Difference between revisions of "Sacred 2:Hafted Weapons"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif Hafted Weapons=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif '''Hafted Weapons'''=== |
Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. | Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. | ||
− | * Attack Value +X | + | * [[Sacred 2:Attack Value|Attack Value]] +X |
− | * Attack Speed +Y% | + | * [[Sacred 2:Attack Speed|Attack Speed]] +Y% |
− | * Item level without penalty Z | + | * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z |
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
− | + | ===[[Sacred 2:Skill Mastery|Mastery]]=== | |
− | + | * Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1). | |
− | * Grants | + | * Works only for basic melee attacks, not Combat Arts. |
+ | * '''NOTE''': The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered. | ||
− | + | ===Properties=== | |
− | * This skill will unlock weapon attributes that require Hafted Weapons skill (''like "Attack speed (Hafted Weapons)''). | + | * This skill will unlock [[Sacred 2:Weapons|weapon]] attributes that require Hafted Weapons skill (''like "Attack speed" (Hafted Weapons)''). |
− | * The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons. | + | * The bonuses from this skill are replaced by the similar ones from [[Sacred 2:Dual wield|Dual Wield]], if you have both skills. This is only the case if you actually equip two weapons. |
− | * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level) | + | * "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]]) |
− | + | ===Breakpoints=== | |
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | * Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | ||
* The bonuses are increased in steps as shown in the [[/Full Table|Hafted Weapons full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Hafted Weapons full table]]. | ||
+ | |||
+ | |||
+ | The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''400'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''600'''*(x-32.5)/(x+66) Mastery | ||
+ | The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''80'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''120'''*(x-32.5)/(x+66) Mastery | ||
+ | The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded. | ||
+ | |||
+ | As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have | ||
+ | |||
+ | 600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85''' | ||
+ | |||
+ | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ===Types=== | ||
+ | |||
+ | Hafted weapons consist of: | ||
+ | * [[Sacred 2:Axes|Axes]] | ||
+ | * [[Sacred 2:Two Handed Axes|Two Handed Axes]] | ||
+ | * [[Sacred 2:Chain Weapons|Chain Weapons]] ([[Sacred 2:Lost Items|Lost Items]] - Does not currently drop ingame) | ||
+ | * [[Sacred 2:Clubs|Clubs]] | ||
+ | * [[Sacred 2:Hammers|Hammers]] | ||
+ | * [[Sacred 2:Two Handed Hammers|Two Handed Hammers]] | ||
+ | * [[Sacred 2:Whips|Whips]] ([[Sacred 2:Lost Items|Lost Items]] - Does not currently drop ingame) | ||
+ | |||
+ | The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Hafted Weapons is [[Sacred 2:Strength|Strength]]. | ||
+ | |||
+ | |||
+ | ===Modifiers unlocked=== | ||
+ | *[[Sacred 2:Attack Speed|Attack Speed]] | ||
+ | *[[Sacred 2:Attack Value|Attack Value]] | ||
+ | *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] | ||
+ | *[[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict deep wounds]] | ||
+ | *[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] | ||
+ | *[[Sacred 2:Chance to stun opponents|Chance to stun opponents]] | ||
+ | *[[Sacred 2:Damage against undead: Fire|Damage against undead: Fire]] | ||
+ | *[[Sacred 2:Damage of enraged players|Damage of enraged players]] | ||
+ | *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical -X%]] | ||
+ | |||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 15:42, 23 June 2023
Hafted Weapons
Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack Value: | 9 | 41 | 71 | 96 | 118 | 137 | 153 | 168 | 173 | 180 | 195 | 221 | 243 | 264 | 282 | 298 | 313 | 332 | 349 | 364 | 377 |
Attack Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 | 39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |
Double Hit, +%: | - | - | - | - | - | - | - | - | - | 23 | 24,5 | 27,1 | 29,3 | 31,4 | 33,2 | 34,8 | 36,3 | 38,2 | 39,9 | 41,4 | 42,7 |
Mastery
- Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
- Works only for basic melee attacks, not Combat Arts.
- NOTE: The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.
Properties
- This skill will unlock weapon attributes that require Hafted Weapons skill (like "Attack speed" (Hafted Weapons)).
- The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
- "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The bonuses are increased in steps as shown in the Hafted Weapons full table.
The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 80*(x+1.5)/(x+100) Pre-Mastery
- 120*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Types
Hafted weapons consist of:
- Axes
- Two Handed Axes
- Chain Weapons (Lost Items - Does not currently drop ingame)
- Clubs
- Hammers
- Two Handed Hammers
- Whips (Lost Items - Does not currently drop ingame)
The Attribute that modifies the damage of all Hafted Weapons is Strength.
Modifiers unlocked
- Attack Speed
- Attack Value
- Chance to inflict open wounds
- Chance to inflict deep wounds
- Chance to Slow Opponents by 25%
- Chance to stun opponents
- Damage against undead: Fire
- Damage of enraged players
- Opponent's armor: Physical -X%