Difference between revisions of "Sacred 2:T-Energy Shroud"
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− | < | + | {| |
− | + | |width="80%"| | |
− | < | + | {| |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/05.gif | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGts.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
+ | Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. | ||
+ | |} | ||
+ | |||
+ | This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]], and can be modified to become a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. | ||
+ | |||
+ | {|width="100%" | ||
+ | |width="25%" valign="top"| | ||
+ | ==Aspect== | ||
+ | http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png - '''[[Sacred 2:Devout Guardian|Devout Guardian]]''' | ||
+ | |||
+ | |width="75%" valign="top"| | ||
+ | |||
+ | ==Innate Abilities (Lvl 1)== | ||
+ | * Damage Absorption: 2 (This is the [[Sacred 2:Block Warding Energy|Block Warding Energy]] value) | ||
+ | * Ward Efficiency: 36 (Meaning the shield has 36 energy points) | ||
+ | * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 8.2 energy points per second | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +45.0% | ||
+ | |||
+ | From Bonus Overview: | ||
+ | * [[Sacred 2:Block Warding Energy +X|Block Warding Energy]]: +2 (This is the "Damage Absorption" shown in the CA tooltip) | ||
+ | * [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]] +25.2% | ||
+ | * [[Sacred 2:Absorption Warding Energy|Absorption Warding Energy]] +60.0% | ||
+ | |} | ||
+ | |||
+ | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
+ | {| | ||
+ | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
+ | | | ||
+ | * '''Power ''' - Increases shield energy. (+10% + 0.1% per Combat Art level to [[Sacred 2:Max. Shield Energy X%|max. shield energy]], 40% increase from base value) | ||
+ | * '''Derogate ''' - T-Energy Shroud sends out pulses that inflict damage to nearby opponents. (14 + 7 per Combat Art level [[Sacred 2:Magic|Magic]] damage (+damage modifiers)) | ||
+ | |} | ||
+ | ---- | ||
+ | {| | ||
+ | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
+ | | | ||
+ | * '''Recharge ''' - Enables energy recharge while in combat. (3 + 1 energy points per Combat Art level) | ||
+ | * '''Reduction ''' - Slightly reduces incoming damage. (5.0% + 0.1% per Combat Art level [[Sacred 2:Damage Mitigation|damage mitigation]] (all damage types)) | ||
+ | |} | ||
+ | ---- | ||
+ | {| | ||
+ | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
+ | | | ||
+ | * '''Power ''' - Increases shield energy. (+10% + 0.1% per Combat Art level to [[Sacred 2:Max. Shield Energy X%|max. shield energy]], 40% increase from base value) | ||
+ | * '''Reflection ''' - Chance to reflect magic spells. (15% + 1% per Combat Art level [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect combat arts]]) | ||
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|p1ZIzrIrMpw|400}}|center|T-Energy Shroud without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase the "Ward Efficiency" value (total shield energy points), will improve the "Block Warding Energy" value (damage absorption), and will increase the Shield Regeneration rate when mastered. Note that Warding Energy Mastery (75 spent points) does ''not'' enable or increase shield regeneration while in combat; the regeneration speed bonus is applied to out-of-combat shield regeneration only. The Temple Guardian must take the '''Recharge''' mod to gain in-combat shield regeneration (which is increased by '''Tactics Lore'''). | ||
+ | |||
+ | * [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases the damage from the '''Derogate''' mod, increases in-combat Shield Regeneration of the '''Recharge''' mod, improves the "Block Warding Energy" value (damage absorption), allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage from '''Derogate''' mod. | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the '''Derogate''' damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage (skill is available to the Temple Guardian with [[Sacred 2:Community Patch|CM Patch]] only). | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the strength, duration, and chance for [[Sacred 2:Chance for Weaken|Weaken]] from the magic damage of '''Derogate'''. | ||
− | + | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Temple Guardian is wielding an axe) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | |
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Intelligence|Intelligence]] increases the damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Derogate''' mod. | ||
+ | |||
+ | * [[Sacred 2:Willpower|Willpower]] increases shield energy points. | ||
+ | |||
+ | * [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *Much information on the general use of energy shields is given in the article [[Sacred 2:Energy Shields|Energy Shields]]. |
+ | |||
+ | *Suggested modifications: '''Power''' - '''Reduction''' - '''Reflection'''. | ||
+ | |||
+ | *Important notes about the Silver '''Recharge''' Mod: | ||
+ | **In-Combat Shield Regeneration is listed under the '''Σ''' list of modifiers (bonus overview). | ||
+ | **The value is 3 + 1/level and is then modified by the +% Damage portion of '''Tactics Lore'''. | ||
+ | **No other modifiers seem to have an effect on how much shield energy is regenerated while in combat. | ||
+ | |||
+ | *Note that, like all CA's in the '''Devout Guardian''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | *Major increase to survivability, especially with '''Reduction''' mod |
