Difference between revisions of "Sacred 2:Constitution"
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__NOTOC__ | __NOTOC__ | ||
− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif Constitution=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif '''Constitution'''=== |
Increases maximum hitpoints and hitpoint regeneration out of combat. | Increases maximum hitpoints and hitpoint regeneration out of combat. | ||
− | * Hitpoints +X | + | * [[Sacred 2:Max. Hitpoints|Hitpoints]] +X |
− | * Hitpoint Regeneration +% | + | * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +% |
− | === | + | {|class="skills" width="90%" cellspacing="0" |
− | |||
+ | |-class="skillsth" align="center" | ||
+ | |width="140px" align="left"| Skill level | ||
+ | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Hit Points +: | ||
+ | |70||703||1406||2109||2813||3516||4219||4923||5204||'''5274'''||5696||6329||7033||7736||8439||9143||9846||10901||11956||13011||14066 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|HP Regeneration +%: | ||
+ | |0.2%||2.8%||5.6%||8.4%||11.3%||14.1%||16.9%||19.8%||20.9%||'''21.2%'''||22.9%||25.4%||28.2%||31.1%||33.9%||36.7%||39.6%||43.8%||48.1%||52.3%||56.5% | ||
+ | |} | ||
− | == | + | ==[[Sacred 2:Skill Mastery|Mastery]]== |
− | * | + | * Increases Hitpoint Regeneration rate during combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration. |
+ | ==Breakpoints== | ||
+ | * The Hitpoint bonus depends on character level. It increases at every level-up. | ||
− | + | * The Hitpoint Regeneration bonus depends on character level and [[Sacred 2:Character Class|character class]] as well as [[Sacred 2:Skills|skill]] lvl. It decreases at each level-up. | |
− | * The Hitpoint bonus depends on character level. It | + | |
+ | ==Notes== | ||
+ | * The attribute "vitality" and "constitution" skill offers the highest percentage health points increase for the characters with low base attribute "vitality", i.e. Dryad and High Elf. | ||
+ | * The table is based on Inquisitor | ||
− | * | + | ===See Also=== |
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 19:35, 10 October 2014
Constitution
Increases maximum hitpoints and hitpoint regeneration out of combat.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Hit Points +: | 70 | 703 | 1406 | 2109 | 2813 | 3516 | 4219 | 4923 | 5204 | 5274 | 5696 | 6329 | 7033 | 7736 | 8439 | 9143 | 9846 | 10901 | 11956 | 13011 | 14066 |
HP Regeneration +%: | 0.2% | 2.8% | 5.6% | 8.4% | 11.3% | 14.1% | 16.9% | 19.8% | 20.9% | 21.2% | 22.9% | 25.4% | 28.2% | 31.1% | 33.9% | 36.7% | 39.6% | 43.8% | 48.1% | 52.3% | 56.5% |
Mastery
- Increases Hitpoint Regeneration rate during combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
Breakpoints
- The Hitpoint bonus depends on character level. It increases at every level-up.
- The Hitpoint Regeneration bonus depends on character level and character class as well as skill lvl. It decreases at each level-up.
Notes
- The attribute "vitality" and "constitution" skill offers the highest percentage health points increase for the characters with low base attribute "vitality", i.e. Dryad and High Elf.
- The table is based on Inquisitor