Difference between revisions of "Sacred:Skills"
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Skills improve the hero's characteristics in many different ways. Each character class has different skills. | Skills improve the hero's characteristics in many different ways. Each character class has different skills. | ||
Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. | Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. |
Revision as of 14:49, 28 September 2007
Skills improve the hero's characteristics in many different ways. Each character class has different skills. Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. As a hero develops they will be able to learn up to 6 additional skills; a new skill is available at each of the following level intervals: 3, 6, 12, 20, 30 and 50. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.
Contents
- 1 List of skills (incl. Sacred Underworld)
- 1.1 Axe Lore
- 1.2 Ballistics
- 1.3 Disarm
- 1.4 Earth Magic
- 1.5 Trap Lore
- 1.6 Unarmed Combat
- 1.7 Ranged Combat
- 1.8 Fire Magic
- 1.9 Trading
- 1.10 Celestial Magic
- 1.11 Dwarven Lore
- 1.12 Blade Combat
- 1.13 Constitution
- 1.14 Concentration
- 1.15 Air Magic
- 1.16 Magic Lore
- 1.17 Meditation
- 1.18 Moon Magic
- 1.19 Parrying
- 1.20 Horse Riding
- 1.21 Armor
- 1.22 Forging
- 1.23 Long-handled Weapons
- 1.24 Sword Lore
- 1.25 Vampirism
- 1.26 Weapon Lore
- 1.27 Weapon Technology
- 1.28 Water Magic
- 1.29 Agility
- 1.30 Dwarven Lore
- 1.31 Dual Wield
- 2 Skills by character
List of skills (incl. Sacred Underworld)
Axe Lore
Increases the speed and effectiveness of attacks with axes
Ballistics
Increases the damage dealt by traps, and improves the regeneration rate and attack speed
Available for : Dark Elf
Disarm
Increases the chance to disarm opponents in combat
Earth Magic
Improves the regeneration rate and the casting time of earth magic
Available for : Battlemage
Trap Lore
Improves the regeneration rate of all trap-laying abilities
Available for : Dark Elf
Unarmed Combat
Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)
Ranged Combat
Improves abilities for ranged combat
Fire Magic
Improves the regeneration rate and the casting time of fire magic
Available for : Battlemage
Trading
Traders will offer their goods cheaper and are more likely to offer special items
Available for : All classes except Daemon
Celestial Magic
Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
Available for : Seraphim
Dwarven Lore
TBC
Available for : Dwarf
Blade Combat
Increases the speed and effectiveness of attacks with Dark Elven blade weapons
Available for : Dark Elf
Constitution
Increases life energy and improves its regeneration rate
Concentration
Improves the regeneration rate of all combat arts
Air Magic
Improves the regeneration rate and the casting time of air magic
Available for : Battlemage
Magic Lore
Increases the damage dealt by all types of magic
Meditation
Improves the regeneration rate for all spells
Moon Magic
Improves the regeneration rate and the casting time of the Wood Elf´s moon magic
Available for : Wood Elf
Parrying
Attacks can be parried (deflected) with weapons and shields
Horse Riding
Enables the riding of superior horses
Armor
Increases armor class and decreases encumbrance caused by armor
Forging
TBC
Available for : Dwarf
Long-handled Weapons
Increases the speed and effectiveness of attacks with polearms
Sword Lore
Increases the speed and effectiveness of attacks with swords
Vampirism
Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day
Weapon Lore
Opponents suffer more damage from close and ranged combat attacks
Weapon Technology
TBC
Available for : Dwarf
Water Magic
Improves the regeneration rate and the casting time of water magic
Available for : Battlemage
Agility
Increases defense and attack values during combat
Dwarven Lore
TBC
Available for : Dwarf
Dual Wield
Enables the wielding of two weapons during combat, increases attack value and speed
Skills by character
Daemon Dwarf
Beginning Magic Lore Weapon Lore Weapon Lore Constitution Level 3 Meditation Weapon Technology Dwarven Lore Dwarven Lore Sword Lore Axe Lore Axe Lore Trading Dual Wield Armor Polearms Ranged Combat Concentration Concentration Constitution Parrying Level 6 Agility Unarmed Combat Level 12 Horse Riding Sword Lore Level 20 Armor Forging Level 30 Parrying Disarm Level 50 Disarm Agility
Level | Daemon | Dwarf |
---|---|---|
Beginning | Weapon Lore | Weapon Lore |
Magic Lore | Constitution | |
Level 3 | Meditation | Trading |
Dual Wielding | Weapon Technology | |
Hell Power | Parrying | |
Meditation | Axe Lore | |
Axe Lore | Concentration | |
Long-handled Weapons | Armor | |
Constitution | Ranged Combat | |
Level 6 | Agility | Unarmed Combat |
Level 12 | Riding | Sword Lore |
Level 20 | Armor | Forging |
Level 30 | Parrying | Disarm |
Level 50 | Disarm | Agility |