Difference between revisions of "Sacred:Daemon Combat Arts"

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'''[[Daemon]]''' [[Combat Arts]]
+
__NOTOC__
 +
{{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}}
 +
{|
 +
|valign="top" width="50%" style="padding-right:10px;"|
 +
== Transformations ==
  
 +
== [[Battle Daemon]] / [[Assail]] ==
 +
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png
  
== [[Soaring Daemon]] / [[Descent]]==
+
'''Battle Daemon'''
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.jpg
+
:The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased.
 
<b>Soaring Daemon</b>
 
<br>
 
In this form, the Daemon can fly for a short period of time and her speed
 
is increased. Her defense also increases, however, she will be more
 
susceptible to ranged weapons and to special effects against soaring
 
opponents.<br>
 
<b>Descent</b><br>
 
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
 
an opponent, inflicting severe damage. Nearby opponents may also
 
sustain slight damage as a bonus.
 
  
----
+
'''Assail'''
 +
:In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent.
  
Unlike the other [[Daemon]] forms, [[Descent]] "breaks" [[Soaring Daemon]].
+
== [[Sacred:Soaring Daemon|Soaring Daemon]] / [[Descent]] ==
 
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png
 
+
<table
+
'''Soaring Daemon'''
style="text-align: left; width: 536px; height: 116px;"
+
:In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents.
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Soaring
 
Daemon</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Defense</td>
 
      <td style="text-align: center;">15%</td>
 
      <td style="text-align: center;">260%</td>
 
      <td style="text-align: center;">510%</td>
 
      <td style="text-align: center;">760%</td>
 
      <td style="text-align: center;">1010%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Speed</td>
 
      <td style="text-align: center;">10%</td>
 
      <td style="text-align: center;">108%</td>
 
      <td style="text-align: center;">208%</td>
 
      <td style="text-align: center;">308%</td>
 
      <td style="text-align: center;">408%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">79</td>
 
      <td style="text-align: center;">129</td>
 
      <td style="text-align: center;">179</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
  </table>
 
<br>
 
 
 
== [[Battle Daemon]] / [[Assail]]==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.jpg
 
 
 
<b>Battle Daemon</b><br>
 
The Daemon changes into a Battle Daemon. In this form, she has white
 
particle hair and a shimmering white aura. Physical damage and
 
resistance are greatly increased.<br>
 
<b>Assail</b><br>
 
In the form of a Battle Daemon the Daemon carries out a quick series of
 
attacks on an opponent.
 
  
----
+
'''Descent'''
 
+
:In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.
[[Battle Daemon]] max duration is 3 minutes
 
 
 
 
 
----
 
 
 
<table
 
style="text-align: left; width: 536px; height: 176px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">Battle
 
Daemon</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">1</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">50</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">100</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">150</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Attack</td>
 
      <td style="text-align: center;">19%</td>
 
      <td style="text-align: center;">264%</td>
 
      <td style="text-align: center;">514%</td>
 
      <td style="text-align: center;">764%</td>
 
      <td style="text-align: center;">1014%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Physical
 
damage</td>
 
      <td style="text-align: center;">19%</td>
 
      <td style="text-align: center;">264%</td>
 
      <td style="text-align: center;">514%</td>
 
      <td style="text-align: center;">764%</td>
 
      <td style="text-align: center;">1014%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Physical
 
Resistance</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">144</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
  </table>
 
<br>
 
<br>
 
 
 
 
 
 
 
<b>Assail</b><br>
 
In the form of a Battle Daemon the Daemon carries out a series of
 
attacks on an opponent. The attacks are pretty slow but the target is automatically switched if the opponent dies.
 
 
 
--[[User:Csaszar|Csaszar]] 15:19, 29 September 2007 (EDT)
 
  
 
== [[Fire Daemon]] / [[Wall of Flames]]==
 
== [[Fire Daemon]] / [[Wall of Flames]]==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/fire.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/fire.png
 
 
<b>Fire Daemon</b><br>
+
'''Fire Daemon'''
This form is indicated by a red aura with red particle hair. Whenever the
+
:This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage.
Daemon takes this form, she has increased resistance to fire and some of
 
the physical damage is converted into fire damage.<br>
 
<b>Wall of Flames</b><br>
 
As a Fire Daemon, this Combat Art transforms into a ball of fire that
 
bursts open upon impact and covers an area with blazing fire.
 
