Difference between revisions of "Sacred 2:Werewolf - Diablo 2 Fallen"

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|This ability allows an enlightened [[Sacred 2:Druid|Druid]] to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed form, the Druid enters a trance and fully focuses on the battle.
 
|This ability allows an enlightened [[Sacred 2:Druid|Druid]] to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed form, the Druid enters a trance and fully focuses on the battle.
 
{|width="300px" style="text-align:center;"
 
{|width="300px" style="text-align:center;"
|width="100px"|'''[[Sacred 2:Maul|Maul]]'''
 
 
|width="100px"|'''[[Sacred 2:Fury - Diablo 2 Fallen|Fury]]'''
 
|width="100px"|'''[[Sacred 2:Fury - Diablo 2 Fallen|Fury]]'''
 +
|width="100px"|'''[[Sacred 2:Feral Rage|Feral Rage]]'''
 
|width="100px"|'''[[Sacred 2:Change Back - Diablo 2 Fallen|Change Back]]'''
 
|width="100px"|'''[[Sacred 2:Change Back - Diablo 2 Fallen|Change Back]]'''
 
|-
 
|-
||[[File:Maul icon.png|50px]]||[[File:Fury icon.png|50px]]||[[File:Change back icon.png|50px]]
+
||[[File:Fury new icon.png|50px]]||[[File:Fury icon.png|50px]]||[[File:Change back icon.png|50px]]
 
|}
 
|}
 
|}
 
|}
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Duration 20.1 seconds +0.1s per CA level
+
* Duration 40.0 seconds +0.2s per CA level
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 5.2s = 65.2 seconds
+
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0s + 8.0s = 18.0 seconds
* Each successful hit increases duration by 0.25 seconds + 0.03s per level
 
  
 
From Weapons/Resistance/General tooltips:
 
From Weapons/Resistance/General tooltips:
* [[Sacred 2:Damage|Damage]]: 50-50 (43-43 [[Sacred 2:Physical|Physical]], 7-7 [[Sacred 2:Magic|Magic]])
+
* Hitpoints: 165
* [[Sacred 2:Attack Value|Attack value]]: 47
+
* [[Sacred 2:Damage|Damage]]: 28-28 [[Sacred 2:Physical|Physical]]
* [[Sacred 2:Defense Value|Defense value]]: 30
+
* [[Sacred 2:Attack Value|Attack value]]: 79
* [[Sacred 2:Attack Speed|Attack speed]]: 100.0%
+
* [[Sacred 2:Defense Value|Defense value]]: 38
* [[Sacred 2:Chance to inflict Open Wounds|Chance to Inflict Open Wounds]]: 25.0%
+
* [[Sacred 2:Attack Speed|Attack speed]]: 100.5%
* [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 7.0%
+
* [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0%
* [[Sacred 2:Armor|Resistances]]: 50 (25 Physical, 25 [[Sacred 2:Fire|Fire]])
+
* [[Sacred 2:Armor|Resistances]]: 26 (10 Physical, 4 [[Sacred 2:Fire|Fire]], 4 [[Sacred 2:Ice|Cold]], 4 [[Sacred 2:Magic|Magic]], 4 [[Sacred 2:Poison|Poison]])
  
 
From Sigma tooltip:
 
From Sigma tooltip:
* 20% of physical damage converted to magic
+
* Damage: 2.5% + 10% per level
* Armor and Damage increase by 7.5% per level
+
* Armor increases by 6.5% per level
 
* Attack and Defense increase by 40% per level
 
* Attack and Defense increase by 40% per level
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 1.5% + 0.5% per level
+
* Attack Speed and Cast Speed increase by 0.5% per level
* [[Sacred 2:Life leeched per hit|Life leeched per hit]] 10 + 3.0 per level
+
* Movement Speed +40%
* Run Speed +40%
+
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0.3% per level
* [[Sacred 2:Max. Hitpoints|Max hitpoints]]: 45 (+32.5 per level)
+
* [[Sacred 2:Max. Hitpoints|Max hitpoints]]: 10 +25 per level
 
|}
 
|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*'''Thick Fur''' - Increases the armor resistances of the Werewolf (+ 7.5% per level).
+
*'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
*'''Feral Rage''' - Faster melee attacks (25% + 0.5% attack speed per level).
+
*'''Agile''' - Adds a [[Sacred 2:Chance to evade|chance to evade]] weapon attacks (15% + 0.5% per level).
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*'''Lycanthropy''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade attacks]] (30% + 0.2% per level).
+
*'''Rabies''' - A portion of physical damage is converted to [[Sacred 2:Poison|poison]] (35% + 0.5% per level).
*'''Hunger''' - Increases the life stolen with each hit (4.0 + 1.5 per level).
+
*'''Ruthless''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade attacks]] (25% + 0.5% per level).
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*'''Fatal''' - Increases the damage of the Werewolf (+ 7.5% per level).
+
*'''Hunger''' - The Werewolf's attacks inflict [[Sacred 2:Leech life from opponents|life leech damage]] (0.1% + 0.1% per level).
*'''Fury''' - A powerful additional spell for the Werewolf. (Grants the [[Sacred 2:Fury|Fury]] CA)
+
*'''Eviscerate''' - Adds a 30% + 0.2% per level chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|Mortal Wounds]], which cause bleeding damage and 8% reduction to opponent's base hitpoints.
 
|}
 
|}
  
 
|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{#ev:youtube|_Lz-EIv_NF4|400}}|center|'''Werewolf'''}}
+
|{{s2frame|{{#ev:youtube|R6MUVl6Ck6k|400}}|center|'''Werewolf'''}}
  
 
|}
 
|}
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== Usage Strategies ==
 
== Usage Strategies ==
*This form doesn't last long, and at low levels, each successful hit adds only about a quarter of a second to the duration. The Druid must maintain a steady barrage of melee attacks in order to maintain the form. At higher levels the duration and regeneration per hit improve significantly.
+
* The Werewolf has the Concentration skill and can cast buffs (2 maximum) while shapeshifted. This means the Werewolf can take advantage of [[Sacred 2:Heart of Wolverine|Heart of Wolverine]], [[Sacred 2:Cyclone Armor|Cyclone Armor]], [[Sacred 2:Dire Wolf|Dire Wolf]], or [[Sacred 2:Grizzly|Grizzly]].
  
