Difference between revisions of "Sacred 2:Spectral Hand"

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m (Added info about attack rating, weapon multiplier and damage scaling.)
 
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{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/12.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/12.gif
 
|Conjures a spectral hand to strike the target opponent.  
 
|Conjures a spectral hand to strike the target opponent.  
 
|}
 
|}
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This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''Astral Lord'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_03.png - '''[[Sacred 2:Astral Lord|Astral Lord]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-46 [[Sacred 2:Physical|Physical]]
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* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.)
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.4 seconds
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|}
  
 
== Modifications ==
 
== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Swiftness''' - Increases attack speed. (20% increase)
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* '''Swiftness''' - Increases [[Sacred 2:Attack Speed|attack speed]]. (20% increase)
 
* '''Clout''' - Increases the damage the spectral hand inflicts. (50% increase)
 
* '''Clout''' - Increases the damage the spectral hand inflicts. (50% increase)
 
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|}
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Chill''' - The spectral hand inflicts additional ice damage. (4% + 1% per CA level)
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* '''Chill''' - The spectral hand inflicts additional [[Sacred 2:Ice|ice]] damage. (4 + 1 per CA level, modified by [[Sacred 2:Astral Lord Lore|Astral Lord Lore]])
* '''Intent''' - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
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* '''Intent''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level chance)
 
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|}
 
----
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Double Attack''' - Chance to strike twice with one hit. (25% chance)
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* '''Double Attack''' - Chance to strike twice with one hit. (25% [[Sacred 2:Chance for Double Hit|chance for double hit]])
 
* '''Destruction''' - Increases all damage types of the spectral hand. (17.4% increase)
 
* '''Destruction''' - Increases all damage types of the spectral hand. (17.4% increase)
 
|}
 
|}
  
==Skills And Attributes That Affect This Combat Art==
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|kn4ecFP_RP4|400}}|center|Spectral Hand without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Astral Lord Lore|Astral Lord Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including ice damage from the '''Chill''' mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Astral Lord Focus|Astral Lord Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 +
 
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
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* Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the Shadow Warrior is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]].  Weapon lore skills won't affect Spectral Hand in any other way however.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Spectral Hand, based on the damage types on the equipped weapon (particularly [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]], if the '''Chill''' mod is taken).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
* [[Sacred 2:Aspect Lore|'''Astral Lord Lore''']]
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
* [[Sacred 2:Aspect Focus|'''Astral Lord Focus''']]
 
* [[Sacred 2:Concentration|'''Concentration''']]
 
* [[Sacred 2:Strength|Strength]] affects Damage.
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*Use a [[Sacred 2:Pole Arms|Polearm]], or better yet, a [[Sacred 2:Two Handed Hammers|Two-handed Hammer]] for maximum damage.
 
 
  
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*Useful for killing opponents at range before they even spot the player.  Those inclined to be extra-sneaky can cloak themselves with [[Sacred 2:Shadow Veil|Shadow Veil]] beforehand.
 +
*With sufficient [[Sacred 2:Regeneration per hit|Regen per Hit]], this CA can be spammed.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
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*The power of melee weapons but useable at ranged distance.
*...
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*No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses [[Sacred 2:Casting Speed|casting speed]] instead of [[Sacred 2:Attack Speed|attack speed]].
Cons
+
'''Cons'''
*...
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*Single-target only.
 
*...
 
*...
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
+
* Weapon damage multiplier is 1.15 + 0.002*CA-Lvl and 1.35 + 0.003*CA-Lvl with '''Destruction'''.
 +
* Damage modifier is increased by 20 + 14*CA-Lvl percentage points and 30 + 21*CA-Lvl percentage points with '''Clout'''.
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
 
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
  
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|57-70
 
|57-70
 
|}
 
|}
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==See Also==
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*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:spectral1.jpg|200px]]|none}}</center>
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|}
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[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 01:16, 21 February 2022

12.gif Conjures a spectral hand to strike the target opponent.

This is a Hybrid Damage Based Combat Art

Aspect

SW_Asp_03.png - Astral Lord

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Swiftness - Increases attack speed. (20% increase)
  • Clout - Increases the damage the spectral hand inflicts. (50% increase)

MODicons_10.gif Silver
  • Chill - The spectral hand inflicts additional ice damage. (4 + 1 per CA level, modified by Astral Lord Lore)
  • Intent - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Double Attack - Chance to strike twice with one hit. (25% chance for double hit)
  • Destruction - Increases all damage types of the spectral hand. (17.4% increase)
Spectral Hand without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Any weapon lore applicable to the weapon in use (for example, Sword Lore when the Shadow Warrior is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Spectral Hand in any other way however.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with Shadow Veil beforehand.
  • With sufficient Regen per Hit, this CA can be spammed.

Pros and Cons

Pros

  • The power of melee weapons but useable at ranged distance.
  • No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses casting speed instead of attack speed.

Cons

  • Single-target only.
  • ...

Stats Chart

  • Weapon damage multiplier is 1.15 + 0.002*CA-Lvl and 1.35 + 0.003*CA-Lvl with Destruction.
  • Damage modifier is increased by 20 + 14*CA-Lvl percentage points and 30 + 21*CA-Lvl percentage points with Clout.

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Regen Time (s) Damage
1 5.7 52-65
2 7.6 57-70

See Also

Gallery