  
 
+
'''Wall of Flames'''
<table
+
:As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Fire
 
Daemon</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Physical
 
to fire damage</td>
 
      <td style="text-align: center;">12%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Fire
 
Resistance</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Poison Daemon]] / [[Poison Ring]] ==
 
== [[Poison Daemon]] / [[Poison Ring]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/poison.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/poison.png
 
 
<b>Poison Daemon</b><br>
+
'''Poison Daemon'''
The Daemon changes into a Poison Daemon, as indicated by green
+
:The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage.
particle hair and aura. While the Daemon is in this form, she has
 
increased poison resistance and some of the physical damage is
 
converted into poison damage.<br>
 
<b>Poison Ring</b><br>
 
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
 
opponents that are hit by it are poisoned. Although the cloud dissolves
 
quickly, the poison effect lingers on.
 
 
 
----
 
 
 
[[Poison Ring]] damage is augmented through Weapon Lore
 
 
 
A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this CA until the poison effect wears out.
 
 
 
 
 
  
<table
+
'''Poison Ring'''
style="text-align: left; width: 536px; height: 116px;"
+
:A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Poison
 
Daemon</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Physical
 
to poison damage</td>
 
      <td style="text-align: center;">12%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Poison
 
Resistance</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
</table>
 
<br>
 
  
== [[Energy Daemon]] / [[Charged Bolts]]==
+
== [[Energy Daemon]] / [[Charged Bolts]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/energy.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/energy.png
  
<b>Energy Daemon</b><br>
+
'''Energy Daemon'''
Blue particle hair and a blue aura surrounding the equipment indicate the
+
:Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage.
form of an Energy Daemon. In this form, resistance to magic is greatly
 
increased and some of the physical damage is converted to magical
 
damage.<br>
 
<b>Charged Bolts</b><br>
 
The Energy Daemon hurls several Charged Bolts forward in a spreading
 
pattern. The higher the Combat Art level, the greater the number of
 
bolts.
 
  
 +
'''Charged Bolts'''
 +
:The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.
  
 
+
|class="cellborderth" style="background:transparent;" width="3px"|
<table
+
|valign="top" width="50%" style="padding-left:10px;"|
style="text-align: left; width: 536px; height: 116px;"
+
== Hell Magic ==
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Energy
 
Daemon</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Physical
 
to magic damage</td>
 
      <td style="text-align: center;">12%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
      <td style="text-align: center;">99%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Magic
 
Resistance </td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">1010</td>
 
      <td style="text-align: center;">2010</td>
 
      <td style="text-align: center;">3010</td>
 
      <td style="text-align: center;">4010</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">94</td>
 
      <td style="text-align: center;">144</td>
 
      <td style="text-align: center;">180</td>
 
      <td style="text-align: center;">180</td>
 
    </tr>
 
</table>
 
<br>
 
 
 
 
== [[Blazing Disc]] ==
 
== [[Blazing Disc]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.png
 
 
The Daemon hurls a flaming disc that circles opponents, hindering and
 
damaging them. If no living enemies are in range, the disc returns to the
 
Daemon and attacks again when an enemy approaches.
 
 
 
  
<table
+
The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
      <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Blazing
 
Disc</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
 
(physical/fire)</td>
 
      <td style="text-align: center;">66
 
(32/34)</td>
 
      <td style="text-align: center;">2029
 
(948/1081)</td>
 
      <td style="text-align: center;">4033
 
(1883/2150)</td>
 
      <td style="text-align: center;">6036
 
(2818/3218)</td>
 
      <td style="text-align: center;">8040
 
(3753/4287)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Call of Death]] ==
 
== [[Call of Death]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/Callofdeath.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png
 
 
This magic spell draws the souls of the dead into the Daemon’s weapon.
 
