Difference between revisions of "Sacred 2:Iron Maiden"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] 9-9 | * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] 9-9 | ||
− | * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect | + | * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Melee]]: 35.9% |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0% | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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* '''Spellshield''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spell damage]] (30% + 1% chance per level). | * '''Spellshield''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spell damage]] (30% + 1% chance per level). | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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− | * '''Torture''' - | + | * '''Torture''' - Further increases the chance to reflect melee damage by 14% + 0.7% per level. |
− | * '''Shell''' - Adds a [[Sacred 2:Chance to reflect: Ranged|chance to reflect ranged]] damage (30% + 1% chance per level). | + | * '''Shell''' - Adds a [[Sacred 2:Chance to reflect: Ranged|chance to reflect ranged]] weapon damage (30% + 1% chance per level). |
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Sacrifice''' - Minions and party members receive | + | * '''Sacrifice''' - Minions and party members receive a portion of the damage intended for the Necromancer (5.0% + 0.2% per level). |
− | * '''Life Tap''' - [[Sacred 2:Life leeched per hit| | + | * '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level). |
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== Usage Strategies == | == Usage Strategies == | ||
− | *... | + | *All reflect chances are subject to diminishing returns, so none will ever reach 100% chance to reflect. However, the '''Torture''' mod will allow Chance to Reflect Melee to get quite high, nearly 90% at the highest levels. |
+ | *For maximum survivability, '''Spellshield''' and '''Shell''' mods should be considered. | ||
+ | *If the gold mod '''Sacrifice''' is taken then at max CA level, minions will take 45% of the damage intended for the Necromancer. This would be very useful for a summoner with several minions. | ||
+ | *Since v13, '''Life Tap''' gold mod applies its life leech damage to the buff's physical damage pulses inflicted on enemies in melee range. Prior to v13, the mod erroneously applied the life leech to the Necromancer's weapon attacks. | ||
+ | *'''Teeth - Torture - Lifetap''' would be a good setup for a melee Necromancer looking to get the most offensive power out of Iron Maiden. | ||
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | * . | + | * Very high reflect chances, can be modded to reflect all types of damage. |
+ | * Also has offensive properties and life leech. | ||
'''Cons''' | '''Cons''' |
Latest revision as of 02:04, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Curses Lore - increases casting speed, increases the physical damage, increases life leech effect from the Life Tap modification, allows for modification points.
- Curses Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art.
- Concentration - will lower this combat art's regeneration time penalty.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time penalty
Usage Strategies
- All reflect chances are subject to diminishing returns, so none will ever reach 100% chance to reflect. However, the Torture mod will allow Chance to Reflect Melee to get quite high, nearly 90% at the highest levels.
- For maximum survivability, Spellshield and Shell mods should be considered.
- If the gold mod Sacrifice is taken then at max CA level, minions will take 45% of the damage intended for the Necromancer. This would be very useful for a summoner with several minions.
- Since v13, Life Tap gold mod applies its life leech damage to the buff's physical damage pulses inflicted on enemies in melee range. Prior to v13, the mod erroneously applied the life leech to the Necromancer's weapon attacks.
- Teeth - Torture - Lifetap would be a good setup for a melee Necromancer looking to get the most offensive power out of Iron Maiden.
Pros and Cons
Pros
- Very high reflect chances, can be modded to reflect all types of damage.
- Also has offensive properties and life leech.
Cons
- ...
Gallery
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