Difference between revisions of "Sacred 2:Cascading Shroud"
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* '''Intangible''' - Chance to fully resist root effects. (49.5% + 0.5% per CA level [[Sacred 2:Block chance: Root|Block chance: Root]]) | * '''Intangible''' - Chance to fully resist root effects. (49.5% + 0.5% per CA level [[Sacred 2:Block chance: Root|Block chance: Root]]) | ||
− | * '''Inconspicuous''' - Reduces the chance to be detected by opponents. ( | + | * '''Inconspicuous''' - Reduces the chance to be detected by opponents. (10% + 5% per CA level reduced chance) |
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* Great physical damage mitigation | * Great physical damage mitigation | ||
* Flexible - can be modded for evasion or further reduction of physical damage | * Flexible - can be modded for evasion or further reduction of physical damage | ||
− | * Makes you hard to detect by monsters with the | + | * Makes you hard to detect by monsters with the silver modification "inconspicuous", HE becomes fully invisible on 18 CA level |
* Can be used for a speed boost or to run away from a difficult situation with the proper mod | * Can be used for a speed boost or to run away from a difficult situation with the proper mod | ||
'''Cons''' | '''Cons''' | ||
* One should exercise extreme caution around monsters and bosses with fire-based attack | * One should exercise extreme caution around monsters and bosses with fire-based attack | ||
− | * It has a limited duration | + | * It has a limited duration and no way to reduce the lengthy cooldown. |
== Stats Chart == | == Stats Chart == | ||
− | + | *Chance to Evade Attacks is 6 + 0.3*CA Level percent and 8 + 0.5*CA Level with '''Faint'''. | |
+ | *Physical damage mitigation is 30 + 0.2*CA Level percent and 50 + 0.4*CA Level with '''Mist'''. Cascading Shroud with Mist will provide complete physical damage immunity by CA level 125. | ||
+ | *Sensitivity to fire is 50% and 50-(10 + 0.4*CA Level) with '''Steam'''. Steam completely negates the fire damage vulnerability at CA Level 100 and any further CA Levels will actually increase Fire damage mitigation. | ||
+ | *Duration is 20 + 0.1*CA Level seconds. | ||
==See Also== | ==See Also== |
Latest revision as of 17:49, 11 July 2023
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Mystic Stormite Lore - improves casting speed and allows for modification points.
- Mystic Stormite Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- It's a wonderful skill to keep up at all times. Severely reduces the physical damage the High Elf receives and can be modded to avoid detection by monsters, thus walking around them and picking them off at will. However, one should exercise serious caution against monsters and bosses with fire-based attack, as it will inflict additional damage because of the penalty that is coming with Cascading Shroud.
Pros and Cons
Pros
- Great physical damage mitigation
- Flexible - can be modded for evasion or further reduction of physical damage
- Makes you hard to detect by monsters with the silver modification "inconspicuous", HE becomes fully invisible on 18 CA level
- Can be used for a speed boost or to run away from a difficult situation with the proper mod
Cons
- One should exercise extreme caution around monsters and bosses with fire-based attack
- It has a limited duration and no way to reduce the lengthy cooldown.
Stats Chart
- Chance to Evade Attacks is 6 + 0.3*CA Level percent and 8 + 0.5*CA Level with Faint.
- Physical damage mitigation is 30 + 0.2*CA Level percent and 50 + 0.4*CA Level with Mist. Cascading Shroud with Mist will provide complete physical damage immunity by CA level 125.
- Sensitivity to fire is 50% and 50-(10 + 0.4*CA Level) with Steam. Steam completely negates the fire damage vulnerability at CA Level 100 and any further CA Levels will actually increase Fire damage mitigation.
- Duration is 20 + 0.1*CA Level seconds.
See Also
Gallery
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