Difference between revisions of "Sacred 2:Willpower"
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Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]] | ||
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+ | In the tooltip: | ||
+ | * Each point in Willpower increases the Spell Resistance by '''1'''. | ||
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+ | To learn how a character's natural Willpower is calculated and see how the different characters compare, see this page: [[Sacred 2:How is a character's natural Willpower calculated?|How is a character's natural Willpower calculated?]] | ||
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Other ways to increase spell resistance include the use of: | Other ways to increase spell resistance include the use of: | ||
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Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). [[Sacred 2:Spell Resistance|Spell Resistance]] is used in a calculation with [[Sacred 2:Spell Intensity|Spell Intensity]] (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). | Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). [[Sacred 2:Spell Resistance|Spell Resistance]] is used in a calculation with [[Sacred 2:Spell Intensity|Spell Intensity]] (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation). | ||
− | Willpower attribute (not [[Sacred 2:Spell Resistance|Spell Resistance]]!) also affects [[Sacred 2:Secondary Damage Effects|Secondary Damage | + | Willpower attribute (not [[Sacred 2:Spell Resistance|Spell Resistance]]!) also affects [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]], caused by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based CAs]]. |
:[[File:Willpower 200.png|300px]] | :[[File:Willpower 200.png|300px]] | ||
− | This diagram shows, how strength of | + | This diagram shows, how the strength of Secondary Damage Effects decreases with each new attribute point, invested in willpower. |
The graph depends on character level. Its curve is always the same, but the scales on the axis differ. | The graph depends on character level. Its curve is always the same, but the scales on the axis differ. | ||
Latest revision as of 20:38, 23 September 2024
WillpowerIncreases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken). Each point of Willpower adds one point to a character's base Spell Resistance |
In the tooltip:
- Each point in Willpower increases the Spell Resistance by 1.
To learn how a character's natural Willpower is calculated and see how the different characters compare, see this page: How is a character's natural Willpower calculated?
Other ways to increase spell resistance include the use of:
- Using weapons or items which have native Item Modifiers on them such as Spell Resistance X% .
- Forging Spell Resistance X% into a character's item slots
- An increase in Survival Bonus which will increase base Spell Resistance
How it works
Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).
Willpower attribute (not Spell Resistance!) also affects Secondary Damage Effects, caused by Spell Damage Based CAs.
This diagram shows, how the strength of Secondary Damage Effects decreases with each new attribute point, invested in willpower. The graph depends on character level. Its curve is always the same, but the scales on the axis differ.
The beginning of the graph (when willpower does not affect DMEs, equal to 100% strength of DMEs) depends on character level, according to the following formula:
- 25 + (2.5 * CharLvl)
- The graph begins from 28 willpower for 1st charlvl, 150 willpower for 50th charlvl, 275 willpower for 100th charlvl, 400 willpower for 150th charlvl, 525 willpower for 200th charlvl.
1st level character
50th level character
100th level character
150th level character
200th level character
Notes
- Community Patch makes this attribute increase the damage dealt by Lightsabers.