Difference between revisions of "Sacred 2:Shiver Armor"
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==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ==Innate Abilities (Lvl 1) [[File:Ice.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice| | + | * [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Cold]] |
− | * [[Sacred 2:Armor|Resistance]] Bonus: 40 + 15 per level | + | * [[Sacred 2:Armor|Resistance]] Bonus: 40 + 15 per level Cold armor |
* [[Sacred 2:Defense Value X%|Defense Rating]]: 45% + 7.5% per level | * [[Sacred 2:Defense Value X%|Defense Rating]]: 45% + 7.5% per level | ||
* Radius: 2 meters | * Radius: 2 meters | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Freeze''' - Slows [[Sacred 2:Run Speed|movement | + | * '''Freeze''' - Slows [[Sacred 2:Run Speed|movement speed]] of opponents in melee range by 19.8% + 0.2% per level (duration is 6 seconds). |
− | * '''Frozen Armor''' - | + | * '''Frozen Armor''' - Adds a [[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per level). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Cold Mastery''' - | + | * '''Cold Mastery''' - Increases opponents' sensitivity to cold damage by 20% + 0.5% per level (duration is 6 seconds). |
− | * '''Rime Armor''' - Further increases the Sorceress's base | + | * '''Rime Armor''' - Further increases the Sorceress's base cold armor by 25 + 15 per level. |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Expertise''' - | + | * '''Expertise''' - Decreases the [[Sacred 2:Regeneration Penalty from Buffs|regeneration penalty]] of Shiver Armor by 25%. |
− | * '''Chilling Armor''' - Additionally increases all | + | * '''Chilling Armor''' - Additionally increases all inflicted cold damage by 50% + 2% per level. |
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The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves the [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the ice damage, directly improves the | + | * [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves the [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the ice damage, directly improves the cold armor resistance bonus, increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
* [[Sacred 2:Cold Spells Focus|Cold Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Cold Spells Focus|Cold Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Shiver Armor's | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Shiver Armor's cold damage. |
− | * [[Sacred 2:Armor Lore|Armor Lore]] - will indirectly increase the | + | * [[Sacred 2:Armor Lore|Armor Lore]] - will indirectly increase the cold resistance bonus by a percentage (after it is added to the player's other sources of armor). |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * This is a premium buff for an Ice Sorceress. It protects from | + | * This is a premium buff for an Ice Sorceress. It protects from cold damage and adds a percent to defense rating, in addition to causing low level cold damage to all surrounding enemies. |
− | * Bronze and Silver mods: the offensive choices are '''Freeze''' and '''Cold Mastery''' which will debuff enemies. '''Cold Mastery''' works like reverse [[Sacred 2:Damage Mitigation|damage mitigation]], increasing enemy sensitivity to all | + | * Bronze and Silver mods: the offensive choices are '''Freeze''' and '''Cold Mastery''' which will debuff enemies. These debuffs last for 6 seconds, so with Shiver Armor hitting once every 2 seconds, these debuffs can stack up to three times. |
+ | * '''Cold Mastery''' works like reverse [[Sacred 2:Damage Mitigation|damage mitigation]], increasing enemy sensitivity to all cold damage. It can pierce cold immunities and affects even enemies without any cold resistance. | ||
* Bronze and Silver mods: the defensive choices are '''Frozen Armor''' and '''Rime Armor'''. | * Bronze and Silver mods: the defensive choices are '''Frozen Armor''' and '''Rime Armor'''. | ||
− | * Gold mod: '''Expertise''' is the mod of choice for Sorceress who are specializing in other aspects, because it will reduce the regeneration penalty. | + | * Gold mod: '''Expertise''' is the mod of choice for Sorceress who are specializing in other aspects, because it will reduce the regeneration penalty. Cold Sorceresses may find this mod redundant because this buff already has a negligible impact on Cold Spells regeneration times. They may prefer '''Chilling Armor''' instead which will boost all inflicted cold damage from all spells and weapons. |
== Pros and Cons == | == Pros and Cons == |
Revision as of 00:57, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Cold Spells Lore - improves the damage and critical chance of the ice damage, directly improves the cold armor resistance bonus, increases casting speed, allows for modification points.
- Cold Spells Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Shiver Armor's cold damage.
- Armor Lore - will indirectly increase the cold resistance bonus by a percentage (after it is added to the player's other sources of armor).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time penalty
Usage Strategies
- This is a premium buff for an Ice Sorceress. It protects from cold damage and adds a percent to defense rating, in addition to causing low level cold damage to all surrounding enemies.
- Bronze and Silver mods: the offensive choices are Freeze and Cold Mastery which will debuff enemies. These debuffs last for 6 seconds, so with Shiver Armor hitting once every 2 seconds, these debuffs can stack up to three times.
- Cold Mastery works like reverse damage mitigation, increasing enemy sensitivity to all cold damage. It can pierce cold immunities and affects even enemies without any cold resistance.
- Bronze and Silver mods: the defensive choices are Frozen Armor and Rime Armor.
- Gold mod: Expertise is the mod of choice for Sorceress who are specializing in other aspects, because it will reduce the regeneration penalty. Cold Sorceresses may find this mod redundant because this buff already has a negligible impact on Cold Spells regeneration times. They may prefer Chilling Armor instead which will boost all inflicted cold damage from all spells and weapons.
Pros and Cons
Pros
- Virtually no penalty to the Cold Spells aspect.
- Has both offensive and defensive effects.
Cons
- Penalizes regeneration of other aspects.
Gallery
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