Difference between revisions of "Sacred 2:Temple Guardian"
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− | + | {{Languages}} | |
− | [ | + | __NOTOC__ |
+ | {| | ||
+ | |valign="top"| | ||
+ | {| | ||
+ | | | ||
+ | {|style="margin:auto;" | ||
+ | |align="center"|[[File:Temple Guardian avatar.png|130px]] | ||
+ | |[[File:Tg logo hi.png|210px]] | ||
+ | |[[File:TG D hi.png|135px]] | ||
+ | |} | ||
+ | =='''The Temple Guardian'''== | ||
+ | An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful [[Sacred 2:Book 5 - T-Energy|T-Energy]] and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. | ||
+ | The cyborg creature’s special feature is his left arm. | ||
+ | He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria. | ||
− | + | The Temple Guardian is almost as old as the [[Sacred 2:Great Machine|Great Machine]] and T-Energy itself. The creator of the Great Machine also created [[Sacred 2:Guardian (Mechanical)|Temple Guardians to protect the machine]] and the temple that was built around it. | |
− | |||
− | |||
− | |||
− | ' | + | Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half biological and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes. |
+ | |http://www.sacredwiki.org/images/Sacred_2/Characters/TGrender.jpg | ||
+ | |} | ||
− | + | =='''The Story'''== | |
− | + | '''[[Sacred 2:Temple Guardian Class Chain Quest|Temple Guardian Class Quest (Light Path)]] Introduction:''' "Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest until I have fulfilled my destiny." | |
− | + | '''[[Sacred 2:Temple Guardian Class Chain Quest - Shadow|Temple Guardian Class Quest (Shadow Path)]] Introduction:''' "I am one of the few Temple Guardians to survive the Great War. No blood is running through my veins, as this would be a sign of mortality and weakness. My body is meant for eternity. I will not tolerate the victory of the mortals. The creator gave us a task. I will not desist from that task for as long as I shall exist." | |
+ | For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy. | ||
− | + | After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control. | |
+ | But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated. | ||
− | == | + | =='''The Paths'''== |
+ | {| | ||
+ | |{{S2frame|[[File:SACRED2 renderings TGlight.jpg|x210px]]|none}} | ||
+ | |Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance. | ||
+ | |} | ||
+ | :[[Sacred 2:Light Campaign Synopsis|Path of Light]] | ||
+ | {| | ||
+ | |{{S2frame|[[File:SACRED2 renderings TempleGuardian-Shadow.jpg|x210px]]|none}} | ||
+ | |Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control. | ||
+ | |} | ||
+ | :[[Sacred 2:Shadow Campaign Synopsis|Path of Shadow]] | ||
− | + | =='''Special Features'''== | |
− | + | Temple Guardians have two weapons: their [[Sacred 2:Temple Guardian Combat Art Guns|left-handed gun weapon]], and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon). | |
− | + | Temple Guardians (along with the Inquisitor) have both [[Sacred 2:Blacksmith|blacksmithing]] and [[Sacred 2:Bargaining|bargaining]]. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters. | |
− | + | =='''Temple Guardian Starting [[Sacred 2:Attributes|Attributes]]'''== | |
− | + | Base starting attributes level 1, silver difficulty, no survival bonus, naked. | |
− | + | {|cellspacing="0" style="font-size:100%;" border="1" | |
+ | |-align="center" | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Strength|Strength]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Stamina|Stamina]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Vitality|Vitality]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Dexterity|Dexterity]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Intelligence|Intelligence]] | ||
+ | |class="cellborderth" width="65px"| [[Sacred 2:Attributes#Willpower|Willpower]] | ||
+ | |class="cellborderth" width="65px"| Hitpoints | ||
+ | |-align="center" | ||
+ | |class="cellborder"| 27 | ||
+ | |class="cellborder"| 25 | ||
+ | |class="cellborder"| 22 | ||
+ | |class="cellborder"| 24 | ||
+ | |class="cellborder"| 26 | ||
+ | |class="cellborder"| 25 | ||
+ | |class="cellborder"| 135 | ||
+ | |} | ||
− | + | |valign=top| | |
+ | <websiteFrame> | ||
+ | website=http://www.darkmatters.org/SacredWiki/extensions/Adsense/adsense5.php | ||
+ | width=180 | ||
+ | height=600 | ||
+ | border=0 | ||
+ | scroll=no | ||
+ | </websiteFrame> | ||
− | + | |} | |
− | + | =='''Temple Guardian [[Sacred 2:Skills|Skills]]'''== | |
+ | {| | ||
+ | |width="50%"|All skills in the left column below may be chosen as soon as a character reaches level two. | ||
+ | |width="50%"|All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''=== | |
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Source Warden Lore|Source Warden Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif | ||
+ | |valign="top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif | ||
+ | |valign="top"|'''[[Sacred 2:Concentration|Concentration]]'''<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif | ||
+ | |valign="top"|'''[[Sacred 2:Source Warden Focus|Source Warden Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect. | ||
+ | |} | ||
− | |||
− | [ | + | ''[[Sacred 2:Community Patch|Community Patch v120]] adds one more skill to this list:'' |
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif | ||
+ | |valign="top"|'''[[Sacred 2:Ancient Magic|Ancient Magic]]'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. | ||
+ | |} | ||
+ | |} | ||
− | == | + | ==='''[[Sacred 2:Offensive Skills|Offensive Skills]]:'''=== |
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif | ||
+ | |valign="top"|'''[[Sacred 2:Sword Weapons|Sword Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif | ||
+ | |valign="top"|'''[[Sacred 2:Hafted Weapons|Hafted Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage and chance for critical hits with all weapons. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif | ||
+ | |valign="top"|'''[[Sacred 2:Ranged Weapons|Ranged Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases attack and defense, and run speed. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters. | ||
+ | |} | ||
+ | |} | ||
+ | ==='''[[Sacred 2:Defensive Skills|Defensive Skills]]:'''=== | ||
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif | ||
+ | |valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif | ||
+ | |valign="top"|'''[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]'''<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud). | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif | ||
+ | |valign="top"|'''[[Sacred 2:Spell Resistance|Spell Resistance]]'''<br />Increases resistance to spells and protection from spell-based critical hits. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif | ||
+ | |valign="top"|'''[[Sacred 2:Toughness|Toughness]]'''<br />Improves resists and provides minimal % damage mitigation. | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif | ||
+ | |valign="top"|'''[[Sacred 2:Constitution|Constitution]]'''<br />Increases health and health regeneration. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif | ||
+ | |valign="top"|'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]'''<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif | ||
+ | |valign="top"|'''[[Sacred 2:Pacifism|Pacifism]]'''<br />Reduces damage taken in PvP (all possible ramifications still unknown). | ||
+ | |} | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:General Skills|General Skills]]:'''=== | |
+ | {|width="100%" | ||
+ | |valign="top" width="50%"|<u>'''Primary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif | ||
+ | |valign="top"|'''[[Sacred 2:Riding|Riding]]'''<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif | ||
+ | |valign="top"|'''[[Sacred 2:Blacksmith|Blacksmith]]'''<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif | ||
+ | |valign="top"|'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]'''<br />Increases chance of "seeing" invisible monsters and "magical hiding places." | ||
+ | |} | ||
+ | |valign="top" width="50%"|<u>'''Secondary:'''</u> | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif | ||
+ | |valign="top"|'''[[Sacred 2:Bargaining |Bargaining]]'''<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items. | ||
+ | |} | ||
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif | ||
+ | |valign="top"|'''[[Sacred 2:Divine Devotion|Divine Devotion]]'''<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes. | ||
+ | |} | ||
− | + | ''[[Sacred 2:Community Patch|Community Patch v160]] adds one more skill to this list:'' | |
+ | {| | ||
+ | |valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif | ||
+ | |valign="top"|'''[[Sacred 2:Alchemy|Alchemy]]'''<br />Enhances the effectiveness of all potions and allows use of certain consumables. | ||
+ | |} | ||
+ | |} | ||
− | + | == [[Sacred 2:Aspects#Temple Guardian|'''Temple Guardian Aspects''']] == | |
− | * | + | *[[Sacred 2:Devout Guardian|Devout Guardian]] - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat. |
− | + | *[[Sacred 2:Lost Fusion|Lost Fusion]] - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close. | |
