Difference between revisions of "Sacred:Potions"

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* If your character is already at full health, the potion will not be consumed;
 
* If your character is already at full health, the potion will not be consumed;
* If your horse needs to be healed, using the potion will also heal the horse.
+
* If your [[Sacred:Horse|horse]] needs to be healed, using the potion will also heal the horse.
 
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| <span style = "color: purple; font-weight: bold">Potion of Undead Death</span>
 
| <span style = "color: purple; font-weight: bold">Potion of Undead Death</span>
 
| Purple
 
| Purple
 
|
 
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* Increase the damage delivered to the undead for a limited amount of time;
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* Increase the damage delivered to the [[Sacred:Undead|Undead]] enemies for a limited amount of time;
* Ensure that the undead do not reanimate.
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* Ensure that the undead do not reanimate after death.
 
| ''Q''
 
| ''Q''
 
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| <span style = "color: blue; font-weight: bold">Potion of the Mentor</span>
 
| <span style = "color: blue; font-weight: bold">Potion of the Mentor</span>
 
| Blue
 
| Blue
| Increase the amount of experience gained by 50% for a limited amount of time.
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| Increase the amount of [[Sacred:Experience|experience]] gained by 50% for a limited amount of time.
 
| ''W''
 
| ''W''
 
|
 
|
 
* When active, a yellowish glow emanates from your character's head;
 
* When active, a yellowish glow emanates from your character's head;
 
* The size of the potion merely increases duration of the effect, but does not increase the percent bonus;
 
* The size of the potion merely increases duration of the effect, but does not increase the percent bonus;
* Potion of the Mentor is the only type of potion that cannot be bought from a merchant.
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* Potion of the Mentor is the only type of potion that cannot be bought from a [[Sacred:Merchant|merchant]].
 
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| <span style = "color: green; font-weight: bold">Potion of Antidote</span>
 
| <span style = "color: green; font-weight: bold">Potion of Antidote</span>
 
| Green
 
| Green
| Counteract the effect of residual poison damage over-time.
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| Counteract the effect of residual [[Sacred:Poison|poison]] damage over-time.
 
| ''E''
 
| ''E''
 
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Revision as of 08:38, 20 June 2024

Contents


Back to Items

Potions.png

In Sacred, several types of potions are available. Each of them comes with a a special effect when used. Additionally, potions vary in size, with larger potions featuring greater effects than the smaller ones of the same type.

There are three ways to drink a potion:

  • Press the corresponding hot key from the keyboard (e.g. by default, pressing the space bar will "drink" a healing potion);
  • Click with the mouse on the appropriate potion image in your control panel, in which potions are arrayed in an arc around the central quest indicator arrow.
  • Right click on a potion bottle in your backpack.

Potions Table

Name Colour Effect Default hot key Notes
Healing Potion Red Restore part or all of your healthpoints, depending upon the size of the potion and the game difficulty selected. Space bar
  • If your character is already at full health, the potion will not be consumed;
  • If your horse needs to be healed, using the potion will also heal the horse.
Potion of Undead Death Purple
  • Increase the damage delivered to the Undead enemies for a limited amount of time;
  • Ensure that the undead do not reanimate after death.
Q
  • When active, a greenish glow emanates from your character's head;
  • In multiplayer mode, the undead do not reanimate anyway, independently from the potion; however, the damage bonus is still effective.
Potion of the Mentor Blue Increase the amount of experience gained by 50% for a limited amount of time. W
  • When active, a yellowish glow emanates from your character's head;
  • The size of the potion merely increases duration of the effect, but does not increase the percent bonus;
  • Potion of the Mentor is the only type of potion that cannot be bought from a merchant.
Potion of Antidote Green Counteract the effect of residual poison damage over-time. E
Concentration Yellow Regenerate Combos instantly, resetting the timer. R