Difference between revisions of "Sacred 2:Dislodged Spirit"
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==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ||
* [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Ice|Ice]]): 24-24 | * [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Ice|Ice]]): 24-24 | ||
− | * Opponent's Attribute Values: -19.8% | + | * Opponent's [[Sacred 2:Attributes|Attribute]] Values: -19.8% |
* Duration: 6.0s | * Duration: 6.0s | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | * '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts. ( | + | * '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts. (0.5s + 0.5s per CA level [[Sacred 2:Regeneration per hit|Regen per hit effect]]) |
* '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers)) | * '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers)) | ||
|} | |} | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the explosion damage from the | + | |
+ | * [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the explosion damage from the '''Wildfire''' mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Dislodged Spirit: [[Sacred 2:Chance for Freeze|Freeze]] (from ice damage) and [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] (if the '''Wildfire''' mod is taken) . | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
− | |||
== Usage Strategies == | == Usage Strategies == | ||
*Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Raving Thrust|Raving Thrust]] as a debuffing CA against powerful champions or bosses. | *Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Raving Thrust|Raving Thrust]] as a debuffing CA against powerful champions or bosses. | ||
− | |||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Great debuff against [[Sacred 2:Boss|bosses]] | * Great debuff against [[Sacred 2:Boss|bosses]] | ||
*... | *... | ||
− | Cons | + | '''Cons''' |
* Short duration | * Short duration | ||
− | * | + | * Melee range |
== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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| -20.6% | | -20.6% | ||
|} | |} | ||
− | |||
==See Also== | ==See Also== | ||
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==Gallery== | ==Gallery== | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 20:27, 15 June 2023
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Nefarious Netherworld Lore - improves combat art damage (including the explosion damage from the Wildfire mod), critical chance and casting speed, allows for modification points.
- Nefarious Netherworld Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Dislodged Spirit: Freeze (from ice damage) and Open Wounds (if the Wildfire mod is taken) .
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Useful in a combo with Mortifying Pillory and/or Raving Thrust as a debuffing CA against powerful champions or bosses.
Pros and Cons
Pros
- Great debuff against bosses
- ...
Cons
- Short duration
- Melee range
Stats Chart
Level | Regeneration Time | Damage | Duration | Opponent's Attribute Values |
---|---|---|---|---|
1 | 9.8s | 24-24 | 6.0s | -19.8% |
2 | 13.1s | 33-33 | 6.0s | -20.6% |
See Also
Gallery
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