Difference between revisions of "Sacred 2:Claws of Thunder"
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Double Hit''' - Adds a [[Sacred 2:Chance for Double Hit|chance | + | * '''Double Hit''' - Adds a [[Sacred 2:Chance for Double Hit|chance for melee double hits]] (30% + 0.1% per level). |
* '''Flay''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding damage]] (19% + 0.3% chance per level). | * '''Flay''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding damage]] (19% + 0.3% chance per level). | ||
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* A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits and chance opponents cannot evade attacks. | * A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits and chance opponents cannot evade attacks. | ||
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+ | * '''Double Hit''' gold mod only works with melee weapons. | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 03:11, 10 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage (including life leech from Cobra Strike) and critical chance, thus making Claws of Thunder hit harder, and allows modification points.
- Martial Arts Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Claws of Thunder, based on the damage types on the equipped weapon (Weaken, Open Wounds, etc.).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Goes well in a combo either before or after Tiger Strike and Fists of Fire.
- A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits and chance opponents cannot evade attacks.
- Double Hit gold mod only works with melee weapons.
Pros and Cons
Pros
- Hits multiple opponents
- Fast animation speed compared to other multi-hit attacks
- Passive bonuses when in the active CA slot
- Very interesting attack animation when mounted - the Mobiculum spins around in place while the Assassin's weapon repeatedly comes down on the enemy.
Cons
- ...
Gallery
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