Difference between revisions of "Sacred 2:Meho'Sun"

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{|
 
{|
 
|VALIGN="top" WIDTH=82%"|
 
|VALIGN="top" WIDTH=82%"|
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 +
[https://darkmatters.org/forums/index.php?app=downloads&showfile=224 https://www.sacredwiki.org/download-button.png]
 +
 
== Technical Data ==
 
== Technical Data ==
  
 
+
'''<u>Class:</u> [[Sacred 2:Dryad|Dryad]]'''
<u>Class:</u>'''Dryad'''
 
 
   
 
   
<u>Set name: </u>'''Meho'Sun'''
+
'''<u>Set name:</u> Meho'Sun'''
  
<u>Set item names:</u>
+
'''<u>Set Item Names:</u>'''
 
* [[Sacred 2:Meho's Head Protection|Meho's Head Protection]] (Helm)
 
* [[Sacred 2:Meho's Head Protection|Meho's Head Protection]] (Helm)
 
* [[Sacred 2:Meho's Chestguard|Meho's Chestguard]] (Armor)
 
* [[Sacred 2:Meho's Chestguard|Meho's Chestguard]] (Armor)
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* [[Sacred 2:Meho's Greaves|Meho's Greaves]] (Legs)
 
* [[Sacred 2:Meho's Greaves|Meho's Greaves]] (Legs)
  
 
+
'''<u>Available Sockets:</u>'''
 
 
<u>Available sockets:</u>
 
* [[Image:Material.png]] None
 
 
* [[Image:Bronze.png]] None
 
* [[Image:Bronze.png]] None
 
* [[Image:Silver.png]] 4 Silver Sockets
 
* [[Image:Silver.png]] 4 Silver Sockets
 
* [[Image:Gold.png]] 4 Gold Sockets
 
* [[Image:Gold.png]] 4 Gold Sockets
  
<u>Armor Resistances:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
 +
* {{physical}}
  
== Bonus to Combat Arts ==
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* (Helm)
+
None
* (Armor)
 
* (Arms)
 
* (Gloves)
 
* (Belt)
 
* (Legs)
 
* (Boots)
 
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
* (Helm)
+
*[[Sacred 2:Enhanced Perception|Enhanced Perception]] (Helmet)
* (Armor)
+
*[[Sacred 2:Pacifism|Pacifism]] (Armor)
* (Arms)
 
* (Gloves)
 
* (Belt)
 
* (Legs)
 
* (Boots)
 
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
* (Helm)
+
None
* (Armor)
 
* (Arms)
 
* (Gloves)
 
* (Belt)
 
* (Legs)
 
* (Boots)
 
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
* (Helm)
+
*[[Sacred 2:Attack Speed|Attack Speed]] (Arms)
* (Armor)
+
*[[Sacred 2:Attack Value|Attack Value]] (Arms)
* (Arms)
+
*[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Armor)
* (Gloves)
+
*[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] (Legs)
* (Belt)
+
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Arms)
* (Legs)
+
*[[Sacred 2:Chance to evade|Chance to evade]] (Legs)
* (Boots)
+
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 +
*[[Sacred 2:Run Speed|Run Speed]] (Legs)
 +
*[[Sacred 2:Visibility range|Visibility range]] (Helmet)
  
== About the set ==
+
== About the Set ==
 +
*...
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 
|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="80px"|  # of Items
|class="cellborderth" width="65px"|  Bronze
+
|class="cellborderth" width="65px"|  Bronze (45)
 
|class="cellborderth" width="65px"|  Silver
 
|class="cellborderth" width="65px"|  Silver
 
|class="cellborderth" width="65px"|  Gold
 
|class="cellborderth" width="65px"|  Gold
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Physical|Damage over Time: Physical]]
 +
|class="cellborder"|  3
 +
|class="cellborder"|  -15.6%
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|-align="center"
 +
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Magic|Damage over Time: Magic]]
 +
|class="cellborder"|  3
 +
|class="cellborder"|  -15.6%
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|-align="center"
 
|class="cellborderlc" align="left"|BONUSNAME
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|-align="center"
 +
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Fire|Damage over Time: Fire]]
 +
|class="cellborder"|  3
 +
|class="cellborder"|  -15.6%
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Poison|Damage over Time: Poison]]
|class="cellborder"|   
+
|class="cellborder"|  3
|class="cellborder"|   
+
|class="cellborder"|  -15.6%
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|[[Sacred 2:Damage over time: Ice|Damage over Time: Ice]]
|class="cellborder"|   
+
|class="cellborder"|  3
|class="cellborder"|   
+
|class="cellborder"|  -15.6%
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|BONUSNAME
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Combat Arts|Sacred 2:Chance to reflect: Combat Arts]]
|class="cellborder"|   
+
|class="cellborder"|  4
|class="cellborder"|   
+
|class="cellborder"|  +6.0%
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
 
|}
 
|}
http://www.sacredwiki.org/images/Sacred_2/sets/Dry/mehozbonus.gif
+
https://www.sacredwiki.org/images/Sacred_2/sets/Dry/mehozbonus.gif
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*...
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
[center]http://www.sacredwiki.org/images/Sacred_2/sets/Dry/meho.gif[/center]
+
<center>https://www.sacredwiki.org/images/Sacred_2/sets/Dry/meho.gif</center>
 
{{:Sacred 2:Meho's Head Protection|Meho's Head Protection}}
 
{{:Sacred 2:Meho's Head Protection|Meho's Head Protection}}
 
{{:Sacred 2:Meho's Chestguard|Meho's Chestguard}}
 
{{:Sacred 2:Meho's Chestguard|Meho's Chestguard}}
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|}
 
|}
  
 
+
[[Category:Sacred 2 Sets|M]][[Category:Sacred 2 Dryad Set|M]]
 
 
 
 
 
 
 
 
 
 
[[Category:Sacred 2 Sets]]
 

Latest revision as of 11:27, 30 April 2023

download-button.png

Technical Data

Class: Dryad

Set name: Meho'Sun

Set Item Names:

Available Sockets:

  • Bronze.png None
  • Silver.png 4 Silver Sockets
  • Gold.png 4 Gold Sockets

Armor Resistances:

Bonus to Combat Arts

None

Bonus to Skills

Bonus to Attributes

None

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze (45) Silver Gold Platinum Niobium
Damage over Time: Physical 3 -15.6%
Damage over Time: Magic 3 -15.6%
Damage over Time: Fire 3 -15.6%
Damage over Time: Poison 3 -15.6%
Damage over Time: Ice 3 -15.6%
Sacred 2:Chance to reflect: Combat Arts 4 +6.0%

mehozbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • ...

See Also

meho.gif