The current weapon becomes more charged with every soul and thus
 
inflicts additional damage. This effect will decrease if the weapon is not fed
 
fresh souls.
 
  
 
+
This magic spell draws the souls of the dead into the Daemon's weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.
<table
 
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Call
 
of Death</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Maximium
 
Damage bonus&nbsp;</td>
 
      <td style="text-align: center;">3%</td>
 
      <td style="text-align: center;">6%</td>
 
      <td style="text-align: center;">6%</td>
 
      <td style="text-align: center;">6%</td>
 
      <td style="text-align: center;">6%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
      <td style="text-align: center;">60</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Infernal Power]] ==
 
== [[Infernal Power]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/infernalpower.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/infernalpower.png
  
For a short time, the Daemon's weapon and shield are on fire. This greatly
+
For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.
increases the attack value with opponents suffering additional fire damage.
 
 
 
 
 
<table
 
style="text-align: left; width: 536px; height: 176px;"
 
border="1" cellpadding="2" cellspacing="2">
 
      <tr>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">Infernal
 
Power</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">1</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">50</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">100</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">150</td>
 
      <td
 
style="background-color: rgb(153, 153, 153); text-align: center;">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Attack</td>
 
      <td style="text-align: center;">40%</td>
 
      <td style="text-align: center;">1020%</td>
 
      <td style="text-align: center;">2020%</td>
 
      <td style="text-align: center;">3020%</td>
 
      <td style="text-align: center;">4020%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Damage
 
(fire)</td>
 
      <td style="text-align: center;">13
 
(13)</td>
 
      <td style="text-align: center;">144
 
(144)</td>
 
      <td style="text-align: center;">277
 
(277)</td>
 
      <td style="text-align: center;">411
 
(411)</td>
 
      <td style="text-align: center;">544
 
(544)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="background-color: rgb(204, 204, 204); text-align: center;">Fire
 
damage bonus</td>
 
      <td style="text-align: center;">35%</td>
 
      <td style="text-align: center;">275%</td>
 
      <td style="text-align: center;">525%</td>
 
      <td style="text-align: center;">775%</td>
 
      <td style="text-align: center;">1025%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">79</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
    </tr>
 
</table>
 
<br>
 
<br>
 
  
 
== [[Hell Sphere]] ==
 
== [[Hell Sphere]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png
  
The Daemon conjures up a ball of flames that fires a long-range stream of
+
The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon's senses.
ire against all enemies surrounding her. To do so, the Hell Sphere must  
 
avail itself of the Daemon’s senses.
 
 
 
 
 
<table
 
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
 
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Hell
 
Sphere</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
 
(fire/magic)</td>
 
      <td style="text-align: center;">68
 
(34/34)</td>
 
      <td style="text-align: center;">1378
 
(689/689)</td>
 
      <td style="text-align: center;">2712
 
(1356/1356)</td>
 
      <td style="text-align: center;">4048
 
(2024/2024)</td>
 
      <td style="text-align: center;">5384
 
(2692/2692)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">45</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Tentacles]] ==
 
== [[Tentacles]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/tentacles.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/tentacles.png
  
Tentacles grow from the corpses of opponents killed while this aura was
+
While the aura is active, tentacles grow up from the ground when an opponent is killed, dealing both poison and magic damages to nearby enemies. The corpses of the victims are dilacerated.
active. These attack any enemy approaching, sucking the life out of them.
 
 
 
 
 
 
 
<table
 
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Tentcles</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
 
(magic/poison)</td>
 
      <td style="text-align: center;">26
 
(8/18)</td>
 
      <td style="text-align: center;">549
 
(138/411)</td>
 
      <td style="text-align: center;">1084
 
(272/812)</td>
 
      <td style="text-align: center;">1618
 
(406/1212)</td>
 
      <td style="text-align: center;">2152
 
(539/1613)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration
 
of Tentacles</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
      <td style="text-align: center;">10</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration
 
of Aura</td>
 
      <td style="text-align: center;">45</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
      <td style="text-align: center;">90</td>
 
    </tr>
 
</table>
 
<br>
 
  
 
== [[Abysmal Choir]] ==
 
== [[Abysmal Choir]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.png
  
The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All
+
The Abysmal Choir of hell serves to confuse the Daemon's enemies. All opponents within range are slightly injured and slowed down.
opponents within range are slightly injured and slowed down.
 
 
 
 
 
<table
 
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Energy
 
Daemon</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Damage
 
(physical/magic</td>
 
      <td style="text-align: center;">32
 
(16/16)</td>
 
      <td style="text-align: center;">816
 
(408/408)</td>
 
      <td style="text-align: center;">1618
 
(809/809)</td>
 
      <td style="text-align: center;">2040
 
(1210/1210)</td>
 
      <td style="text-align: center;">3210
 
(1610/1610)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Slowdown
 
to (vs. lvl) </td>
 
      <td style="text-align: center;">100%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
      <td style="text-align: center;">50%
 
(75)</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">20</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">30</td>
 
      <td style="text-align: center;">30</td>
 
    </tr>
 
  </table>
 
<br>
 
  
 
== [[Dread]] ==
 
== [[Dread]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/dread.jpg
+
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/dread.png
  
A terror-inducing scream greatly reduces the attack and defense values of
+
A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the
all opponents. The radius of the effect is marked by “sound waves” on the
 
 
ground.
 
ground.
  
 
+
[[Category:Combat Arts|*]]
<table
 
style="text-align: left; width: 536px; height: 116px;"
 
border="1" cellpadding="2" cellspacing="2">
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">Dread</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">1</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">50</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">100</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">150</td>
 
      <td
 
style="text-align: center; background-color: rgb(153, 153, 153);">200</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Reduce
 
attack to</td>
 
      <td style="text-align: center;">83%</td>
 
      <td style="text-align: center;">16%</td>
 
      <td style="text-align: center;">9%</td>
 
      <td style="text-align: center;">6%</td>
 
      <td style="text-align: center;">4%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Reduce
 
defense to</td>
 
      <td style="text-align: center;">83%</td>
 
      <td style="text-align: center;">16%</td>
 
      <td style="text-align: center;">9%</td>
 
      <td style="text-align: center;">6%</td>
 
      <td style="text-align: center;">4%</td>
 
    </tr>
 
    <tr>
 
      <td
 
style="text-align: center; background-color: rgb(204, 204, 204);">Duration</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">25</td>
 
      <td style="text-align: center;">25</td>
 
    </tr>
 
  </table>
 
<br>
 
 
 
{{Class Combat Arts}}
 
[[Category: Combat Arts]]
 

Latest revision as of 12:40, 20 June 2024

lsTitle.png
rsTitle.png


Transformations

Battle Daemon / Assail

assail.png

Battle Daemon

The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased.

Assail

In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent.

Soaring Daemon / Descent

decent.png

Soaring Daemon

In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents.

Descent

In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.

Fire Daemon / Wall of Flames

fire.png

Fire Daemon

This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage.

Wall of Flames

As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire.

Poison Daemon / Poison Ring

poison.png

Poison Daemon

The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage.

Poison Ring

A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.

Energy Daemon / Charged Bolts

energy.png

Energy Daemon

Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage.

Charged Bolts

The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.

Hell Magic

Blazing Disc

blazingdisk.png

The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches.

Call of Death

callofdeath.png

This magic spell draws the souls of the dead into the Daemon's weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls.

Infernal Power

infernalpower.png

For a short time, the Daemon's weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage.

Hell Sphere

hellsphere.png

The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon's senses.

Tentacles

tentacles.png

While the aura is active, tentacles grow up from the ground when an opponent is killed, dealing both poison and magic damages to nearby enemies. The corpses of the victims are dilacerated.

Abysmal Choir

abschoir.png

The Abysmal Choir of hell serves to confuse the Daemon's enemies. All opponents within range are slightly injured and slowed down.

Dread

dread.png

A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground.