Difference between revisions of "Sacred 2:Dexterity"

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m (Text replace - "http://www.sacredwiki.org/images/Sacred_2/Att/dexterity.gif" to "File:Dexterity.gif")
(Move the stats table to a dedicated page (guide).)
 
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__NOTOC__
 
{|width="100%"
 
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|width="50px" valign="top" padding="25px"|[[File:Dexterity.gif]]
 
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== [[Sacred 2:Dexterity |Dexterity]] ==
 
== [[Sacred 2:Dexterity |Dexterity]] ==
  
Increases [[Sacred 2:Attack Value|Attack Value]] slightly and [[Sacred 2:Defense Value|Defense Value]] significantly.  Increases damage dealt by [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] such as [[Sacred 2:Short Swords|Short Swords]], [[Sacred 2:Daggers|Daggers]], [[Sacred 2: Poles|Blunt Polearms]] and [[Sacred 2:Ranged Weapons|Ranged Weapons]].
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Increases [[Sacred 2:Attack Value|Attack Value]] slightly and [[Sacred 2:Defense Value|Defense Value]] significantly.  Increases [[Sacred 2:Damage|Damage]] dealt by [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] such as [[Sacred 2:Short Swords|Short Swords]], [[Sacred 2:Daggers|Daggers]], [[Sacred 2: Poles|Blunt Polearms]] and [[Sacred 2:Ranged Weapons|Ranged Weapons]].
  
 
'''Attack Value +XXX'''
 
'''Attack Value +XXX'''
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'''Weapon Damage +XXX'''
 
'''Weapon Damage +XXX'''
 
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|}
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In the tooltip:
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* Each point in Dexterity increases the Attack Value by '''0.3'''. The total Attack Value is then rounded down.
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* Each point in Dexterity increases the Defense Value by '''1'''.
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To learn how a character's natural Dexterity is calculated and see how the different characters compare, see this page: [[Sacred 2:How is a character's natural Dexterity calculated?|How is a character's natural Dexterity calculated?]]
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== [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] ==
 
== [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] ==
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The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.
 
The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.
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===See Also===
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*[[Sacred 2:Attributes|Attributes]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]

Latest revision as of 17:47, 23 September 2024

Dexterity.gif

Dexterity

Increases Attack Value slightly and Defense Value significantly. Increases Damage dealt by Dexterity Based Weapons such as Short Swords, Daggers, Blunt Polearms and Ranged Weapons.

Attack Value +XXX

Defense Value +XXX

Weapon Damage +XXX


In the tooltip:

  • Each point in Dexterity increases the Attack Value by 0.3. The total Attack Value is then rounded down.
  • Each point in Dexterity increases the Defense Value by 1.


To learn how a character's natural Dexterity is calculated and see how the different characters compare, see this page: How is a character's natural Dexterity calculated?


Dexterity Based Weapons

Skill Lore Weapon Type Dryad High Elf Inquisitor Seraphim Shadow Warrior Temple Guardian Dragon Mage
Pole Arms
Poles Check.png Check.png Check.png Check.png Check.png X Check.png
Ranged Weapons
Blowguns Check.png X X X X X X
Energy Pistols X Check.png Check.png Check.png X Check.png X
Energy Weapons X X Check.png Check.png Check.png X X
Long Bows Check.png Check.png X Check.png Check.png X Check.png
Short Bows Check.png Check.png X Check.png Check.png X Check.png
Recurve Bows icon13.gif Check.png Check.png X Check.png Check.png X Check.png
Throwing Daggers Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Throwing Stars Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Throwing Potions icon13.gif Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Sword Weapons
Daggers Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Short Swords Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Fist Weapons icon13.gif Check.png Check.png Check.png Check.png Check.png Check.png Check.png

icon13.gif Note

  • Fist Weapons, Throwing Potions and Recurve Bows are formerly Lost Items that were reactivated in the Community Patch. Therefore they are only available with the CM Patch installed.


Uniques Modified by Dexterity

Blades

Swords

Poles

Ranged

Blowguns

Legendaries Modified by Dexterity


Set Items Modified by Dexterity


icon13.gif Note

The release of Ice and Blood greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either Strength, Dexterity or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, Vitality being a popular choice, as this directly increases a player's health.


See Also