Difference between revisions of "Sacred 2:Claws of Thunder"
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|http://www.sacredwiki.org/images/6/66/Claws_of_thunder.png | |http://www.sacredwiki.org/images/6/66/Claws_of_thunder.png | ||
− | |Using an array of special metal blades as conductors, an [[Sacred 2:Assassin|Assassin]] charges the ions surrounding him and delivers a devastating series of lightning attacks to any who dare challenge him. Passive chance for double hits when in the active slot. | + | |Using an array of special metal blades as conductors, an [[Sacred 2:Assassin|Assassin]] charges the ions surrounding him and delivers a devastating series of lightning attacks to any who dare challenge him. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot. |
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== | ||
* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies. | * [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies. | ||
− | * [[Sacred 2:Damage|Damage]] (wielding starting weapon): | + | * [[Sacred 2:Damage|Damage]] (wielding starting weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]], 6-6 [[Sacred 2:Magic|Magic]]) |
* Adds weapon magic damage (4 + 2 per level) | * Adds weapon magic damage (4 + 2 per level) | ||
− | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level. |
− | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | + | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level. |
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.7 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level). | * '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level). | ||
− | * ''' | + | * '''Electrocute''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 40% + 0.2% per level. |
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Cobra Strike''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Assassin (3 + 1.5 per level). | * '''Cobra Strike''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Assassin (3 + 1.5 per level). | ||
− | * ''' | + | * '''Charge''' - Increases the weapon damage inflicted with each hit by 20% + 0.1% per level. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Double Hit''' - [[Sacred 2:Chance for Double Hit| | + | * '''Double Hit''' - Adds a [[Sacred 2:Chance for Double Hit|chance to strike twice]] with one hit (30% + 0.1% per level). |
− | * '''Flay''' - | + | * '''Flay''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding damage]] (19% + 0.3% chance per level). |
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* Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Tiger Strike|Tiger Strike]] and [[Sacred 2:Fists of Fire|Fists of Fire]]. | * Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Tiger Strike|Tiger Strike]] and [[Sacred 2:Fists of Fire|Fists of Fire]]. | ||
− | * A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits. | + | * A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits and chance opponents cannot evade attacks. |
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
* Hits multiple opponents | * Hits multiple opponents | ||
− | * | + | * Fast animation speed compared to other multi-hit attacks |
+ | * Passive bonuses when in the active CA slot | ||
* Very interesting attack animation when mounted - the Mobiculum spins around in place while the Assassin's weapon repeatedly comes down on the enemy. | * Very interesting attack animation when mounted - the Mobiculum spins around in place while the Assassin's weapon repeatedly comes down on the enemy. | ||
'''Cons''' | '''Cons''' | ||
− | * | + | * ... |
==Gallery== | ==Gallery== |
Revision as of 15:37, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage (including life leech from Cobra Strike) and critical chance, thus making Claws of Thunder hit harder, and allows modification points.
- Martial Arts Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Claws of Thunder, based on the damage types on the equipped weapon (Weaken, Open Wounds, etc.).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers
Usage Strategies
- Goes well in a combo either before or after Tiger Strike and Fists of Fire.
- A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits and chance opponents cannot evade attacks.
Pros and Cons
Pros
- Hits multiple opponents
- Fast animation speed compared to other multi-hit attacks
- Passive bonuses when in the active CA slot
- Very interesting attack animation when mounted - the Mobiculum spins around in place while the Assassin's weapon repeatedly comes down on the enemy.
Cons
- ...
Gallery
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