Difference between revisions of "Sacred 2:Dislodged Spirit"

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|A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.  
 
|A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.  
 
|}
 
|}
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 +
This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
 
|width="25%" valign="top"|
 
|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Underworld|Nefarious Underworld]]'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]'''
  
 
|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Ice.png]]==
* Damage (100% Ice): 24-24
+
* [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Ice|Ice]]): 24-24
 +
* Opponent's [[Sacred 2:Attributes|Attribute]] Values: -19.8%
 
* Duration: 6.0s
 
* Duration: 6.0s
* Opponent's Attribute Values: -19.8%
+
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds
 
|}
 
|}
  
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|
 
|
 
* '''Deprivation''' - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
 
* '''Deprivation''' - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
* '''Torture''' - Adds damage over time. (42 + 21 per CA level ice damage over time (+damage modifiers) / 75% from base ice damage)
+
* '''Torture''' - Adds damage over time. (42 + 21 per CA level [[Sacred 2:Damage over time: Ice|ice damage over time]] (+damage modifiers) / 75% from base ice damage)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts. (5% + 5% per CA level stolen)  
+
* '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts. (0.5s + 0.5s per CA level [[Sacred 2:Regeneration per hit|Regen per hit effect]])  
* '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level damage (+damage modifiers) (damage type?))
+
* '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers))
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|MrGwYHMY97c|400}}|center|Dislodged Spirit without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage
+
 
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
+
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the explosion damage from the '''Wildfire''' mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* [[Sacred 2:Aspect Focus|Nefarious Underworld Focus]] will decrease its regeneration
+
 
* [[Sacred 2:Aspect Lore|Nefarious Underworld Lore]] will raise its damage
+
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
+
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
+
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Dislodged Spirit: [[Sacred 2:Chance for Freeze|Freeze]] (from ice damage) and [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] (if the '''Wildfire''' mod is taken) .
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
== Usage Strategies ==
+
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
...
 
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 +
== Usage Strategies ==
 +
*Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Raving Thrust|Raving Thrust]] as a debuffing CA against powerful champions or bosses.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
* Great debuff against bosses
+
* Great debuff against [[Sacred 2:Boss|bosses]]
 
*...
 
*...
Cons
+
'''Cons'''
 
* Short duration
 
* Short duration
* '''Stimulate''' mod seems to be broken
+
* Melee range
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 6.0s
 
| 6.0s
 
| -20.6%
 
| -20.6%
|}
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|MrGwYHMY97c|400}}}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
|}
  
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
 +
 
 +
==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Dislodged Spirit Hit.jpg|x200px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Dislodged Spirit Lasting Effect.jpg|x200px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:DislodgedSpirit.jpg|x200px]]|none}}</center>
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Latest revision as of 20:27, 15 June 2023

12.gif A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1) Ice.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Gelidity - Increases the ice damage. (37.5% increase)
  • Spite - Increases the duration of the soul being held. (50% increase)

MODicons_10.gif Silver
  • Deprivation - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
  • Torture - Adds damage over time. (42 + 21 per CA level ice damage over time (+damage modifiers) / 75% from base ice damage)

MODicons_08.gif Gold
  • Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts. (0.5s + 0.5s per CA level Regen per hit effect)
  • Wildfire - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level physical damage (+damage modifiers))
Dislodged Spirit without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

Pros and Cons

Pros

  • Great debuff against bosses
  • ...

Cons

  • Short duration
  • Melee range

Stats Chart

Level Regeneration Time Damage Duration Opponent's Attribute Values
1 9.8s 24-24 6.0s -19.8%
2 13.1s 33-33 6.0s -20.6%

See Also

Gallery