Difference between revisions of "Sacred 2:Spectral Hand"

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m (Added info about attack rating, weapon multiplier and damage scaling.)
 
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
 
* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]
 
* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
+
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.)
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.4 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.4 seconds
 
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including ice damage from the "Chill" mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
+
 
 +
* [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including ice damage from the '''Chill''' mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
 
* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
* Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the Shadow Warrior is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]].  Weapon lore skills won't affect Spectral Hand in any other way however.
 
* Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the Shadow Warrior is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]].  Weapon lore skills won't affect Spectral Hand in any other way however.
  
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Spectral Hand, based on the damage types on the equipped weapon (particularly [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]], if the '''Chill''' mod is taken).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 +
*Use a [[Sacred 2:Pole Arms|Polearm]], or better yet, a [[Sacred 2:Two Handed Hammers|Two-handed Hammer]] for maximum damage.
 +
 
*Useful for killing opponents at range before they even spot the player.  Those inclined to be extra-sneaky can cloak themselves with [[Sacred 2:Shadow Veil|Shadow Veil]] beforehand.
 
*Useful for killing opponents at range before they even spot the player.  Those inclined to be extra-sneaky can cloak themselves with [[Sacred 2:Shadow Veil|Shadow Veil]] beforehand.
 
*With sufficient [[Sacred 2:Regeneration per hit|Regen per Hit]], this CA can be spammed.
 
*With sufficient [[Sacred 2:Regeneration per hit|Regen per Hit]], this CA can be spammed.
 +
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*The power of melee weapons but useable at ranged distance.
 
*The power of melee weapons but useable at ranged distance.
 
*No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses [[Sacred 2:Casting Speed|casting speed]] instead of [[Sacred 2:Attack Speed|attack speed]].
 
*No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses [[Sacred 2:Casting Speed|casting speed]] instead of [[Sacred 2:Attack Speed|attack speed]].
Cons
+
'''Cons'''
 
*Single-target only.
 
*Single-target only.
 
*...
 
*...
  
 
== Stats Chart ==
 
== Stats Chart ==
 
+
* Weapon damage multiplier is 1.15 + 0.002*CA-Lvl and 1.35 + 0.003*CA-Lvl with '''Destruction'''.
 +
* Damage modifier is increased by 20 + 14*CA-Lvl percentage points and 30 + 21*CA-Lvl percentage points with '''Clout'''.
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
  
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|57-70
 
|57-70
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
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== Gallery ==
 
== Gallery ==
 
 
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|-valign="top"
 
|-valign="top"

Latest revision as of 01:16, 21 February 2022

12.gif Conjures a spectral hand to strike the target opponent.

This is a Hybrid Damage Based Combat Art

Aspect

SW_Asp_03.png - Astral Lord

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Swiftness - Increases attack speed. (20% increase)
  • Clout - Increases the damage the spectral hand inflicts. (50% increase)

MODicons_10.gif Silver
  • Chill - The spectral hand inflicts additional ice damage. (4 + 1 per CA level, modified by Astral Lord Lore)
  • Intent - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Double Attack - Chance to strike twice with one hit. (25% chance for double hit)
  • Destruction - Increases all damage types of the spectral hand. (17.4% increase)
Spectral Hand without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Any weapon lore applicable to the weapon in use (for example, Sword Lore when the Shadow Warrior is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Spectral Hand in any other way however.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with Shadow Veil beforehand.
  • With sufficient Regen per Hit, this CA can be spammed.

Pros and Cons

Pros

  • The power of melee weapons but useable at ranged distance.
  • No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses casting speed instead of attack speed.

Cons

  • Single-target only.
  • ...

Stats Chart

  • Weapon damage multiplier is 1.15 + 0.002*CA-Lvl and 1.35 + 0.003*CA-Lvl with Destruction.
  • Damage modifier is increased by 20 + 14*CA-Lvl percentage points and 30 + 21*CA-Lvl percentage points with Clout.

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Regen Time (s) Damage
1 5.7 52-65
2 7.6 57-70

See Also

Gallery