Difference between revisions of "Sacred 2:Shock Wave"
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* 100% Chance to [[Sacred 2:Chance to stun opponents|Stun]] Opponents | * 100% Chance to [[Sacred 2:Chance to stun opponents|Stun]] Opponents | ||
* 100% Chance to Disarm Opponents | * 100% Chance to Disarm Opponents | ||
− | * | + | * Opponent's Total Speed: -17.2% |
* Range: 5 meters | * Range: 5 meters | ||
* Debuff Duration: 4 seconds | * Debuff Duration: 4 seconds | ||
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 5.1s = 10.1 seconds |
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== Usage Strategies == | == Usage Strategies == | ||
− | * Shockwave is a nova-like attack that hits all enemies in a radius around the Werebear. It causes stun and moderate physical damage. While it may not kill enemies directly, it has devastating debuffs that leaves enemies as harmless and helpless sitting ducks. The debuff | + | * Shockwave is a nova-like attack that hits all enemies in a radius around the Werebear. It causes stun and moderate physical damage. While it may not kill enemies directly, it has devastating debuffs that leaves enemies as harmless and helpless sitting ducks. |
+ | |||
+ | * The disarm property makes armed enemies attack bare-handed. | ||
+ | |||
+ | * The tooltips says Movement Speed but the debuff actually applies to movement, attack, and cast speed, and can reach -50% or more at high levels. It also stacks with each casting, but with diminishing returns. | ||
+ | |||
+ | * The radius of the Shock Wave increases with level, more than doubling at max level. | ||
*All of the Werebear's innate abilities (and his special CA's including Shock Wave) scale with CA level. However, they also scale with character level, meaning a Werebear with only one rune read will have a much more powerful '''Shock Wave''' attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1. This scaling makes up for the fact that no attributes or skills increase Shock Wave. | *All of the Werebear's innate abilities (and his special CA's including Shock Wave) scale with CA level. However, they also scale with character level, meaning a Werebear with only one rune read will have a much more powerful '''Shock Wave''' attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1. This scaling makes up for the fact that no attributes or skills increase Shock Wave. | ||
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|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|'''Shock Wave'''}} | + | |{{s2frame|{{#ev:youtube|PiglQHFT-3s|400}}|center|'''Shock Wave'''}} |
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__NOTOC__ | __NOTOC__ | ||
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+ | =='''See Also'''== | ||
+ | * [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters | ||
+ | * [http://darkmatters.org/forums/index.php?/topic/22900-diablo-2-fallen-strategies-4-druid-shapeshifting-guide/ The Druid Shapeshifting Guide] |
Latest revision as of 22:15, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
None. Shock Wave is a special combat art available only when the Druid transforms into the Werebear. Therefore modification points cannot be used on it. Some of the other Werebear modifications will affect the power of Shock Wave: Fire Claws will convert some of Shock Wave's damage into fire damage. Deadly Strike, Hunger, and Ravage will also apply their effects to Shock Wave. Skills and AttributesNo skills or attributes affect the damage, regeneration, or execution speed of Shock Wave. These values only improve as the level of Werebear and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up. Usage Strategies
Pros and ConsPros
Cons
Gallery
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See Also
- The Druid development thread on DarkMatters
- The Druid Shapeshifting Guide