Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"

From SacredWiki
Jump to navigation Jump to search
(New page: The following three Combat Arts combine a mix of game mechanics that distinguish them from Spell Based Damage Combat Arts and Weapon Based Damage Combat Arts. *[[Sacred 2:Spectral Hand|Sp...)
 
(removed wrong information about Combat Discipline)
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The following three Combat Arts combine a mix of game mechanics that distinguish them from Spell Based Damage Combat Arts and Weapon Based Damage Combat Arts.
+
__NOTOC__
 +
The following three [[Sacred 2:Combat Arts|Combat Arts:]]
 +
{|width="100%"
 +
|-valign="top"
  
*[[Sacred 2:Spectral Hand|Spectral Hand]]
+
|<div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>
*[[Sacred 2:Magic Coup|Magic Coup]]
 
*[[Sacred 2:Archangel's Wrath|Archangel's Wrath]]
 
  
  
Their damage is boosted with their own specific magical lore, but not tactics lore.
+
<div style="font-size:120%">[[Image:HE Asp 02 small.png]] '''[[Sacred 2:Delphic Arcania|Delphic Arcania]]'''</div>
  
If triggered by weapons, life leech and regen per hit are all triggered.
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HEmc.gif [[Sacred 2:Magic Coup|Magic Coup]]
  
Double hits, attack speed from weapon lore are not used. Since these Combat ARts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
 
  
All weapon attack item modifiers are applied:
+
|<div style="font-size:150%">'''[[Sacred 2:Seraphim|Seraphim]]'''</div>
  
*x and x% attack value
 
*chance that enemy can't evade
 
*reducing enemy chance to evade
 
  
...etc
+
<div style="font-size:120%">[[Image:Sera Asp 03 small.png]] '''[[Sacred 2:Revered Technology|Revered Technology]]'''</div>
  
Attack speed is affected by the magical lore and casting speed.
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/SEaw.gif [[Sacred 2:Archangel's Wrath|Archangel's Wrath]]
  
Higher weapon damage results in better damage, i.e  Spectral Hand
 
  
The specific attribute which boosts the particular choice of weapon being used is applied as wel:
+
|<div style="font-size:150%">'''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''</div>
  
*[[Sacred 2:Strength |Strength]] for melee
+
 
*[[Sacred 2:Dexterity |Dexterity]] for ranged
+
<div style="font-size:120%">[[Image:SW Asp 03 small.png]] '''[[Sacred 2:Astral Lord|Astral Lord]]'''</div>
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/SWsh.gif [[Sacred 2:Spectral Hand|Spectral Hand]]
 +
|}
 +
combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
 +
 
 +
 
 +
==Corresponding [[Sacred 2:Skills|Skills]] ==
 +
* Their damage is boosted with their own specific [[Sacred 2:Aspect Lore|Aspect Lore]] ([[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] and [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] respectively), but NOT with [[Sacred 2:Tactics Lore|Tactics Lore]] or [[Sacred 2:Ancient Magic|Ancient Magic]]
 +
 
 +
* [[Sacred 2:Attack Speed|Attack speed]] is affected by the aspect lore and [[Sacred 2:Casting Speed|casting speed]].
 +
 
 +
* Their attack speed is NOT boosted by weapon lores (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword), however the appropriate weapon lore WILL boost the attack rating, as will [[Sacred 2:Speed Lore|Speed Lore]].  Such skills are helpful but not neccessary, as these combat arts have an innate, scaling bonus to attack value.
 +
 
 +
 
 +
==Corresponding [[Sacred 2:Attributes|Attributes]] ==
 +
The specific [[Sacred 2:Attributes|attribute]] which boosts the particular choice of weapon being used is applied as well:
 +
 
 +
*[[Sacred 2:Strength |Strength]] for melee weapons
 +
*[[Sacred 2:Dexterity |Dexterity]] for ranged weapons
 
*[[Sacred 2:Intelligence |Intelligence]] for staves
 
*[[Sacred 2:Intelligence |Intelligence]] for staves
 +
 +
 +
== Applying the [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 +
* If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered.
 +
 +
* Double hits and attack speed from weapon lore are not used (only the attack value bonus is). Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
 +
 +
* All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied:
 +
** [[Sacred 2:Attack Value|Attack value +x]] and [[Sacred 2:Attack Value X%|Attack value +x%]]
 +
** [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]]
 +
** [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade -x%]]
 +
** ...etc
 +
 +
* Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
 +
 +
* While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).
 +
 +
 +
==See Also==
 +
*[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
 +
*[[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]

Latest revision as of 03:35, 14 August 2024

The following three Combat Arts:


HEmc.gif Magic Coup



SEaw.gif Archangel's Wrath



SWsh.gif Spectral Hand

combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.


Corresponding Skills

  • Their attack speed is NOT boosted by weapon lores (for example, Sword Weapons when wielding a sword), however the appropriate weapon lore WILL boost the attack rating, as will Speed Lore. Such skills are helpful but not neccessary, as these combat arts have an innate, scaling bonus to attack value.


Corresponding Attributes

The specific attribute which boosts the particular choice of weapon being used is applied as well:


Applying the Item Modifiers

  • Double hits and attack speed from weapon lore are not used (only the attack value bonus is). Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
  • Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
  • While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).


See Also