Difference between revisions of "Sacred 2:Concentrate"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== | ||
* Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wielding starting weapon) | * Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wielding starting weapon) | ||
− | * | + | * Physical damage converted to magic: 33.2% |
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 40 + 35 per level. |
* [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level | * [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.1 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Focus''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level). | * '''Focus''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level). | ||
− | * '''Intensify''' - Adds more magic damage to | + | * '''Intensify''' - Adds more base magic damage to Concentrate (5 + 0.3 per level). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Sap''' - [[Sacred 2:Life leeched per hit| | + | * '''Sap''' - Inflicts addtional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (5 + 5 per level). |
− | * '''Steal Mana''' - | + | * '''Steal Mana''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from opponents, regenerating the Barbarian's combat arts (0.95s + 0.05s per level). |
|} | |} | ||
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{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Enervate''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents | + | * '''Enervate''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 60% + 0.4% per level. |
− | * '''Cripple''' - | + | * '''Cripple''' - Decreases the [[Sacred 2:Opponent's attack value|opponent's attack rating]] briefly by 13% + 1% per level (10s duration). |
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== Usage Strategies == | == Usage Strategies == | ||
*Concentrate has its own built-in attack rating boost based on CA level and uses casting speed instead of attack speed (like the High Elf's [[Sacred 2:Magic Coup|Magic Coup]]), which frees the Barbarian from needing a weapon lore skill to make good use of this combat art. | *Concentrate has its own built-in attack rating boost based on CA level and uses casting speed instead of attack speed (like the High Elf's [[Sacred 2:Magic Coup|Magic Coup]]), which frees the Barbarian from needing a weapon lore skill to make good use of this combat art. | ||
+ | |||
+ | *The attack rating debuff from '''Cripple''' lasts a long time (10s default, 20s at max level), and stacks with each hit delivered, although with diminishing returns so it will never reduce the opponent's attack rating to "0". | ||
== Pros and Cons == | == Pros and Cons == |
Revision as of 19:23, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Hybrid Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage (including the life leech effect of the Sap modification) and critical chance, thus making Concentrate hit harder, and allows modification points.
- Tactical Warfare Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore - will indirectly increase this chance to hit by increasing the attack rating. Will not boost the execution speed (Concentrate uses Casting Speed instead).
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will reduce its regeneration time if this Combat Art is placed within a combo. No damage boost.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Concentrate, based on the damage types on the equipped weapon (particularly Open Wounds and Weaken, since this CA converts damage to magic).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Concentrate has its own built-in attack rating boost based on CA level and uses casting speed instead of attack speed (like the High Elf's Magic Coup), which frees the Barbarian from needing a weapon lore skill to make good use of this combat art.
- The attack rating debuff from Cripple lasts a long time (10s default, 20s at max level), and stacks with each hit delivered, although with diminishing returns so it will never reduce the opponent's attack rating to "0".
Pros and Cons
Pros
- High damage and attack rating.
- Chance to bypass armor allows to cut through even heavily resistant opponents
Cons
- ...
Gallery
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