 
*All of the Werewolf's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.
 
*All of the Werewolf's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.
  
*In this form the Druid's normal combat arts are replaced with special new ones, though he can still use his [[Sacred 2:Deities|Divine Gift]] while in Werewolf form.
+
*In this form the Druid's normal combat arts are replaced with special new ones, though he can still use his [[Sacred 2:Deities|Divine Gift]] while in Werewolf form.  Likewise the benefits of the '''Divine Devotion''' skill will still take effect even when shapeshifted.
 +
 
 +
* If building a character around this CA, then the Divine Gift [[Sacred 2:Might|Might]] is highly recommended as it will make the Werewolf into an unstoppable killing machine.
  
 
*Needless to say the Werewolf cannot ride a [[Sacred 2:Horse|Horse]] or [[Sacred 2:Draconicon|Draconicon]].  The Druid will automatically dismount to shapeshift and cannot re-mount until changing back.
 
*Needless to say the Werewolf cannot ride a [[Sacred 2:Horse|Horse]] or [[Sacred 2:Draconicon|Draconicon]].  The Druid will automatically dismount to shapeshift and cannot re-mount until changing back.
 
*The gold mod '''Fury''' is highly recommended as it will grant a new temporary buff which gives increased attack speed, chance to bypass armor, and chance to reflect close combat damage.
 
 
* If building a character around this CA, then the Divine Gift [[Sacred 2:Might|Might]] is highly recommended as it will make the Werewolf into an unstoppable killing machine.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
 
* Maintains power from Easy all the way into Hell difficulty.
 
* Maintains power from Easy all the way into Hell difficulty.
* Life leeched per hit (and leech life % from "Maul" CA) heal the Druid while causing massive damage to bosses.
 
  
 
'''Cons'''
 
'''Cons'''
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|{{S2frame|[[File:Werewolf - 1.jpg|x175px]]|none}}
 
|{{S2frame|[[File:Werewolf - 1.jpg|x175px]]|none}}
 
|{{S2frame|[[File:Werewolf - 2.jpg|x175px]]|none}}
 
|{{S2frame|[[File:Werewolf - 2.jpg|x175px]]|none}}
 +
|{{S2frame|[[File:Werewolf - 3.jpg|x175px]]|none}}
 
|}
 
|}
 +
 +
=='''See Also'''==
 +
* [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters
 +
* [http://darkmatters.org/forums/index.php?/topic/22900-diablo-2-fallen-strategies-4-druid-shapeshifting-guide/ The Druid Shapeshifting Guide]

Latest revision as of 22:39, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Werewolf_form.png This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed form, the Druid enters a trance and fully focuses on the battle.
Fury Feral Rage Change Back
Fury new icon.png Fury icon.png Change back icon.png

Aspect

Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1)

From Weapons/Resistance/General tooltips:

From Sigma tooltip:

  • Damage: 2.5% + 10% per level
  • Armor increases by 6.5% per level
  • Attack and Defense increase by 40% per level
  • Attack Speed and Cast Speed increase by 0.5% per level
  • Movement Speed +40%
  • Damage Mitigation: All types 0.2% + 0.3% per level
  • Max hitpoints: 10 +25 per level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lycanthropy - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
  • Agile - Adds a chance to evade weapon attacks (15% + 0.5% per level).

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Hunger - The Werewolf's attacks inflict life leech damage (0.1% + 0.1% per level).
  • Eviscerate - Adds a 30% + 0.2% per level chance to inflict Mortal Wounds, which cause bleeding damage and 8% reduction to opponent's base hitpoints.
Werewolf


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time of Werewolf (but not the regeneration time of his special CA's)
  • Neither Strength nor Intelligence increase his damage

Usage Strategies

  • All of the Werewolf's innate abilities (and his special CA's) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1. This scaling (partially) makes up for the fact that no attributes or skills increase his power.
  • In this form the Druid's normal combat arts are replaced with special new ones, though he can still use his Divine Gift while in Werewolf form. Likewise the benefits of the Divine Devotion skill will still take effect even when shapeshifted.
  • If building a character around this CA, then the Divine Gift Might is highly recommended as it will make the Werewolf into an unstoppable killing machine.
  • Needless to say the Werewolf cannot ride a Horse or Draconicon. The Druid will automatically dismount to shapeshift and cannot re-mount until changing back.

Pros and Cons

Pros

  • Maintains power from Easy all the way into Hell difficulty.

Cons

  • A player cannot open containers, talk to NPCs or use mounts, merchants, smiths or runemasters while in this form. He also cannot manage his inventory, CA's or combos.
  • No skills, equipment, or attributes affect the powers of the Werewolf. Only the level of the CA (and higher character level) will increase his power.

Gallery

See Also