Difference between revisions of "Sacred 2:Demonic Blow"
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]] | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]] | ||
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | ||
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.). |
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Frailty''' - Temporarily reduces the opponent's armor class. ( | + | * '''Frailty''' - Temporarily reduces the opponent's armor class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100) |
− | * '''Poisoning''' - Adds poison damage (damage over time). (4 | + | * '''Poisoning''' - Adds poison damage (damage over time). (4 + 1 per CA level poison damage (+damage modifiers), despite the description, this is '''direct''' [[Sacred 2:Poison|poison]] damage, '''not''' DoT) |
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== Stats Chart == | == Stats Chart == | ||
− | + | * Weapon damage multiplier is 1.300 + 0.003*CA-Lvl | |
+ | * Damage modifier is increased by 40 + 10*CA-Lvl percentage points. | ||
+ | ==Notes== | ||
+ | * In Ice and Blood, the animations for Demonic blow became broken when the Shadow Warrior used it with the following weapons while mounted on the HellHound: Ranged Weapons, Pole Arms, 2h Magic Staves. This bug was fixed in the [[Sacred 2:Community Patch|Community Patch 1.60]]. | ||
==See Also== | ==See Also== |
Latest revision as of 22:11, 27 April 2022
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a Life Leech and allows for modification points.
- Death Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Demonic Blow, based on the damage types on the equipped weapon (open wounds, poisoning, etc.).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
- Or keep it very low and use it as your main attack when other combat arts are on cooldown.
- Using regen per hit modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.
Pros and Cons
Pros
- Strong single target damage, can be modified to attack several opponents through an area of effect mod.
- Low regeneration time
- Strong boss killer with modifications for wounds and poison debuffs.
- Fast execution animation making it viable for a short regeneration time.
- The mod 1b Vehemence (area of effect) and the mod 3a Life Leech (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.
Cons
- Single target attack, must be modified to attack more than one opponent.
- Mod 2a Frailty only reduces opponent's physical armor.
Stats Chart
- Weapon damage multiplier is 1.300 + 0.003*CA-Lvl
- Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
Notes
- In Ice and Blood, the animations for Demonic blow became broken when the Shadow Warrior used it with the following weapons while mounted on the HellHound: Ranged Weapons, Pole Arms, 2h Magic Staves. This bug was fixed in the Community Patch 1.60.
See Also
Gallery
On Foot
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Mounted
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