Difference between revisions of "Sacred 2:Pole Arms"
(This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.) |
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+ | {{Languages}} | ||
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__NOTOC__ | __NOTOC__ | ||
− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif Pole Arms=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif '''Pole Arms'''=== |
− | Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. | + | Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. |
− | * Attack Value +X | + | * [[Sacred 2:Attack Value|Attack Value]] +X |
− | * Attack Speed +Y% | + | * [[Sacred 2:Attack Speed|Attack Speed]] +Y% |
− | * Item level without penalty Z | + | * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z |
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
+ | ===[[Sacred 2:Skill Mastery|Mastery]]=== | ||
+ | * Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1). | ||
+ | * Works only for basic melee attacks, not Combat Arts. | ||
+ | * '''NOTE''': The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered. | ||
− | |||
− | |||
− | + | ===Properties=== | |
− | |||
* This skill will unlock weapon attributes that require Pole Arms skill (''like "Attack speed (Pole Arms)''). | * This skill will unlock weapon attributes that require Pole Arms skill (''like "Attack speed (Pole Arms)''). | ||
− | * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level) | + | * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]]) |
− | + | ===Breakpoints=== | |
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | * Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | ||
* The bonuses are increased in steps as shown in the [[/Full Table|Pole Arms full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Pole Arms full table]]. | ||
− | + | The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas: | |
+ | * '''400'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''600'''*(x-32.5)/(x+66) Mastery | ||
+ | The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''80'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''120'''*(x-32.5)/(x+66) Mastery | ||
+ | The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded. | ||
+ | As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have | ||
+ | |||
+ | 600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85''' | ||
+ | |||
+ | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | ===Types=== | ||
Pole Arms consist of: | Pole Arms consist of: | ||
− | * [[Sacred 2:Halberds|Halberds]] | + | * [[Sacred 2:Halberds|Halberds]] ([[Sacred 2:Attributes |Attribute]] Modifier: [[Sacred 2:Strength|Strength]]) |
− | * [[Sacred 2:Javelins|Javelins]] | + | * [[Sacred 2:Javelins|Javelins]] ([[Sacred 2:Attributes |Attribute]] Modifier: [[Sacred 2:Strength|Strength]]) |
− | * [[Sacred 2:Poles|Poles]] | + | * [[Sacred 2:Poles|Poles]] ([[Sacred 2:Attributes |Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]]) |
+ | |||
+ | |||
+ | ===Modifiers unlocked=== | ||
+ | *[[Sacred 2:Chance for critical hits|Chance for critical hits]] | ||
+ | *[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]] | ||
+ | *[[Sacred 2:Defense Value|Defense Value]] | ||
+ | *[[Sacred 2:Opponent's attack value|Opponent's attack value]] | ||
+ | *[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]] | ||
+ | *[[Sacred 2:Opponent's defense value|Opponent's defense value]] | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 15:44, 23 June 2023
Pole Arms
Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack Value: | 9 | 41 | 71 | 96 | 118 | 137 | 153 | 168 | 173 | 180 | 195 | 221 | 243 | 264 | 282 | 298 | 313 | 332 | 349 | 364 | 377 |
Attack Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Double Hit, +%: | - | - | - | - | - | - | - | - | - | 23 | 24,5 | 27,1 | 29,3 | 31,4 | 33,2 | 34,8 | 36,3 | 38,2 | 39,9 | 41,4 | 42,7 |
Mastery
- Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
- Works only for basic melee attacks, not Combat Arts.
- NOTE: The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.
Properties
- This skill will unlock weapon attributes that require Pole Arms skill (like "Attack speed (Pole Arms)).
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The bonuses are increased in steps as shown in the Pole Arms full table.
The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Types
Pole Arms consist of:
- Halberds (Attribute Modifier: Strength)
- Javelins (Attribute Modifier: Strength)
- Poles (Attribute Modifier: Dexterity)
Modifiers unlocked
- Chance for critical hits
- Chance to hit additional opponents
- Defense Value
- Opponent's attack value
- Opponent's chance to evade
- Opponent's defense value