Death]] | ||
+ | |||
+ | '''[[Sacred 2:Community Patch Unique Items|Community Patch Unique]] Blowguns:''' | ||
+ | * [[Sacred 2:Aestus Obscura|Aestus Obscura]] | ||
+ | * [[Sacred 2:Dracunculus Pipe|Dracunculus Pipe]] | ||
+ | * [[Sacred 2:Forest's Legacy|Forest's Legacy]] ([[Sacred 2:Set Items|Set Item]]) | ||
+ | * [[Sacred 2:Quetzalcoatl's Breath|Quetzalcoatl's Breath]] | ||
− | | | + | ===See Also=== |
+ | ---- | ||
+ | * [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] | ||
+ | * [[Sacred 2:Items|Items]] | ||
+ | * [[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | * [[Sacred 2:Skills|Skills]] | ||
+ | * [[Sacred 2:Attributes|Attributes]] |
Latest revision as of 14:17, 13 December 2014
Only useable by Dryads, Blowguns are quite difficult to find. Enemies will only rarely drop them and the only occasionally show up in a merchant's inventory. All Blowguns share the same Ranged Weapon Lore unlockable modifiers, providing additional chances of triggering a Secondary Damage Effects or Chance to Slow Opponents by 25%.
Ranged Weapon Lore Modifiers for Blowguns
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
---|---|---|---|
Modifier | Chance for Secondary Damage Effects | Chance to Slow Opponents by 25% | Chance for Secondary Damage Effects |
Note: The Mastery Unlock (Level 70) provides a lesser bonus than the level 1 bonus. However Energy Weapons do obtain the same bonus at Mastery and thus it may have the lesser values for this reason.
The Chance for Secondary Effect bonus is identical to the bonus provided by Damage Lore, increasing the chance of secondary damage effects. It currently displays the increase to all status effects however it only seems to trigger for damage types a player is currently using, unless they have other equipment with "{Chance for Burn|Chance for Freeze|Chance for Poison|Chance for Weaken} +xx.x%" equipped. This item modifier is typically found on jewelry.
Damage Types
- Blowguns typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, a player may have blowguns that have multiple elemental damages, allowing for several different secondary damage effects being possible without any additional gear.
- Blowguns gain damage from Dexterity
Damage
- Moderate
Firing Speed
- Fast
Projectile Speed
- Instant
Projectile Path
- Straight Line
- Can be affected by terrain
Range
- Moderate
- Does not appear to be capable of piercing targets.
Maximum number of sockets
- Up to two gold sockets as well as the grey damage type socket.
Types
In the game they are listed under three names:
- Hollowshot
- Blowpipe
- Bamboo Pipe
Common Blowguns
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Notable Blowguns
Unique Blowguns:
Legendary Blowguns:
Community Patch Unique Blowguns: