Difference between revisions of "Sacred 2:Speed Lore"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif Speed Lore=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif '''Speed Lore'''=== |
+ | |||
+ | Increases Run Speed, as well as Attack and Defense values with all [[Sacred 2:Weapons|weapons]]. | ||
+ | |||
+ | * [[Sacred 2:Attack Value X%|Attack]] and [[Sacred 2:Defense Value X%|Defense]] Value +x% (refer to table below) | ||
+ | * [[Sacred 2:Run Speed|Run Speed]] + y% | ||
− | |||
− | + | {|class="skills" width="90%" cellspacing="0" | |
− | |||
+ | |-class="skillsth" align="center" | ||
+ | |width="105px" align="left"| Skill level | ||
+ | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Attack/Defense: | ||
+ | |7||31||53||72||88||103||115||126||130||'''135'''||146||165||182||198||211||223||234||249||262||273||283 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Run Speed, +%: | ||
+ | |0,4||2||3,5||4,8||5,9||6,8||7,5||8,3||8,6||'''9'''||9,6||11||12,1||13,1||14,1||14,8||15,6||16,6||17,3||18,2||18,7 | ||
+ | |} | ||
− | === | + | |
+ | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
+ | |||
+ | |||
+ | ===[[Sacred 2:Skill Mastery|Mastery]]=== | ||
* At Level 75 Speed Lore further increases Run Speed. | * At Level 75 Speed Lore further increases Run Speed. | ||
− | + | ===Properties=== | |
− | * | + | * The Attack and Defense Value bonus is a percentage, not a flat value, and stacks additively with similar bonuses from gear and other skills. |
− | |||
+ | ===Breakpoints=== | ||
+ | * The bonuses are increased in steps as shown in the [[/Full Table|Speed Lore full table]]. | ||
− | |||
− | |||
+ | The '''Attack and Defense Value bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''300'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''450'''*(x-32.5)/(x+66) Mastery | ||
+ | The '''Run Speed bonus''' at a given skill level x is given fairly precisely by the following formulas: | ||
+ | * '''20'''*(x+1.5)/(x+100) Pre-Mastery | ||
+ | * '''30'''*(x-32.5)/(x+66) Mastery | ||
+ | The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded. | ||
− | + | As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have | |
− | + | ||
− | + | 450*(75-32.5)/(75+66) = 450*42.5/141 = '''135.6''' | |
− | + | ||
− | + | This value compared with the table value is a good example of the precision the formulas offer. | |
− | + | ||
− | + | ||
− | + | ===See Also=== | |
− | + | ---- | |
− | + | *[[Sacred 2:Skills|Skills]] | |
− | + | *[[Sacred 2:Combat Arts|Combat Arts]] | |
− | + | *[[Sacred 2:Items|Items]] | |
− | + | *[[Sacred 2:Item Modifiers|Item Modifiers]] | |
− | + | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] | |
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Latest revision as of 19:48, 14 October 2024
Speed Lore
Increases Run Speed, as well as Attack and Defense values with all weapons.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack/Defense: | 7 | 31 | 53 | 72 | 88 | 103 | 115 | 126 | 130 | 135 | 146 | 165 | 182 | 198 | 211 | 223 | 234 | 249 | 262 | 273 | 283 |
Run Speed, +%: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,5 | 8,3 | 8,6 | 9 | 9,6 | 11 | 12,1 | 13,1 | 14,1 | 14,8 | 15,6 | 16,6 | 17,3 | 18,2 | 18,7 |
Mastery
- At Level 75 Speed Lore further increases Run Speed.
Properties
- The Attack and Defense Value bonus is a percentage, not a flat value, and stacks additively with similar bonuses from gear and other skills.
Breakpoints
- The bonuses are increased in steps as shown in the Speed Lore full table.
The Attack and Defense Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 300*(x+1.5)/(x+100) Pre-Mastery
- 450*(x-32.5)/(x+66) Mastery
The Run Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 20*(x+1.5)/(x+100) Pre-Mastery
- 30*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
450*(75-32.5)/(75+66) = 450*42.5/141 = 135.6
This value compared with the table value is a good example of the precision the formulas offer.