Difference between revisions of "Sacred 2:Poison Javelin"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg== | ||
* [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sacred 2:Magic|Magic]]) | * [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sacred 2:Magic|Magic]]) | ||
− | * | + | * Missile Count: 3 |
− | * Chance for | + | * [[Sacred 2:Chance for Poison|Chance to Poison]] Opponents: 50% + 0.1% per level |
− | * Chance for area splash damage: | + | * Chance for area splash damage: 50.0% + 0.1% per level |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5s |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles. | * '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles. | ||
− | * '''Poison Cloud''' - Increases the chance for area splash damage by | + | * '''Poison Cloud''' - Increases the chance for area splash damage by 20% + 0.1% per level. |
|} | |} | ||
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{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles. | * '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles. | ||
− | * '''Ravage''' - | + | * '''Ravage''' - Inflicts additional [[Sacred 2:Damage over time: Poison|poison damage over time]] (4.2/s + 2.6/s per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Barrage''' - Adds 2 additional projectiles. Overall damage is increased by 60% but split evenly between all projectiles. | * '''Barrage''' - Adds 2 additional projectiles. Overall damage is increased by 60% but split evenly between all projectiles. | ||
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* '''Missile''' - '''Ravage''' - '''Intent''' mods makes this CA very effective against single targets (e.g., bosses). | * '''Missile''' - '''Ravage''' - '''Intent''' mods makes this CA very effective against single targets (e.g., bosses). | ||
* The missile spread is not extremely wide, so even without '''Intent''', very large targets may still be hit by most or all of the darts. | * The missile spread is not extremely wide, so even without '''Intent''', very large targets may still be hit by most or all of the darts. | ||
+ | * Chance for Poison and Chance to Hit Multiple Opponents (splash damage) will reach 70% at max CA level 200. If the '''Poison Cloud''' mod is taken, the chance for splash damage will reach 100% by CA level 150. | ||
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
* Can be modified for either single target or multi-hit usage. | * Can be modified for either single target or multi-hit usage. | ||
− | * Even if some darts miss, the splash damage effect | + | * Even if some darts miss, the splash damage effect makes most enemies in a mob take some damage. |
'''Cons''' | '''Cons''' |
Latest revision as of 17:34, 8 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Amazon Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Amazon Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Poison Javelin: Poisoning and Weaken
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Inner Sight will increase this Combat Art's damage.
- For maximum area coverage take the two Missile mods and Barrage. Substitute Poison Cloud to boost the chance for AoE.
- Missile - Ravage - Intent mods makes this CA very effective against single targets (e.g., bosses).
- The missile spread is not extremely wide, so even without Intent, very large targets may still be hit by most or all of the darts.
- Chance for Poison and Chance to Hit Multiple Opponents (splash damage) will reach 70% at max CA level 200. If the Poison Cloud mod is taken, the chance for splash damage will reach 100% by CA level 150.
Pros and Cons
Pros
- Can be modified for either single target or multi-hit usage.
- Even if some darts miss, the splash damage effect makes most enemies in a mob take some damage.
Cons
- ...
Gallery
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