Difference between revisions of "Sacred 2:Frenzied Rampage"

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m (Added info about attack rating, weapon multiplier and damage scaling. Fixed Envenom mod description.)
 
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-38 [[Sacred 2:Physical|Physical]]
 
* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]].
 
* Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]].
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 25*CA-Lvl.)
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Envenom''' - Adds [[Sacred 2:Poison|poison damage]] to Frenzied Rampage. (2.8% + 1.4% per CA level)
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* '''Envenom''' - Adds [[Sacred 2:Poison|poison damage]] to Frenzied Rampage. (2.8 + 1.4 per CA level poison damage (+damage modifiers))
 
* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own [[Sacred 2:Max. Hitpoints|hitpoints]]. (2 + 1 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched per Hit +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage.
 
* '''Vampire''' - Chance for the Shadow Warrior to leech from the target and add them to his own [[Sacred 2:Max. Hitpoints|hitpoints]]. (2 + 1 per CA level) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched per Hit +X]] and is modified by [[Sacred 2:Tactics Lore|Tactics Lore]], but not by +% Damage.
 
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== Stats Chart ==
 
== Stats Chart ==
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* Weapon damage multiplier is 0.899 + 0.001*CA-Lvl
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* Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
  
  

Latest revision as of 00:26, 21 February 2022

06.gif This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png

  • Multi Hit Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies.
  • Total Damage (wielding starting weapon): 31-38 Physical
  • Multiplies all damage types of the equipped weapon.
  • Has an innate bonus to attack rating (20 + 25*CA-Lvl.)
  • Regeneration Time: 4.9 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Double Strike - Increases the chance of double attack. (20% chance for double hit)
  • Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Envenom - Adds poison damage to Frenzied Rampage. (2.8 + 1.4 per CA level poison damage (+damage modifiers))
  • Vampire - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched per Hit +X and is modified by Tactics Lore, but not by +% Damage.
Frenzied Rampage without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Frenzied Rampage hit harder. Also increases the life leech damage of the Vampire modification and allows for modification points.
  • Any weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Using the 'Regen per Hit' item modifier and the Double Attack modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
  • While using 2-handed energy weapons, will shoot 3 times. When used in a combo, eg with Scything Sweep, has chance to fire 6 times (higher chance at higher character level).

Pros and Cons

Pros

  • Target range is further out than similar melee Combat Arts such as Demonic Blow and Scything Sweep
  • Works with 2-handed energy weapons.

Cons

  • Slow execution speed while mounted on Hellhound

Stats Chart

  • Weapon damage multiplier is 0.899 + 0.001*CA-Lvl
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.


See Also

Gallery