Difference between revisions of "Sacred:Sacred Game Glossary"
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==''' B''' == | ==''' B''' == | ||
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*'''[[Sacred:Ballistics|Ballistics]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Dark Elf|Dark Elf]]. Improves the regeneration rate and attack speed (casting animation) of traps. | *'''[[Sacred:Ballistics|Ballistics]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Dark Elf|Dark Elf]]. Improves the regeneration rate and attack speed (casting animation) of traps. | ||
*'''[[Sacred:Battle Mage|Battle Mage]]''' or [[Sacred:Battle Mage|BM]] One of the eight character classes that can be played in Sacred. | *'''[[Sacred:Battle Mage|Battle Mage]]''' or [[Sacred:Battle Mage|BM]] One of the eight character classes that can be played in Sacred. | ||
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==''' C''' == | ==''' C''' == | ||
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*'''[[Sacred:Celestial Magic|Celestial Magic]]''': One of the 32 [[Sacred:skills|skills]]. Improves the regeneration rate and the casting time of the Seraphim´s celestial magic. | *'''[[Sacred:Celestial Magic|Celestial Magic]]''': One of the 32 [[Sacred:skills|skills]]. Improves the regeneration rate and the casting time of the Seraphim´s celestial magic. | ||
*'''[[Sacred:Crow's Rock Castle|Crow's Rock Castle]]''' A town in Ancaria. You encounter [[Sacred:DeMordrey|DeMordrey]] for the first time here in Single Player games. | *'''[[Sacred:Crow's Rock Castle|Crow's Rock Castle]]''' A town in Ancaria. You encounter [[Sacred:DeMordrey|DeMordrey]] for the first time here in Single Player games. | ||
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==''' D''' == | ==''' D''' == | ||
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*'''[[Sacred:Daemon|Daemon]]''' One of the eight character classes that can be played in Sacred. | *'''[[Sacred:Daemon|Daemon]]''' One of the eight character classes that can be played in Sacred. | ||
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*'''[[Sacred:Dark Elf|Dark Elf]]''' or [[Sacred:Dark Elf|DE]] One of the eight character classes that can be played in Sacred. | *'''[[Sacred:Dark Elf|Dark Elf]]''' or [[Sacred:Dark Elf|DE]] One of the eight character classes that can be played in Sacred. | ||
*'''Def''': Abbreviation for [[Sacred:Defense|Defense]]. | *'''Def''': Abbreviation for [[Sacred:Defense|Defense]]. | ||
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==''' E''' == | ==''' E''' == | ||
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*'''[[Sacred:Earth Magic|Earth Magic]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Battle Mage|Battle Mage]]. Improves the regeneration rate and the casting time of earth magic. | *'''[[Sacred:Earth Magic|Earth Magic]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Battle Mage|Battle Mage]]. Improves the regeneration rate and the casting time of earth magic. | ||
*'''[[Sacred:Endurance|Endurance]]''': One of the six [[Sacred:attributes|attributes]] that each character starts with. | *'''[[Sacred:Endurance|Endurance]]''': One of the six [[Sacred:attributes|attributes]] that each character starts with. | ||
==''' F''' == | ==''' F''' == | ||
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*'''[[Sacred:Fire Magic|Fire Magic]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Battle Mage|Battle Mage]]. Improves the regeneration rate and the casting time of Fire magic. | *'''[[Sacred:Fire Magic|Fire Magic]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Battle Mage|Battle Mage]]. Improves the regeneration rate and the casting time of Fire magic. | ||
*'''[[Sacred:Fog of War|FoW]]''': Abbreviation for [[Sacred:Fog of War|Fog of War]] | *'''[[Sacred:Fog of War|FoW]]''': Abbreviation for [[Sacred:Fog of War|Fog of War]] | ||
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==''' G''' == | ==''' G''' == | ||
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*'''[[Sacred:Gladiator|Gladiator]]''': One of the eight character classes that can be played in Sacred. | *'''[[Sacred:Gladiator|Gladiator]]''': One of the eight character classes that can be played in Sacred. | ||
*'''[[Sacred:Gold|Gold]]''': Gold coins are the unit of monetary exchange in Ancaria. | *'''[[Sacred:Gold|Gold]]''': Gold coins are the unit of monetary exchange in Ancaria. | ||
==''' H''' == | ==''' H''' == | ||
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*'''[[Sacred:Hell Power|Hell Power]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Daemon|Daemon]]. Improves the regeneration rate and the casting times of Daemon spells (the top row of Combat Arts, including Tentacles, Dread, Infernal Power, etc). | *'''[[Sacred:Hell Power|Hell Power]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Daemon|Daemon]]. Improves the regeneration rate and the casting times of Daemon spells (the top row of Combat Arts, including Tentacles, Dread, Infernal Power, etc). | ||
