Difference between revisions of "Sacred 2:Frenzy (D2F)"
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* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies. | * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first one dies. | ||
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]] | * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 34-41 [[Sacred 2:Physical|Physical]] | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]. | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 20 per level. |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4 | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.4 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Buffet''' - Adds a 20% [[Sacred 2:Chance for Double Hit|chance for double hits]]. | * '''Buffet''' - Adds a 20% [[Sacred 2:Chance for Double Hit|chance for double hits]]. | ||
− | * '''Aggressive''' - | + | * '''Aggressive''' - Decreases [[Sacred 2:Opponent's chance to evade|opponent evade chance]] by 30% + 0.3% per level. |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Clip''' - Chance to also [[Sacred 2:Chance to hit additional opponents|hit | + | * '''Clip''' - Chance to also [[Sacred 2:Chance to hit additional opponents|hit opponents next to the target]] (40% + 0.3% per level). |
− | * '''Intent''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] | + | * '''Intent''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 29.9% + 0.1% per level. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Enchant''' - | + | * '''Enchant''' - Inflicts additional base [[Sacred 2:Magic|magic]] damage with each strike (2.8 + 0.2 per level). |
− | * '''Deadly Strike''' - | + | * '''Deadly Strike''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%. |
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Revision as of 18:54, 7 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Frenzy hit harder, and allows modification points.
- Berserk Combat Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Barbarian is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Frenzy, based on the damage types on the equipped weapon.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Is particularly effective while Dual wielding.
- Using the 'Regen per Hit' item modifier and the Buffet and Clip modifications will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
- While using 2-handed energy weapons, will shoot 3 times.
Pros and Cons
Pros
- Target range is further out than similar melee Combat Arts such as Bash
- Works with 2-handed energy weapons.
Cons
- Slow execution speed while mounted on Hellhound
Gallery
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