Difference between revisions of "Sacred 2:Destroyer"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: 70 + 35 per CA level [[Sacred 2:Physical|Physical]] | + | * [[Sacred 2:Damage|Damage]]: 70 + 35 per CA level [[Sacred 2:Physical|Physical]] |
* Destroyer Level: 2 (increase by 0.8 per CA level) | * Destroyer Level: 2 (increase by 0.8 per CA level) | ||
* Number Of Destroyers: 4 (slowly increases with CA level) | * Number Of Destroyers: 4 (slowly increases with CA level) | ||
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level) | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level) | ||
* Duration: 10s + 0.03s per CA level | * Duration: 10s + 0.03s per CA level | ||
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Latest revision as of 21:27, 22 April 2023
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Destroyers: Open Wounds and Burn (if the CM Patch is installed).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Great against single large targets (bosses) as the Destroyers will immediately gravitate toward the enemy and explode all at once, doing massive damage.
- Against larger mobs of weaker enemies, Destroyers often unneccessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents.
- Destroyers will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
- Choosing the Endurance modifications allows the Destroyers more time to roam around and seek out other targets before they self-destruct, but they will not follow the Dragon Mage. These two mods can safely be ignored in favor of Bronze mod Explosive and Silver mod Swarm. More Destroyers can always be summoned, so increased life is not very useful compared to increased damage. For Gold mod, either choice is excellent.
Combo Recommendations
- Put in a combo after Maelstrom or Dragon Strike modded for stun, the slowed/stunned enemies will be easy picking for the Destroyers.
Pros and Cons
Pros
- Destroyers seek enemies on their own.
- High damage.
- They look very cool.
Cons
- Destroyers can clump on a single enemy and explode, while ignoring others nearby, "wasting" most of the damage potential of a casting.
- No way to control them.
Stats Chart
See Also
Gallery
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