Difference between revisions of "Sacred 2:Skeletal Mage"
Jump to navigation
Jump to search
(2 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
* Summons 1 Skeletal Mage | * Summons 1 Skeletal Mage | ||
− | * Skeletal Mage attributes, damage, health, and bonuses increase with each rune read. | + | * Skeletal Mage attributes, damage, health, movement, and bonuses increase with each rune read. |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0% | ||
|} | |} | ||
Line 24: | Line 24: | ||
{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
* '''Skeletal Mastery''' - Summons an additional skeletal mage. | * '''Skeletal Mastery''' - Summons an additional skeletal mage. | ||
Line 31: | Line 31: | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Hardened''' - | + | * '''Hardened''' - Increases all of the skeletal mages' armor resistances by 7.5 + 5.5 per level. |
* '''Swift''' - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level. | * '''Swift''' - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level. | ||
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Skeletal Mastery''' - Summons | + | * '''Skeletal Mastery''' - Summons two additional skeletal mages. |
* '''Master Conjurer''' - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below). | * '''Master Conjurer''' - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below). | ||
|} | |} | ||
Line 74: | Line 74: | ||
**Frost Bolt | **Frost Bolt | ||
− | *'''Upgraded Skeletal Mages''' (from gold mod '''Master Conjuror''') have | + | *'''Upgraded Skeletal Mages''' (from gold mod '''Master Conjuror''') have their spells changed to become area-of-effect rather than single-target: |
**Firestorm | **Firestorm | ||
**Chain Lightning | **Chain Lightning | ||
Line 80: | Line 80: | ||
**Glacial Spikes | **Glacial Spikes | ||
− | *'''Basic Skeletal Mages''' know the following skills: | + | *'''Basic Skeletal Mages''' know the following skills: |
**Magic Staves | **Magic Staves | ||
**Ancient Magic | **Ancient Magic | ||
Line 86: | Line 86: | ||
**Aspect Focus | **Aspect Focus | ||
− | *'''Upgraded Skeletal Mages''' know the following skills: | + | *'''Upgraded Skeletal Mages''' additionally know the following skills: |
− | |||
− | |||
− | |||
− | |||
**Armor Lore | **Armor Lore | ||
**Constitution | **Constitution | ||
Line 97: | Line 93: | ||
*Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality. | *Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality. | ||
− | *Skeletal Mages will | + | *Skeletal Mages will attack with their wands while their spells are on cooldown. The damage types of the attacks are randomly determined by what wand the mage spawns with. |
− | *Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping | + | *Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 4 regular mages (by choosing both '''Skeletal Mastery''' mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages have high damage and also inflict useful debuffs (root, freeze, stun, slow) that upgraded mages do not. |
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | * Can summon up to | + | * Can summon up to four basic mages, or up to two advanced mages. |
'''Cons''' | '''Cons''' |
Latest revision as of 17:28, 1 May 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Dark Summons Lore - increases casting speed, increases the armor resistances from the Hardened silver mod, allows for modification points.
- Dark Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time penalty.
The following attributes will affect this combat art:
- Stamina will lower regeneration time penalty
Usage Strategies
- Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
- Basic Skeletal Mages know the following single-target spells:
- Homing Fireball
- Lightning Cone
- Poison Root
- Frost Bolt
- Upgraded Skeletal Mages (from gold mod Master Conjuror) have their spells changed to become area-of-effect rather than single-target:
- Firestorm
- Chain Lightning
- Poison Fireball
- Glacial Spikes
- Basic Skeletal Mages know the following skills:
- Magic Staves
- Ancient Magic
- Aspect Lore
- Aspect Focus
- Upgraded Skeletal Mages additionally know the following skills:
- Armor Lore
- Constitution
- Spell Resist Lore
- Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
- Skeletal Mages will attack with their wands while their spells are on cooldown. The damage types of the attacks are randomly determined by what wand the mage spawns with.
- Upgraded Mages, with their AoE spells, are generally better suited for mowing down large mobs. However, the player may find that keeping 4 regular mages (by choosing both Skeletal Mastery mods) provides higher damage against single targets (elites, super-uniques, etc.). The spells of the regular mages have high damage and also inflict useful debuffs (root, freeze, stun, slow) that upgraded mages do not.
Pros and Cons
Pros
- Can summon up to four basic mages, or up to two advanced mages.
Cons
- Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.
Gallery
Summoning
|
Normal Skeletal Mages
|
Upgraded Skeletal Mages
|