*'''[[Sacred:Horses|Horses]]''': These are mounts that almost any character class can use for modifying movement speed and combat arts. Horses have their own specific attack (Charge) and only the Dwarf cannot use a horse. | *'''[[Sacred:Horses|Horses]]''': These are mounts that almost any character class can use for modifying movement speed and combat arts. Horses have their own specific attack (Charge) and only the Dwarf cannot use a horse. | ||
==''' I''' == | ==''' I''' == | ||
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==''' J''' == | ==''' J''' == | ||
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==''' K''' == | ==''' K''' == | ||
− | + | *'''[[Sacred:Khorad-Nur|Khorad-Nur]]''' or '''[[Sacred:KN|KN]]''' - The orc town just south west of the [[Sacred:Oasis of Ahil-Tar|Oasis of Ahil-Tar]]. This walled town contains a portal and is just north of where the dragon [[Sacred:D'Cay|D'Cay]] can be found. | |
− | *'''[[Sacred:Khorad-Nur|Khorad-Nur]]''' or ''' | ||
==''' L''' == | ==''' L''' == | ||
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*'''[[Sacred:Life Leech|Life Leech]]''' or [[Sacred:Life Leech|LL]] One of many mods or modifications that can be added to weapons and armor through use of runes, amulets and rings. The percentage of the leech is the percentage of health you get when you do damage to the monster. This modification works even after death resulting in dead characters with full health due to very high life leech levels. | *'''[[Sacred:Life Leech|Life Leech]]''' or [[Sacred:Life Leech|LL]] One of many mods or modifications that can be added to weapons and armor through use of runes, amulets and rings. The percentage of the leech is the percentage of health you get when you do damage to the monster. This modification works even after death resulting in dead characters with full health due to very high life leech levels. | ||
*'''[[Sacred:Long-handled Weapons|Long-handled Weapons]]''': Is both one of the 32 [[Sacred:skills|skills]] and a classification of weapon type which allows use of Polearms,Spears and Staves. | *'''[[Sacred:Long-handled Weapons|Long-handled Weapons]]''': Is both one of the 32 [[Sacred:skills|skills]] and a classification of weapon type which allows use of Polearms,Spears and Staves. | ||
==''' M''' == | ==''' M''' == | ||
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*'''[[Sacred:Magic Lore|Magic Lore]]''': One of the 32 [[Sacred:skills|skills]]. It increases the damage dealt by all spells. | *'''[[Sacred:Magic Lore|Magic Lore]]''': One of the 32 [[Sacred:skills|skills]]. It increases the damage dealt by all spells. | ||
*'''[[Sacred:Meditation|Meditation]]''': One of the 32 [[Sacred:skills|skills]]. It improves the regeneration rate for all spells. | *'''[[Sacred:Meditation|Meditation]]''': One of the 32 [[Sacred:skills|skills]]. It improves the regeneration rate for all spells. | ||
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==''' N''' == | ==''' N''' == | ||
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*'''[[Sacred:NPC|NPC]]''' An NPC ('''N'''on '''P'''layer '''C'''haracter) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself. | *'''[[Sacred:NPC|NPC]]''' An NPC ('''N'''on '''P'''layer '''C'''haracter) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself. | ||
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==''' P''' == | ==''' P''' == | ||
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*'''[[Sacred:Parrying|Parrying]]''': One of the 32 [[Sacred:skills|skills]]. Attacks can be parried (deflected) with weapons and shields. This increases a character's [[Sacred:defense|defense]]. | *'''[[Sacred:Parrying|Parrying]]''': One of the 32 [[Sacred:skills|skills]]. Attacks can be parried (deflected) with weapons and shields. This increases a character's [[Sacred:defense|defense]]. | ||
*'''[[Sacred:Perma-Vamp|Perma-Vamp]]''': A process of putting your Turn into Vampire combat art into a combo by itself (or with other skills) so that it will regenerate while your vampire is in vampire form and allow you to cast it again as soon as you turn back into knight form. | *'''[[Sacred:Perma-Vamp|Perma-Vamp]]''': A process of putting your Turn into Vampire combat art into a combo by itself (or with other skills) so that it will regenerate while your vampire is in vampire form and allow you to cast it again as soon as you turn back into knight form. | ||
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==''' Q''' == | ==''' Q''' == | ||
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==''' R''' == | ==''' R''' == | ||
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*'''[[Sacred:Ranged Combat|Ranged Combat]]''': Ranged Combat is one of the 32 [[Sacred:Skills|Skills]]. It is available only to some character classes. Increased levels in Ranged Combat allow faster and more effective attacks (higher attack rating) with bows, crossbows and firearms (Dwarf only). | *'''[[Sacred:Ranged Combat|Ranged Combat]]''': Ranged Combat is one of the 32 [[Sacred:Skills|Skills]]. It is available only to some character classes. Increased levels in Ranged Combat allow faster and more effective attacks (higher attack rating) with bows, crossbows and firearms (Dwarf only). | ||