− | * | + | *The only way in the game to achieve in-combat shield regeneration with the '''Recharge''' mod |
− | Cons | + | *The '''Reduction''' silver mod becomes more efficient as the character progresses into higher difficulties and negates more damage as enemies scale |
− | * | + | '''Cons''' |
− | *. | + | *It imposes a steep regeneration penalty to all Combat Arts |
+ | *The damage radius of the '''Derogate''' mod is almost melee range and never increases | ||
+ | *The silver mod '''Recharge''' cannot keep up with incoming damage at higher difficulties and enemy levels. It will however ensure the Temple Guardian is always under the effect of the shield even in combat, which is relevant for the flat damage reduction from the shield and the '''Derogate''' and '''Reflection''' mods, which become inactive if the shield is broken | ||
== Stats Chart == | == Stats Chart == | ||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Level | ||
+ | !Regeneration Time of all Combat Arts | ||
+ | !Damage Absorption | ||
+ | !Ward Efficiency | ||
+ | |-align="center" | ||
+ | |class="skillslc"|1 | ||
+ | | +45.0% | ||
+ | | 2 | ||
+ | | 36 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|2 | ||
+ | | +67.5% | ||
+ | | 2 | ||
+ | | 36 | ||
+ | |} | ||
+ | |||
+ | *Damage absorption is 1.5 + 0.5*CA level. | ||
+ | *The damage frequency of the '''Derogate''' mod is 1 hit every 2 seconds. | ||
+ | * | ||
+ | ==See Also== | ||
+ | *[[Sacred 2:Temple Guardian|Temple Guardian]] | ||
+ | *[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]] | ||
+ | *[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | |||
+ | ==Gallery== | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:T-energy shroud casting 1.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:T-energy shroud casting 2.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:TEnergyShroud.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:T-energy shroud mounted.jpg|x160px]]|none}}</center> | ||
+ | |||
+ | |} | ||
+ | |||
+ | [[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]] |
Latest revision as of 22:52, 21 December 2022
This Combat Art is an Energy Shield, and can be modified to become a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Warding Energy Lore - will increase the "Ward Efficiency" value (total shield energy points), will improve the "Block Warding Energy" value (damage absorption), and will increase the Shield Regeneration rate when mastered. Note that Warding Energy Mastery (75 spent points) does not enable or increase shield regeneration while in combat; the regeneration speed bonus is applied to out-of-combat shield regeneration only. The Temple Guardian must take the Recharge mod to gain in-combat shield regeneration (which is increased by Tactics Lore).
- Devout Guardian Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Tactics Lore - increases the damage from the Derogate mod, increases in-combat Shield Regeneration of the Recharge mod, improves the "Block Warding Energy" value (damage absorption), allows for modification points.
- Combat Discipline - will increase the damage from Derogate mod.
- Ancient Magic - increases the Derogate damage and lowers opponent's resistances to its damage (skill is available to the Temple Guardian with CM Patch only).
- Damage Lore - will improve the strength, duration, and chance for Weaken from the magic damage of Derogate.
- The appropriate Weapon lore (such as Hafted Weapons when the Temple Guardian is wielding an axe) - will increase the casting speed.
The following attributes will affect this combat art:
- Intelligence increases the damage and spell intensity of the Derogate mod.
- Willpower increases shield energy points.
- Stamina reduces regeneration penalty.
Usage Strategies
- Much information on the general use of energy shields is given in the article Energy Shields.
- Suggested modifications: Power - Reduction - Reflection.
- Important notes about the Silver Recharge Mod:
- In-Combat Shield Regeneration is listed under the Σ list of modifiers (bonus overview).
- The value is 3 + 1/level and is then modified by the +% Damage portion of Tactics Lore.
- No other modifiers seem to have an effect on how much shield energy is regenerated while in combat.
- Note that, like all CA's in the Devout Guardian aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Major increase to survivability, especially with Reduction mod
- The only way in the game to achieve in-combat shield regeneration with the Recharge mod
- The Reduction silver mod becomes more efficient as the character progresses into higher difficulties and negates more damage as enemies scale
Cons
- It imposes a steep regeneration penalty to all Combat Arts
- The damage radius of the Derogate mod is almost melee range and never increases
- The silver mod Recharge cannot keep up with incoming damage at higher difficulties and enemy levels. It will however ensure the Temple Guardian is always under the effect of the shield even in combat, which is relevant for the flat damage reduction from the shield and the Derogate and Reflection mods, which become inactive if the shield is broken
Stats Chart
Level | Regeneration Time of all Combat Arts | Damage Absorption | Ward Efficiency |
---|---|---|---|
1 | +45.0% | 2 | 36 |
2 | +67.5% | 2 | 36 |
- Damage absorption is 1.5 + 0.5*CA level.
- The damage frequency of the Derogate mod is 1 hit every 2 seconds.
See Also
Gallery
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