Difference between revisions of "Sacred 2:Shock Web"
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==Innate Abilities (Lvl 1) [[File:Magic.png]]== | ==Innate Abilities (Lvl 1) [[File:Magic.png]]== | ||
* [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]] | * [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]] | ||
− | * [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: | + | * [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 6.1/s |
− | * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 30% | + | * [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 30.3% |
* [[Sacred 2:Combat art range|Range]]: 10 meters | * [[Sacred 2:Combat art range|Range]]: 10 meters | ||
* Duration: 5 seconds | * Duration: 5 seconds | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Spark''' - Further increases the chance to weaken | + | * '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level. |
− | * '''Conductive''' - [[Sacred 2:Regeneration per hit|Leeches energy]] to | + | * '''Conductive''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from opponents to regenerate the Assassin's combat arts (0.95s + 0.55s per level). |
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---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Siphon''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] which heals the Assassin (10 + 5 per level). | * '''Siphon''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] which heals the Assassin (10 + 5 per level). | ||
− | * '''Kilowatt''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] | + | * '''Kilowatt''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%. |
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{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Havoc''' - Increases | + | * '''Havoc''' - Increases the base magic damage of Shock Web by 20 + 10 per level. |
− | * '''Voltage''' - Increases the | + | * '''Voltage''' - Increases the radius of Shock Web by 30%. |
|} | |} | ||
|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|Shock Web}} | + | |{{s2frame|{{#ev:youtube|cxP3Ian7Q8k|400}}|center|Shock Web}} |
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__NOTOC__ | __NOTOC__ | ||
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* Shock Web is essentially a nova spell, hitting all enemies in a radius around the Assassin. | * Shock Web is essentially a nova spell, hitting all enemies in a radius around the Assassin. | ||
− | * The range is very large, and can be increased even further by the '''Voltage''' mod and by using Combat Art Range +X% item modifiers. | + | * The range is very large, and can be increased even further by the '''Voltage''' mod and by using Combat Art Range +X% item modifiers, effectively doubling the radius by max level. |
− | * Deadly Strike (deathblow) does not normally apply to spells, but Shock Web can gain this property through the gold mod '''Kilowatt'''. So items with the modifier "Opponent Level for Deadly Strike" would then apply to Shock Web and raise the threshold at which double damage is triggered. | + | * Deadly Strike (deathblow) does not normally apply to spells, but Shock Web can gain this property through the gold mod '''Kilowatt'''. So items with the modifier "Opponent Level for Deadly Strike" would then apply to Shock Web and raise the threshold at which double damage is triggered. |
+ | |||
+ | * The Chance for Weaken is high and scales very well, hitting 100% by CA level 190. With the '''Spark''' mod it will reach 100% even sooner. | ||
== Pros and Cons == | == Pros and Cons == |
Latest revision as of 20:09, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Traps Lore - improves combat art damage (including life leech from Siphon mod), critical chance and casting speed, allows for modification points.
- Traps Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the Weakening secondary damage effect triggered by Shock Web's Magic damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- Shock Web is essentially a nova spell, hitting all enemies in a radius around the Assassin.
- The range is very large, and can be increased even further by the Voltage mod and by using Combat Art Range +X% item modifiers, effectively doubling the radius by max level.
- Deadly Strike (deathblow) does not normally apply to spells, but Shock Web can gain this property through the gold mod Kilowatt. So items with the modifier "Opponent Level for Deadly Strike" would then apply to Shock Web and raise the threshold at which double damage is triggered.
- The Chance for Weaken is high and scales very well, hitting 100% by CA level 190. With the Spark mod it will reach 100% even sooner.
Pros and Cons
Pros
- Good damage
- Wide area of effect
Cons
- Takes time to deliver its entire damage payload
Gallery
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