*'''[[Sacred:Riding|Riding]]''': One of the 32 [[Sacred:skills|skills]]. Only the dwarf cannot pick Riding. This skill allows use of higher leveled mounts, faster speed, improved [[Sacred:Attack Rating|Attack Rating]] & improved Charge damage & duration while on horseback. | *'''[[Sacred:Riding|Riding]]''': One of the 32 [[Sacred:skills|skills]]. Only the dwarf cannot pick Riding. This skill allows use of higher leveled mounts, faster speed, improved [[Sacred:Attack Rating|Attack Rating]] & improved Charge damage & duration while on horseback. | ||
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==''' T''' == | ==''' T''' == | ||
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*'''[[Sacred:Trading|Trading]]''': One of the 32 [[Sacred:skills|skills]]. When chosen, a [[Sacred:merchant|merchant]] will offer goods for sale at a better price, will pay more for items you are selling, and are more likely to offer higher quality items. Available for all classes except [[Sacred:Daemon|Daemon]]. | *'''[[Sacred:Trading|Trading]]''': One of the 32 [[Sacred:skills|skills]]. When chosen, a [[Sacred:merchant|merchant]] will offer goods for sale at a better price, will pay more for items you are selling, and are more likely to offer higher quality items. Available for all classes except [[Sacred:Daemon|Daemon]]. | ||
*'''[[Sacred:Trap Lore|Trap Lore]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Dark Elf|Dark Elf]]. Improves the regeneration rate of all trap-laying abilities. | *'''[[Sacred:Trap Lore|Trap Lore]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Dark Elf|Dark Elf]]. Improves the regeneration rate of all trap-laying abilities. | ||
==''' U''' == | ==''' U''' == | ||
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*'''[[Sacred:Unarmed Combat|Unarmed Combat]]''': One of the 32 [[Sacred:skills|skills]]. Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets) | *'''[[Sacred:Unarmed Combat|Unarmed Combat]]''': One of the 32 [[Sacred:skills|skills]]. Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets) | ||
==''' V''' == | ==''' V''' == | ||
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*'''[[Sacred:Vampiress|Vampiress]]''' One of the eight character classes that can be played in Sacred. | *'''[[Sacred:Vampiress|Vampiress]]''' One of the eight character classes that can be played in Sacred. | ||
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==''' W''' == | ==''' W''' == | ||
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*'''[[Sacred:Water Magic|Water Magic]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Battle Mage|Battle Mage]]. Improves the regeneration rate and the casting time of water magic. | *'''[[Sacred:Water Magic|Water Magic]]''': One of the 32 [[Sacred:skills|skills]], only available for the [[Sacred:Battle Mage|Battle Mage]]. Improves the regeneration rate and the casting time of water magic. | ||
*'''[[Sacred:Weapon Lore|Weapon Lore]]''': One of the 32 [[Sacred:skills|skills]]. With increased points in Weapon Lore, attack effectiveness with all weapons is increased, enabling greater damage to be inflicted upon enemies. | *'''[[Sacred:Weapon Lore|Weapon Lore]]''': One of the 32 [[Sacred:skills|skills]]. With increased points in Weapon Lore, attack effectiveness with all weapons is increased, enabling greater damage to be inflicted upon enemies. | ||
− | *'''[[Sacred:Weapon Technology|Weapon Technology]]''' | + | *'''[[Sacred:Weapon Technology|Weapon Technology]]''': One of the 32 [[Sacred:skills|skills]]. Increases the attack speed and regeneration of all Dwarf combat arts. |
*'''[[Sacred:World Discovered|WD]]''': Abbreviation for [[Sacred:World Discovered|World Discovered]] | *'''[[Sacred:World Discovered|WD]]''': Abbreviation for [[Sacred:World Discovered|World Discovered]] | ||
*'''[[Sacred:Wood Elf|Wood Elf]]''' One of the eight character classes that can be played in Sacred. | *'''[[Sacred:Wood Elf|Wood Elf]]''' One of the eight character classes that can be played in Sacred. | ||
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==''' X''' == | ==''' X''' == | ||
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==''' Y''' == | ==''' Y''' == | ||
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==''' Z''' == | ==''' Z''' == | ||
+ | *'''[[Sacred:Valley of Zhurag-Nar|Zhurag-Nar]]''' or [[Sacred:Valley of Zhurag-Nar|ZN]] A region in Ancaria. This area is east of [[Sacred:Braverock Castle|Braverock Castle]] and contains a portal. | ||
− | + | [[Category:Sacred]] |
Latest revision as of 07:58, 20 June 2024
This is a Sacred Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
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