Difference between revisions of "Sacred 2:Blade Shield"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]] | * [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]] | ||
− | * Physical [[Sacred 2:Armor|Resistance]] Bonus: | + | * Physical [[Sacred 2:Armor|Resistance]] Bonus: 25 + 15 per level |
− | * | + | * [[Sacred 2:Defense Value|Defense Rating]]: 50 + 50 per level |
− | * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: | + | * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level |
− | * | + | * Damage Frequency: 1.0/s |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40% | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Stab''' - Increases the damage of Blade Shield by 50%. | + | * '''Stab''' - Increases the base physical damage of Blade Shield by 50%. |
* '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the shield (20%). | * '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the shield (20%). | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Parry''' - Adds a [[Sacred 2:Block chance: Projectiles|chance to block | + | * '''Parry''' - Adds a [[Sacred 2:Block chance: Projectiles|chance to block ranged weapon damage]] (30% + 1% per level). |
− | * '''Trauma''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun | + | * '''Trauma''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (50% + 0.1% per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Stab''' - Increases the damage of Blade Shield by 50%. | + | * '''Stab''' - Increases the base physical damage of Blade Shield by 50%. |
− | * '''Avenge''' - Adds a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect | + | * '''Avenge''' - Adds a [[Sacred 2:Chance to reflect: Close Combat|chance to reflect melee damage]] (35% + 0.4% per level). |
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* The defensive path would be '''Weapon Block - Parry - Avenge'''. This would be best for maximizing survivability. | * The defensive path would be '''Weapon Block - Parry - Avenge'''. This would be best for maximizing survivability. | ||
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+ | * The Chance to Stun opponents from '''Trauma''' will reach 70% at max level. | ||
+ | |||
+ | * The Chance for Open Wounds will reach 75% at max level. | ||
+ | |||
+ | * Damage Mitigation from '''Weapon Block''' is fixed at 20% but can still stack with Toughness, Cloak of Shadows, and other sources of Damage Mitigation with the possibility for 100% physical immunity. | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 20:25, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Traps Lore - improves combat art damage, resistance bonus, critical chance and casting speed, allows for modification points.
- Traps Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the Open Wounds secondary damage effect triggered by Blade Shield's physical damage.
- Armor Lore - will indirectly increase the physical resistance bonus by a percentage (after it is added to the player's other sources of armor).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- The offensive mod choices would be Stab - Trauma - Stab. This would be best for a close combat Assassin.
- The defensive path would be Weapon Block - Parry - Avenge. This would be best for maximizing survivability.
- The Chance to Stun opponents from Trauma will reach 70% at max level.
- The Chance for Open Wounds will reach 75% at max level.
- Damage Mitigation from Weapon Block is fixed at 20% but can still stack with Toughness, Cloak of Shadows, and other sources of Damage Mitigation with the possibility for 100% physical immunity.
Pros and Cons
Pros
- Has both offensive and defensive uses.
Cons
- ...
Gallery
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