− | * | + | *[[Sacred 2:Source Warden|Source Warden]] - The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment. T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents. |
− | + | =='''[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]'''== | |
+ | {|width="100%" cellspacing="0" cellpadding="4" | ||
+ | |valign="top" align="center" style="font-size:14px;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer17.gif | ||
− | + | Aspect<br /> | |
+ | ''' [[Sacred 2:Devout Guardian|Devout Guardian]]''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2: Dedicated Blow| Dedicated Blow]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_49.gif | |
− | + | |[[Sacred 2:Battle Extension|Battle Extension]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_51.gif | |
+ | |-align="center" | ||
+ | |[[Sacred 2:Deathly Spears|Deathly Spears]] | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_53.gif | ||
+ | |[[Sacred 2:Combat Alert|Combat Alert]] | ||
− | == | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_59.gif |
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]]) | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_61.gif | ||
+ | |} | ||
+ | |valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer18.gif | ||
− | + | Aspect<br /> | |
+ | '''[[Sacred 2:Lost Fusion|Lost Fusion]]''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Amplifying Discharge|Amplifying Discharge]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_65.gif | |
− | + | |[[Sacred 2:Furious Emblazer|Furious Emblazer]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_67.gif | |
+ | |-align="center" | ||
+ | |[[Sacred 2:Jolting Touch|Jolting Touch]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_69.gif | |
− | + | |[[Sacred 2:Archimedes Beam|Archimedes Beam]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_74.gif | |
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:Propelled Levitation|Propelled Levitation]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_76.gif | |
+ | |} | ||
+ | |width="33%" valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"| | ||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer19.gif | ||
− | + | Aspect<br /> | |
+ | '''[[Sacred 2:Source Warden|Source Warden]]''' | ||
+ | ---- | ||
+ | {|width="100%" | ||
+ | |-align="center" | ||
+ | |[[Sacred 2:Primal Mutation|Primal Mutation]] | ||
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_80.gif | |
− | + | |[[Sacred 2:Fiery Ember|Fiery Ember]] | |
− | + | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_82.gif | |
− | + | |-align="center" | |
− | [http:// | + | |[[Sacred 2:Icy Evanescence|Icy Evanescence]] |
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_84.gif | ||
+ | |||
+ | |[[Sacred 2:Charged Grid|Charged Grid]] | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_89.gif | ||
+ | |-align="center" | ||
+ | |colspan="2"|[[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]]) | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_91.gif | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ==[[Sacred 2:Temple Guardian Combat Art Guns|Temple Guardian Combat Art Guns]]== | ||
+ | |||
+ | :{{:Sacred 2:Temple Guardian Combat Art Guns}} | ||
+ | |||
+ | =='''Temple Guardian Equipment'''== | ||
+ | <div style="font-size:1.3em"> | ||
+ | '''Temple Guardian [[Sacred 2:Standard Armor|Standard Armor Suits]]''' | ||
+ | |||
+ | '''[[Sacred 2:Temple Guardian Uniques|Temple Guardian Unique Items]]''' | ||
+ | |||
+ | '''[[Sacred 2:Set Items#Temple Guardian Set Items|Temple Guardian Set Items]]''' | ||
+ | </div> | ||
+ | *[[Sacred 2:Combat Modules CC10|Combat Modules CC10]] ([[Sacred 2:Devout Guardian|Devout Guardian]]) | ||
+ | |||
+ | *[[Sacred 2:Cybernetic Tormentor|Cybernetic Tormentor]] | ||
+ | |||
+ | *[[Sacred 2:Guardians of Light|Guardians of Light]] | ||
+ | |||
+ | *[[Sacred 2:Guardians of Shadows|Guardians of Shadows]] | ||
+ | |||
+ | *[[Sacred 2:Lumen's Servants|Lumen's Servants]] | ||
+ | |||
+ | *[[Sacred 2:T-Energy Modules|T-Energy Modules]] ([[Sacred 2:Source Warden|Source Warden]]) | ||
+ | |||
+ | *[[Sacred 2:Technical Modules|Technical Modules]] ([[Sacred 2:Lost Fusion|Lost Fusion]]) | ||
+ | |||
+ | *[[Sacred 2:Temple Guardian's Merry Christmas Set|Temple Guardian's Merry Christmas Set]] | ||
+ | |||
+ | *[[Sacred 2:XTM-2174|XTM-2174]] | ||
+ | |||
+ | '''[[Sacred 2:Community Patch|Community Patch]] Sets''' | ||
+ | |||
+ | *[[Sacred 2:Dimiona's Garments of Mutation|Dimiona's Garments of Mutation]] | ||
+ | |||
+ | *[[Sacred 2:Kendric's Archon|Kendric's Archon]] | ||
