Difference between revisions of "Sacred 2:War Cry"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
− | * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage in a | + | * Causes [[Sacred 2:Area of Effect|Area of Effect]] damage in a 5m radius around the Barbarian. |
* Total [[Sacred 2:Damage|Damage]]: 43-43 [[Sacred 2:Physical|Physical]] | * Total [[Sacred 2:Damage|Damage]]: 43-43 [[Sacred 2:Physical|Physical]] | ||
* 100% Chance to Knock Back opponents | * 100% Chance to Knock Back opponents | ||
− | * Debuff Duration: | + | * Debuff Duration: 8.0s (applies to mods) |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.7 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Crack''' - | + | * '''Crack''' - Decreases the [[Sacred 2:Armor|armor resistances]] of affected opponents by 20% + 2% per level. |
− | * '''Roar''' - | + | * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Assault''' - | + | * '''Assault''' - Decreases [[Sacred 2:Opponent's defense value|opponent defense rating]] by 10% + 1% per level. |
− | * '''Batter''' - Knocks the | + | * '''Batter''' - Knocks the weapon from the opponent's hands for a brief period. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Rout''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] | + | * '''Rout''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] opponents (50%). |
* '''Thrash''' - Increases the base damage of War Cry by 50%. | * '''Thrash''' - Increases the base damage of War Cry by 50%. | ||
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|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|War Cry}} | + | |{{s2frame|{{#ev:youtube|nEr79VnylPw|400}}|center|War Cry}} |
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * '''Crack''' only lowers existing enemy resistances | + | * '''Crack''' only lowers existing enemy resistances. So for example if an enemy doesn't have any poison resistance to begin with, they won't become any more vulnerable to poison damage. |
+ | * The debuffs from '''Crack''', '''Assault''', and '''Batter''' last for 8 seconds. The duration slowly increases as War Cry levels up, reaching 18 seconds at max level. Though the debuffs do stack each time the enemy is hit, they have diminishing returns so they will never reduce armor or defense to "0". | ||
* The item modifier "Opponent Level for Deadly Strike" (deathblow) does not normally work on spells, however by taking the gold mod '''Roar''' this item modifier will apply to War Cry, raising the threshold at which double damage is triggered. | * The item modifier "Opponent Level for Deadly Strike" (deathblow) does not normally work on spells, however by taking the gold mod '''Roar''' this item modifier will apply to War Cry, raising the threshold at which double damage is triggered. | ||
− | * [[Sacred 2:Combat art range|Combat Art Range]] +X% item modifier will boost the effective radius | + | * The radius of War Cry naturally increases as it levels up, doubling by max CA level 200. [[Sacred 2:Combat art range|Combat Art Range]] +X% item modifier will further boost the effective radius. |
− | * Stun overrides Knockback, so if the gold mod '''Rout''' is taken, enemies will not be knocked back | + | * Stun overrides Knockback, so if the gold mod '''Rout''' is taken, enemies will not be knocked back when the stun effect triggers. |
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 20:18, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- War Cries Lore - increases damage, critical chance, casting speed, and allows for modification points.
- War Cries Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Ancient Magic - increases the damage and lowers opponent's resistances to its damage.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by War Cry's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase the damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Crack only lowers existing enemy resistances. So for example if an enemy doesn't have any poison resistance to begin with, they won't become any more vulnerable to poison damage.
- The debuffs from Crack, Assault, and Batter last for 8 seconds. The duration slowly increases as War Cry levels up, reaching 18 seconds at max level. Though the debuffs do stack each time the enemy is hit, they have diminishing returns so they will never reduce armor or defense to "0".
- The item modifier "Opponent Level for Deadly Strike" (deathblow) does not normally work on spells, however by taking the gold mod Roar this item modifier will apply to War Cry, raising the threshold at which double damage is triggered.
- The radius of War Cry naturally increases as it levels up, doubling by max CA level 200. Combat Art Range +X% item modifier will further boost the effective radius.
- Stun overrides Knockback, so if the gold mod Rout is taken, enemies will not be knocked back when the stun effect triggers.
Pros and Cons
Pros
- Decent damage, good debuffs
Cons
- ...
Gallery
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