Difference between revisions of "Sacred 2:Werebear"

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* Attack and Defense increase by 40% per level
 
* Attack and Defense increase by 40% per level
 
* Attack Speed and Cast Speed increase by 0.2% per level
 
* Attack Speed and Cast Speed increase by 0.2% per level
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.5% + 0.5% per level
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* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.5% + 0.4% per level
* [[Sacred 2:Max. Hitpoints|Max hitpoints]]: 54 (+37.5 per level)
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* [[Sacred 2:Max. Hitpoints|Max hitpoints]]: 12.5 + 37.5 per level
 
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*'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
 
*'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
*'''Bristly Fur''' - [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect close combat attacks]] (20% + 1% per level).
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*'''Bristly Fur''' - Adds a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect melee damage]] (20% + 1% per level).
 
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*'''Hunger''' - The Werebear's attacks inflict [[Sacred 2:Leech life from opponents|life leech damage]] (0.1% + 0.1% per level).
 
*'''Hunger''' - The Werebear's attacks inflict [[Sacred 2:Leech life from opponents|life leech damage]] (0.1% + 0.1% per level).
*'''Ravage''' - Adds a substantial chance the Werebear's attacks will [[Sacred 2:Chance to disregard armor|bypass enemy armor]] (50% + 0.3% per level).
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*'''Ravage''' - Adds a substantial chance the Werebear's attacks will [[Sacred 2:Chance to disregard armor|bypass opponent armor]] (50% + 0.2% per level).
 
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|{{s2frame|{{|400}}|center|'''Werebear'''}}
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|{{s2frame|{{#ev:youtube|RnJHjvwZ5k4|400}}|center|'''Werebear'''}}
  
 
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== Usage Strategies ==
 
== Usage Strategies ==
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* The Werebear has the Concentration skill and can cast buffs (2 maximum) while shapeshifted.  This means the Werebear can take advantage of [[Sacred 2:Heart of Wolverine|Heart of Wolverine]], [[Sacred 2:Cyclone Armor|Cyclone Armor]], [[Sacred 2:Dire Wolf|Dire Wolf]], or [[Sacred 2:Grizzly|Grizzly]].
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*All of the Werebear's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werebear with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.
 
*All of the Werebear's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werebear with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.
  
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==See Also==
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=='''See Also'''==
*[http://darkmatters.org/forums/index.php?/topic/22900-diablo-2-fallen-strategies-4-druid-shapeshifting-guide/ Druid Shapeshifting Guide]
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* [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters
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* [http://darkmatters.org/forums/index.php?/topic/22900-diablo-2-fallen-strategies-4-druid-shapeshifting-guide/ The Druid Shapeshifting Guide]

Latest revision as of 22:03, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Werebear.png This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude. In his changed form, the Druid enters a trance and fully focuses on the battle.
Shock Wave Maul Change Back
Shockwave icon.png Maul icon.png Change back icon.png

Aspect

Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1)

From Weapons/Resistance/General tooltips:

From Sigma tooltip:

  • Damage: 2.5% + 12.5% per level
  • Armor increases by 7.5% per level
  • Attack and Defense increase by 40% per level
  • Attack Speed and Cast Speed increase by 0.2% per level
  • Damage Mitigation: All types 0.5% + 0.4% per level
  • Max hitpoints: 12.5 + 37.5 per level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lycanthropy - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
  • Bristly Fur - Adds a chance to reflect melee damage (20% + 1% per level).

MODicons_10.gif Silver
  • Fire Claws - A portion of physical damage is converted to fire (35% + 0.5% per level).
  • Deadly Strike - The Werebear inflicts double damage when enemy health falls below 25%.

MODicons_08.gif Gold
  • Hunger - The Werebear's attacks inflict life leech damage (0.1% + 0.1% per level).
  • Ravage - Adds a substantial chance the Werebear's attacks will bypass opponent armor (50% + 0.2% per level).
Werebear


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time of Werebear (but not the regeneration time of his special CA's)
  • Neither Strength nor Intelligence increase his damage

Usage Strategies

  • All of the Werebear's innate abilities (and his special CA's) scale with CA level. However, they also scale with character level, meaning a Werebear with only one rune read will be much more powerful when the character is level 50 than when they are level 1. This scaling (partially) makes up for the fact that no attributes or skills increase his power.
  • In this form the Druid's normal combat arts are replaced with special new ones, though he can still use his Divine Gift while in Werebear form. Likewise the benefits of the Divine Devotion skill will still take effect even when shapeshifted.
  • If building a character around this CA, then the Divine Gift Might is highly recommended as it will make the Werebear into an unstoppable killing machine.
  • Needless to say the Werebear cannot ride a Horse or Draconicon. The Druid will automatically dismount to shapeshift and cannot re-mount until changing back.

Pros and Cons

Pros

  • Maintains power from Easy all the way into Hell difficulty.
  • Inflicts heavy damage and can tank most opponents.

Cons

  • A player cannot open containers, talk to NPCs or use mounts, merchants, smiths or runemasters while in this form. He also cannot manage his inventory, CA's or combos.
  • No skills, equipment, or attributes affect the powers of the Werebear. Only the level of the CA (and higher character level) will increase his power.

Gallery

See Also