Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"
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− | The following three [[Sacred 2:Combat Arts|Combat Arts]] | + | __NOTOC__ |
+ | The following three [[Sacred 2:Combat Arts|Combat Arts:]] | ||
+ | {|width="100%" | ||
+ | |-valign="top" | ||
− | + | |<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div> | |
− | |||
− | |||
+ | |||
+ | <div style="font-size:120%">[[Image:HE Asp 02 small.png]] '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]'''</div> | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEmc.gif [[Sacred 2:Magic Coup|Magic Coup]] | ||
+ | |||
+ | |||
+ | |<div style="font-size:150%">'''[[Sacred 2:Seraphim|Seraphim]]'''</div> | ||
+ | |||
+ | |||
+ | <div style="font-size:120%">[[Image:Sera Asp 03 small.png]] '''[[Sacred 2:Revered Technology|Revered Technology]]'''</div> | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEaw.gif [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] | ||
+ | |||
+ | |||
+ | |<div style="font-size:150%">'''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''</div> | ||
+ | |||
+ | |||
+ | <div style="font-size:120%">[[Image:SW Asp 03 small.png]] '''[[Sacred 2:Astral Lord|Astral Lord]]'''</div> | ||
+ | |||
+ | http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWsh.gif [[Sacred 2:Spectral Hand|Spectral Hand]] | ||
+ | |} | ||
combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. | combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. | ||
− | |||
− | + | ==Corresponding [[Sacred 2:Skills|Skills]] == | |
+ | * Their damage is boosted with their own specific [[Sacred 2:Aspect Lore|Aspect Lore]] ([[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] and [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] respectively), but NOT with [[Sacred 2:Tactics Lore|Tactics Lore]] or [[Sacred 2:Ancient Magic|Ancient Magic]] | ||
− | + | * [[Sacred 2:Attack Speed|Attack speed]] is affected by the aspect lore and [[Sacred 2:Casting Speed|casting speed]]. | |
− | + | * Their attack speed is NOT boosted by weapon lores (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword), however the appropriate weapon lore WILL boost the attack rating, as will [[Sacred 2:Speed Lore|Speed Lore]]. Such skills are helpful but not neccessary, as these combat arts have an innate, scaling bonus to attack value. | |
− | |||
− | |||
− | |||
− | + | ==Corresponding [[Sacred 2:Attributes|Attributes]] == | |
+ | The specific [[Sacred 2:Attributes|attribute]] which boosts the particular choice of weapon being used is applied as well: | ||
− | + | *[[Sacred 2:Strength |Strength]] for melee weapons | |
+ | *[[Sacred 2:Dexterity |Dexterity]] for ranged weapons | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] for staves | ||
− | |||
− | + | == Applying the [[Sacred 2:Item Modifiers|Item Modifiers]] == | |
+ | * If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered. | ||
− | *[[Sacred 2: | + | * Double hits and attack speed from weapon lore are not used (only the attack value bonus is). Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon. |
− | *[[Sacred 2: | + | |
− | *[[Sacred 2: | + | * All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied: |
+ | ** [[Sacred 2:Attack Value|Attack value +x]] and [[Sacred 2:Attack Value X%|Attack value +x%]] | ||
+ | ** [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] | ||
+ | ** [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade -x%]] | ||
+ | ** ...etc | ||
+ | |||
+ | * Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger. | ||
+ | |||
+ | * While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game). | ||
+ | |||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] | ||
+ | *[[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] |
Latest revision as of 03:35, 14 August 2024
The following three Combat Arts:
|
|
|
combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.
Corresponding Skills
- Their damage is boosted with their own specific Aspect Lore (Delphic Arcania Lore, Revered Technology Lore and Astral Lord Lore respectively), but NOT with Tactics Lore or Ancient Magic
- Attack speed is affected by the aspect lore and casting speed.
- Their attack speed is NOT boosted by weapon lores (for example, Sword Weapons when wielding a sword), however the appropriate weapon lore WILL boost the attack rating, as will Speed Lore. Such skills are helpful but not neccessary, as these combat arts have an innate, scaling bonus to attack value.
Corresponding Attributes
The specific attribute which boosts the particular choice of weapon being used is applied as well:
- Strength for melee weapons
- Dexterity for ranged weapons
- Intelligence for staves
Applying the Item Modifiers
- If triggered by weapons, Leech life from opponents and Regeneration per hit can be triggered.
- Double hits and attack speed from weapon lore are not used (only the attack value bonus is). Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
- All weapon Chance to Hit item modifiers are applied:
- Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
- While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).