+ | |||
+ | =='''Temple Guardian Unique [[Sacred 2:Mounts|Mount]]'''== | ||
+ | |||
+ | '''[[Sacred 2:Mobiculum|Mobiculum]]''' | ||
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+ | All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum. | ||
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+ | [[File:mobiculum.png|200px]] | ||
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+ | =='''See Also'''== | ||
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+ | *[[Sacred 2:Energy Shields|Energy Shields]] | ||
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+ | *[[Sacred 2:Temple Guardian Battery|Temple Guardian Battery]] | ||
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+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Player Guides]] | ||
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+ | *The following player-contributed [[Sacred 2:Community Patch|CM Patch]] mods will modify the Temple Guardian's combat arts: [http://darkmatters.org/forums/index.php?/topic/18765-sacred-2-downloads-llamas-cm-patch-mod/ Llamas CM Patch Mod], [http://darkmatters.org/forums/index.php?/topic/21954-sacred-2-downloads-enhanced-spells-mod/ Enhanced Spells Mod]. |
Latest revision as of 02:27, 31 December 2017
The StoryTemple Guardian Class Quest (Light Path) Introduction: "Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest until I have fulfilled my destiny." Temple Guardian Class Quest (Shadow Path) Introduction: "I am one of the few Temple Guardians to survive the Great War. No blood is running through my veins, as this would be a sign of mortality and weakness. My body is meant for eternity. I will not tolerate the victory of the mortals. The creator gave us a task. I will not desist from that task for as long as I shall exist." For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy. After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control. But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated. The Paths
Special FeaturesTemple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon). Temple Guardians (along with the Inquisitor) have both blacksmithing and bargaining. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters. Temple Guardian Starting AttributesBase starting attributes level 1, silver difficulty, no survival bonus, naked.
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Temple Guardian Skills
All skills in the left column below may be chosen as soon as a character reaches level two. | All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5. |
Combat Art Skills:
Primary:
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Secondary:
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Offensive Skills:
Primary:
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Secondary:
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Defensive Skills:
Primary:
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Secondary:
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General Skills:
Primary:
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Secondary:
Community Patch v160 adds one more skill to this list:
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Temple Guardian Aspects
- Devout Guardian - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat.
- Lost Fusion - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.
- Source Warden - The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment. T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.
Temple Guardian Combat Arts
Temple Guardian Combat Art Guns
Gun without any Combat Art
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Amplifying Discharge Gun
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Archimedes Beam Gun
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Battle Extension Gun
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Dedicated Blow Gun
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Furious Emblazer Gun
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Jolting Touch Gun
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Propelled Levitation Gun
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Source Warden Aspect Gun
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Note: All Source Warden Aspect Combat Arts use the same gun.
Temple Guardian Equipment
Community Patch Sets
Temple Guardian Unique Mount
All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.
See Also
- The following player-contributed CM Patch mods will modify the Temple Guardian's combat arts: Llamas CM Patch Mod, Enhanced Spells Mod.